?
  1. Yes, it worked fine!

    78.9%
  2. Worked mostly fine, but some problems/bugs in it.

    15.8%
  3. No, I couldn't get any decent results by this guide.

    5.3%
  1. Subscriber0101

    OP Subscriber0101 GBAtemp Regular
    Member

    Joined:
    Jun 9, 2015
    Messages:
    140
    Country:
    United States
    (Author: Subscriber0101, last updated October 28th 2015)

    Hey everyone, looking to write (for friends and whatnot) a comprehensive guide on hacking the Wii that helps people mod it for the most popular uses. Any suggestions/corrections/feedback would help. Here it is.

    I'm looking to make this tutorial simple, concise and comprehensive.

    THIS TUTORIAL IS MEANT FOR WII, not vWii ON WII U. ALSO, THIS TUTORIAL IS INCOMPATIBLE WITH WII MINI DUE TO IT'S LACK OF SD CARD SUPPORT.
    __________________________

    Welcome to the 2015 All-in-One Wii Hacking tutorial! This tutorial will instruct you in a simple, concise and fairly-brusque way how to use the most common Homebrew functions on Wii.

    Steps 1, 2 and 3 are the pre-requisites. Steps 4, 5 and 6 are the end goals.

    Here's an overview of what'll happen here.

    1 - Install Homebrew (Necessary for all end goals)
    1b - Install Homebrew Browser
    2 - Brick protection (with Priiloader/Bootmii); Optional, but no reason not to
    3 - ciOS d2x tutorial (necessary for 5 and 6)
    4 - Nintendont tutorial - Play GameCube backups, even on Family Edition Wiis
    5 - USB Loader GX tutorial - Play Wii disc backups
    6 - WADs (VC/Wiiware backups tutorial) - Play Wiiware/VC backups

    EXTRA - Other Useful Homebrew Apps/Tricks


    REQUIREMENTS:
    -Wii, preferably one with Internet
    -PC with Internet
    -SD Card with at least 1gb
    -For GameCube games (step 4): an SD Card/USB stick with at least 2 gb
    -For Wii games (step 5): an SD Card/USB Stick that can fit the game you're putting. An 8gb will hold any game (with the exception of some dual-layer games like Metroid Prime Trilogy). Games have widely varying sizes that range from a few hundred MBs to about 7.5gbs.

    First off, before you start Step 1, you (all this stuff is compatible with it) might as well update your Wii to 4.3.

    (FOR CLARITY: Anytime I mention "USB Stick" or "USB Drive" in this guide, I am generically referring to any USB flash memory device such as an external HDD or a simple flash drive. Not solely referring to those highly-portable sticks).

    (PRE-REQUISITE TIP: If your Wii is having problems reading your SD Card and your PC's formatting it isn't helping, then use SD Card Formatter).

    1 - HOMEBREW CHANNEL

    Go to your Wii's internet settings. Select the connection you are using and view it's information -- you should see a MAC address. Go to please.hackmii.com, input the MAC Address and your sysmenu/region version, and download the file (enable bundling the Hackmii Installer, and it doesn't matter whether or not you cut the blue/red file).

    Extract the contents of that file to the root of your SD Card, then insert the SD Card into the Wii. Check the Wii Message Board for messages today or in the last/next 1-3 days; eventually, you should see a red folder. This is Letterbomb. Open it, wait for the scam message to load, and you can now install the Homebrew Channel.

    You now have Homebrew installed on your Wii! To install apps onto it, create a folder on your SD Card called apps. Create a sub-folder in this folder for each App, and in these subfolders goes the apps file "boot.dol", image "icon.png" and description "meta.xml".

    For instance, to use Nintendont in Homebrew; create a folder on your SD called "apps", make a subfolder in it called "nintendont", and then in there put the boot, icon and meta photos.

    1b - Perhaps the most useful Homebrew App you can use is the Homebrew Browser -- if your Wii has an internet connection, then you're able to use it to download apps straight from your Wii to the SD Card. But you should probably follow step 2 first. Also, steps 4 thru 6 (since they're a bit more complex) won't be helped with the Homebrew Browser.

    There's Homebrew! Here we go now with brick protection.
    2. BRICK PROTECTION (Bootmii/Priiloader)

    Here we go with Brick Protection. Hardware problems set aside, if you follow this guide, you can create what is close to an unbrickable Wii. Again, you don't necessarily need to do this, but if you have a big-enough SD Card, no reason not to follow.

