I use Geany for C++ (and many more): it's so simple and fast. I haven't tried it for 3DS yet, but I think you could simply change the building options to use devkitPro instead of g++.
endoverend you need devkitpro and ctrulib (which is included on the lastest release), and then you need to compile it with devkitpro
Does it support a graphics API? OpenGL ES specifically?
I have posted instructions on 3dbrew how to set up devkitpro with ctrulib and how to use netbeans with the examples on Linux.ctrulib is included with devkitPRO?
I would assume so, I have not tested it on Windows. I'll post up a guide soon for Visual Studio.MemoryController does the netbeans environment setup works also on windows, by modifying the include and the makefile?
I would assume so, I have not tested it on Windows. I'll post up a guide soon for Visual Studio.
c:/devkitPro/devkitARM/3ds_rules:27: *** target pattern contains no '%'. Stop.
make.exe": *** [build] Error 2