ROM Hack RELEASE BioShock Collection 60 FPS mod

  • Thread starter Thread starter masagrator
  • Start date Start date
  • Views Views 28,199
  • Replies Replies 32
  • Likes Likes 13

masagrator

The patches guy
Developer
Joined
Oct 14, 2018
Messages
7,232
Solutions
1
Reaction score
7,426
Trophies
3
XP
14,606
Country
Poland
Patches that unlocks 60 FPS in all Bioshocks. Fix to Dynamic Resolution framerate target made by @Kirby567fan

Go as high as you can with clocks (especially GPU), because it won't give you locked 60 FPS.
Forget about docked mode.

Games can go as low as 50% of window resolution (which means 360p in handheld and 540p in docked) by default.

If you want to tweak graphics settings, you can find config files in:
  • Bioshock 1: romfs/configini.ibf (UTF-8 mixed with UTF-16, you can edit it with Notepad++)
  • Bioshock 2: romfs/configini.ibf (UTF-16, in Notepad++ you will get characters and nulls between them - you can reformat them, but use it only as reference to edit original file, because after reformatting file will be broken for game)
  • Bioshock Infinite: romfs/XGame/CookedNX_FR/Coalesced_***.bin [*** is different for each language, INT is English] (You need to use this script to unpack and repack bin file, Python 2 is required): https://github.com/flatz/bioshock/blob/master/bsicoalescedtool.py)

So you can sacrifice what you want to get better experience.

It works only for 1.0.2 version of games.

Put exefs_patches folder to

atmosphere
or
reinx
or
sxos

And restart Switch.

Thanks to ~evo for tests.
 

Attachments

Last edited by masagrator,
Does it work for Bioshock 1 too?
Don't say this does need any specific tool :P

upload_2020-6-6_16-46-3.png
 
  • Like
Reactions: cucholix
If anyone is able to tune the graphics config to hit 60 a lot more often at OC GPU speeds, like 768+ then please post your config.

I will be trying some adjustments later but having other configs to compare results would be beneficial since the game is definitely capable of 60fps in less demanding areas so graphical reductions are hopefully all it needs.
 
Do you need specifically python 2 to open the Bioshock Infinite .bin? I have 3.7 on my PC, also how's the whole process to unpack/repack the bin with the script?
 
hello friends I have bioshock remastered 2 and infinite games have Turkish language files have translations for ps4 and pc but for nintendo switch to which location do I need to copy these files, also in which extension the files need to be copied, sorry for my bad english
 
Do you need specifically python 2 to open the Bioshock Infinite .bin? I have 3.7 on my PC, also how's the whole process to unpack/repack the bin with the script?
It won't work on 3.7, you will get syntax error.

Just run script and you will get commands to use
 
Why not 2.7?
Ok, installed 2.7.2 (64-bit), now I have the script copied in a txt which I saved as .py, now the python icon appears on it, but when double clicking on the script nothing happens, a windows opens for a milisecs then closes.
 
Ok, installed 2.7.2 (64-bit), now I have the script copied in a txt which I saved as .py, now the python icon appears on it, but when double clicking on the script nothing happens, a windows opens for a milisecs then closes.
Open cmd in python 2.7 folder (where is python.exe) -> python.exe script.py
 
  • Like
Reactions: cucholix
For those that want a stable 60FPS, I made these Lower Resolution mods for this collection. Bioshock 1 and 2 Remastered both run at 603p now, while Infinite was dropped to 504p. Keep in mind that this still needs max OC or at least docked clocks on GPU to be able to reach 60FPS in combat and open areas in Infinite. These mods change resolution in both docked mode and portable mode.
 

Attachments

Site & Scene News

Popular threads in this forum