    (Tip: Read this whole section before you start working).

    (IF YOU FAILED TO HEED MY WARNING EARLIER, DO NOT DO EITHER OF THESE ON A WII U, THESE APPS ARE INCOMPATIBLE WITH IT AND MAY BRICK IT!)

    Brick protection revolves around the high-usefulness app called Bootmii. Bootmii is an app that backs up and restores your Wii's internal memory, in case you fuck it up and brick it.

    Bootmii does this by booting itself as boot2; the Wii's bootup process goes something like this. boot0 -> boot1 -> boot2 -> sysmenu. Unlike boot0 and 1, boot2 can be hijacked, which is what Bootmii does to boot it up.

    However, Wiis released after some point in 2008 cannot install boot2 due to security updates (this is independent of Wii's sysmenu version). These Wiis have to install Bootmii as an iOS, which cannout autoboot; therefore, you would need an app called Priiloader to hijack the bootup process.

    So we're gonna split this tutorial into three parts; 2a will talk about Bootmii as boot2. 2b will talk about Bootmii as an iOS. 2c talks about how Bootmii works.

    First off, open up the Letterbomb file you used to download Homebrew and try to install Bootmii. If you can install bootmii as boot2, then follow 2a then 2c; if you can only install it as an iOS, then follow 2b then 2c.

    2a.
    Install Bootmii as boot2.

    Bootmii will automatically check your Wii's SD Card whenever it's turned on for the relevant Bootmii files, which are auto-generated onto your SD as you install bootmii as boot2. Besides this, the bootmii folder on your SD Card has an ini file -- in it, you can:
    -Change "bootdelay" to any number from 0 to 10 -- After that many seconds, if you do not do anything in Bootmii, then Bootmii will automatically go to the "autoboot" option.
    -Change the "autoboot" option; you can set it to go either to the HBC or Sysmenu. If you want to use your GCN Controller on your Wii without needing the Wiimote, or if you'd simply find it more convenient to automatically go to the HBC, then you can set AUTOBOOT=HBC.

    So if you have Bootmii as boot2, then you can use it to manually configure your Wii to autoboot to the HBC/Sysmenu.

    You can also use Bootmii Configuration Editor to modify the bootmii file from the HBC.

    Anyway, get into Bootmii after you install it, and proceed to 2c.

    2b.
    Install Bootmii as an iOS.

    Okay, those new Wii's can't hijack the boot2 process. With Bootmii as an iOS, you must boot it by pressing +/start on the HBC and selecting the Bootmii option. Now, in order to hijack your Wii's bootup process (so that you would be able to access Bootmii independent of the sysmenu), you would need to install Priiloader -- but let's make our first NAND backup first. Go follow 2c to make your backup, then come back to do the next paragraphs of this section.

    Have you made that backup as instructed in step 2c? Well now let's install Priiloader, the app that can autoboot your Wii into the HBC so that you can access Bootmii independent of the sysmenu.

    Download Priiloader (http://www.dacotaco.com/dlpriiloader.php?ver=0_8_1) and install it to your SD Card as a Homebrew app (copy the apps folder in that .zip to your SD Card). Open the Homebrew Channel, open Priiloader, and install it.

    Now, whenever you turn on the Wii while holding down Reset, you'll be taken to the Priiloader menu. First time you open this up, you'll probably want to update it. Now from here, you can configure Priiloader to autoboot your Wii into the Homebrew Channel (and I think you'll want to do that once you're done seeing steps 4, 5 and 6 lol).

    From either the Priiloader menu or the HBC Menu, you can now launch Bootmii as iOS. You will need to do this to open Bootmii, because if your Wii bricks, then you wouldn't be able to get to the HBC Menu with the sysmenu.

    2c. The Bootmii menu is controlled by either using the d-pad on the GCN Controller and the A Button, or by using the Power button on your Wii to select options and the Reset button to accept (Bootmi is incompatible with the Wiimote/Classic Controller). When you first get into Bootmii, go to the settings option (4th from left).

    The first button from left copes your Wii's NAND into your SD Card; the second goes the other way around. Select the first option. It'll check your SD Card for correct space (if, like it did the first time I used Bootmii, it has trouble reading your SD Card then fully backup the card and use SD Formatter). If it's there, it will basically copy all your data (block-by-block to your SD Card).

