"Compatibility" update 3:
Hagane : A Ninja-Gaiden-like - BlargSNES displays the message "
!! PPU EXT SYNC " on boot but, so far, no perceptible problems graphics-wise. However, one sound channel that should, in fact, play subtly (i.e ambient SFX?) does the opposite - it plays too loud and results in noise permeating some stages (the issue is alleviated somewhat if you play without headphones) .
Tiny Toon Adventures: Buster Busts Loose (SNES) : A platformer - Perfectly playable with just minor graphical glitches: 1 -- "Small black rectangles" on any side of the screen during certain events. 2 -- Sometimes the "mini game selection" roulette isn't rendered properly when it is displayed full-screen (it's split in two halves and one of them is off the center) but the issue fixes itself as the roulette slows down to a stop. And, 3 -- There's an effect missing in the first section of the last stage (namely, the beam 'tunnel' that heads to the following section) .
Performance-wise, the framerate in the first section of stage 3 drops slightly while the zeppelin section of stage 5 features slight slowdown (i.e too much processing?) . They hardly affect gameplay, though.
Sometimes the title screen sequence runs with no sound but all sound is back upon game start.
Dr. Mario (Super Famicom) : Near-perfect with infrequent sound glitches (i.e "bleeps") .
Wild Guns : A 3rd-person rail shooter - Very playable but presents several graphical glitches. The player screen (at the bottom) is missing much detail and is not very readable (see pic below for reference) . On the action screen - player sprites are always badly-rendered as they shoot but rarely as they move. Incidentally, this affects Annie's sprite more than it does Clint's.
So far I've noticed that only one enemy - a sub-boss - suffers from minor glitches (i.e missing sprites?) as he moves. As for the background, the "rectangles" may appear on any side on the screen every now and then.
Magical Pop'n (Super Famicom) : Gives a black screen on boot.
Super Bomberman 3 : Something to add to the current wiki - Story mode plays slightly more slowly than it should - especially the music which, in fact, may suffer from brief "cuts" during boss battles (only music stops, not SFX) .