    The copy process will have some bad blocks, but this is normal. When it's done (patience), get outta Bootmii, and place your SD Card into your PC. You will see two files in it's root; nand.bin and keys.bin. These are the backup of your Wii's internal memory. Backup these files in case you need to restore your Wii (Google Drives, on your PC, on a backup HDD or something).

    Your NAND file contains everything in your Wii; Wiiware, VC, game saves, all the mods, everything.

    Anyway, when you need to restore Bootmii if you're Wii bricks or because you messed something up or for whatever: Place those nand.bin and keys.bin files onto your Wii, go back to the Bootmii menu, go to the Settings option, and now go to the second option from the left to copy the memory to the Wii. It'll replace your Wii's NAND with the one on your SD Card.

    (Again, if you install Bootmii as boot2 and need to get into it, you might need to manually change the bootdelay in the bootmi/bootmii.ini file on your PC).

    DO NOT POWER OFF YOUR WII WHILE BOOTMII IS RESTORING NAND, THIS IS EXTREMELY LIKELY TO BRICK YOUR WII BEYOND REPAIR. ENSURE YOU'RE TOWN IS NOT IN A THUNDERSTORM AND THAT YOUR WII POWER SUPPLY/CABLE IS SECURE AND STABLE.

    (NOTE: For those of you installing it as boot2: if Bootmii isn't going to HBC for you, then this likely means you're using HBC 1.1.0 and not 1.1.2. Follow this link to update HBC to 1.1.2)

    There you go! That's the lowdown on Bootmii. Again, as you're finishing this tutorial, you should have a backup of your "nand.bin" and "keys.bin". Now you can go back to finishing up 2b if you installed as iOS.

    (TIP: Bootmii-KEYFIX.exe is a program that can help you restore NAND from a different Wii than your own. Just run in the same folder as your NAND.bin and keys.bin)
    3. INSTALL CIOS

    In order to follow steps 5-6 (if you're only interested in 4 you can skip this), you must use a cIOS installed on your Wii to allow those apps to communicate with the Wii.

    Nowadays, the easiest method of installing the necessary cIOS is with d2x cIOS installer.

    https://sites.google.com/site/completesg/backup-launchers/installation

    Highly recommend making your Wii online, it'll make that process much easier to follow. You'll get cIOS 249 and 250 with this guide, which is compatible with virtually all USB Loader games.
    4. NINTENDONT FOR GAMECUBE BACKUPS
    Nintendont is a fantastic app that can play GameCube backups off of an SD Card/USB Stick. The app is compatible with HID (USB) Devices to substitute controllers and it can emulate memory cards off of your SD Card, so it is compatible with Family Edition Wiis.

    (You will need either another up-to 1.35gb on your SD Card, or at least that much data on your USB Stick for this.)

    First off, download Nintendont at https://github.com/FIX94/Nintendont -- At the bottom, you'll see a "quick installation" guide. Create a sub-folder in the "apps" folder on your SD Card called "nintendont" -- download the 3 files listed in that quick installation guide to that nintendont sub-folder (remember to rename loader.dol into boot.dol).

    Now, create a folder on your SD Card or USB Stick (whichever you want to use to boot games) called "games". In that folder, create a sub-folder containing the game you want and call it whatever (for instance, if you're putting Melee in there, then you can just call it Melee; no specific folder name required). Inside this sub-folder, place the game disc's .iso in there and call it game.iso.

    (Use the Homebrew app cleanrip to rip your GCN discs to your SD Card or USB Stick).

    (If the game is multi-disc like Tales of Symphonia or MGS Twin Snakes, place the second disc in that same folder and call it "disc2.iso")

    So again, you should have in your SD Card:
    SD:/apps/nintendont/boot.dol
    SD:/apps/nintendont/icon.png
    SD:/apps/nintendont/meta.xml
    SD or USB:/games/[folder name]/game.iso
    SD or USB:/games/[folder name]/disc2.iso (if multi-disc)

    And there you go! Get the SD Card back on your Wii, boot up Nintendont, load up your SD Card or USB, and you can launch games. There are a whole bunch of features to Nintendont, but here are the essentials:

    -By enabling HID Device in settings, you can enable the use of USB Controllers. Make sure you (by going to the update option in Nintendont's loader or through the internet) download the "controllers" file. Furthermore, there is a Wii app called "HIDTest" (you can find it on the official Nintendont thread https://gbatemp.net/threads/nintendont.349258/#Controllers) that can allow you to further modify and test your USB Controllers.

    -Enable Memory Card Emulation in Settings to use your SD Card as a memory card.
    5. USB Loader GX Tutorial
    Must follow Step 3 first.
    (This tutorial will not interfere with Nintendont; if you are using Nintendont on a USB Stick, then you, space provided, can still place your Wii games on it).

    Here we go with USB Loader GX to load and boot Wii BACKUP games off of a USB Stick.

    (If you only have an SD Card, you will want to research config loader because unlike ULGX it is compatible with SD Cards).

    First off, download USB Loader GX http://sourceforge.net/projects/usbloadergx/files/latest/download and extract the contents of the folder to your SD Card.

    You can now use ULGX to rip your Wii games to your USB Stick.

    Next off, you'll want to download a program for your PC that can install .wbfs/.iso files (the backup for Wii games) onto your USB Stick. The best one to use is Wii Backup Manager at http://www.wiibackupmanager.co.uk/downloads.html

    To use Wii Backup Manager: First, download it and set it up. Insert your USB Stick into your PC and go to the "Drive 1" (or Drive 2 if you want) tab in the WBM interface. You will see an "inactive" tab there; change that to whatever your drive is in Windows (for instance, if it's Drive G:, then change it to G). You're drive is now connected to Wii Backup Manager.

    Go back to the "Files" tab in the interface and select Add, then add the .iso ("File") or add all the .iso/.wbfs in a folder ("Folder). Now, checkbox all the games you want to add to your stick; click transfer, and transfer it to the correct drive.

    With it, your games will install to your USB Stick. When they're done (patience), you place the stick in your Wii, open USB Loader GX and open up the games!

    (NOTE: In my experience, USB Loader GX will only read a USB Stick in a certain one of the two drives. If you can't get ULGX to read the USB Stick in one drive, then try to replace it into the other drive).

    The following lists will help you:
    -USB Stick Compatibility list: http://wiki.gbatemp.net/wiki/USB_Devices_Compatibility_List
    -USB Game Compatibility List: http://wiki.gbatemp.net/wiki/USB_Game_Compatibility_Table

    (When you first get USB Loader GX, you'll probably want to update it just to be sure in it's settings).

    Here are some other tips/functions of USB Loader GX:
    -It is compatible with the GameCube controller; the analog stick becomes the pointer.
    -USB Loader GX can display (choose one of the options in the top bar) Virtual Console or original system channels in your Wii, which makes it an all-in-one.
    -USB Loader GX (just configure it in settings) can also display and boot up Nintendont games; it's really an all-in-one.
    -You can download images of the games' boxart and cover art (which, if you do for every game, creates a sort of log with regards to the Date Modified values on your SD Card).

    That's the lowdown on the FANTASTIC program that is USB Loader GX.
    6. Virtual Console/WiiWare Backups
    Must follow Step 3 first.
    (THERE ARE SOME RARE INCIDENCES CALLED BANNER BRICKS, WHERE AN INCORRECT BANNER OF A WII APP'S PHOTO WILL CAUSE THE WII TO BRICK AT THE SYSMENU. THIS IS WHY YOU ARE STRONGLY URGED TO ENSURE YOU HAVE PRIILOADER (IF NEEDED), BOOTMII AND A NAND BACKUP AS INSTRUCTED IN STEP 2 BEFORE DOING THIS).

    WiiWare and Virtual Console games are stored in the forms of .WAD files, which you can install to your Wii. If you get a new Wii or transfer to Wii U, this can help you back them up.

    (NOTE: In my experience at least, a game you install to your Wii as a .WAD won't be able to launch from the SD Card, you will need to play it off the sysmenu.)

    To do this, you will need a WAD Manager. There are several out there, but the one I'll recommend for this tutorial is Yet Another Wad Manager at https://code.google.com/p/yawmm/downloads/detail?name=YAWMM.zip&can=2&q= Copy the apps folder in it to your SD Card

    Now, copy the .wad file you want to install (i.e. a VC/Wiiware game) to your SD Card. Some internet sites will contain wads if you don't have them on your backup.

    (First off, make sure your Wii's internal memory will have enough space to hold the VC/WiiWare game, these Homebrew apps can't detect that).

    This app works very simply. Open it up, choose iOS 249 (as that's the one you installed), choose your Wii's SD Card, and find the .wad file! Now you can install it. When you get to the sysmenu or the USB Loader GX menu, you'll find it there and be able to boot it.
    7. EXTRA - Other Homebrew Apps
    All of these can be downloaded via Homebrew Browser.
    Playstats - Analyze Wii playtime history.
    GCMM - Manage saves on a GameCube memory card.
    SaveGame Manager GX - Manage Wii saves from HBC, GameCube Controller compatible (note: I don't know why, but the move/delete functions aren't working on latest revisions).
    http://wiibrew.org/wiki/List_of_all_homebrew#Applications

    Also, there are mods out there to change the appearance of your Wii's system menu (AGAIN, ANYTIME YOU INSTALL .WAD's OR iOSES TO YOUR WII, IT IS OF UTMOST URGENCY THAT YOU HAVE A NAND BACKUP JUST IN CASE). There are countless features and an extremely vast/successful modding community with the Wii. This guide simply details the basic, most common and useful functions -- there are countless other useful apps, tricks and mods to flesh out your Wii.
    And you're done! That's it for the Wii hacking tutorial. Again, any feedback, suggestions, criticisms or other comments recommended (please inform me of any dead links).
     
    Last edited by Subscriber0101, Oct 28, 2015
  2. koname

    koname Member
    Newcomer

    Joined:
    Dec 2, 2006
    Messages:
    46
    Country:
    United States
    thanks for the guide. havent touched my wii in a while. I have some old mods and I wanna do a fresh reset/install and make it back to factory? How would I do that. I then plan to follow your guide.

    Also for usb/stick loading can I use an external hard drive instead?
     
  3. Subscriber0101

    OP Subscriber0101 GBAtemp Regular
    Member

    Joined:
    Jun 9, 2015
    Messages:
    140
    Country:
    United States
    Yes, as long as it is USB Connected. That's a good point -- I'll update my post to change "USB Stick" to something more inclusive :)

    According to my research, it's not exactly easy/possible to remove all traces of mods from a Wii. I'd need to know what kind of mods you have on your Wii to answer.

    If you already have HBC installed, then it should be an easier process. I think cIOSes can override others, so I'm quite sure you'd be safe with step 3.
     
  4. raukoseeds

    raukoseeds Newbie
    Newcomer

    Joined:
    Oct 27, 2015
    Messages:
    2
    Country:
    Netherlands
    Decent enough guide, but a single question remains.

    How would I be able to put GC and WII games on a single drive without having the USB loader crash? (freezes at initializing, GC games work perfect).

    EDIT: issue resolved itself; apperently I was using a drive with known compatibility issues. Replaced the drive, formatted to FAT32 using Wii Backup Manager. System now plays GC and Wii like a charm.
     
    Last edited by raukoseeds, Oct 27, 2015
  5. Subscriber0101

    OP Subscriber0101 GBAtemp Regular
    Member

    Joined:
    Jun 9, 2015
    Messages:
    140
    Country:
    United States
    First off, updated post to ditch the rather obsolete WBFS Manager and to explain Wii Backup Manager.

    Anyway, I use WBM to transfer Wii to HDD, while I just use the basic Nintendont procedure for putting GCN games. With the WBM games on USB1:wbfs... and the GCN games being on USB1:games/folder/game... it works just fine.

    Are you using USB Loader GX 3.0? Could you elaborate on your question, I don't exactly understand it tbh.

    EDIT: Okay, that was mostly redundant xD Cause I took a break from typing up the reply, and by the time I submitted you had edited. Glad you were helped!
     
    Last edited by Subscriber0101, Oct 27, 2015
  6. raukoseeds

    raukoseeds Newbie
    Newcomer

    Joined:
    Oct 27, 2015
    Messages:
    2
    Country:
    Netherlands
    Sorry for wasting your time there mate. Thanks for the tutorial though!
     
    Subscriber0101 likes this.
  7. Subscriber0101

    OP Subscriber0101 GBAtemp Regular
    Member

    Joined:
    Jun 9, 2015
    Messages:
    140
    Country:
    United States
    Anyone with any feedback, I'd be glad to hear :)
     
  8. Mr. Sparkle

    Mr. Sparkle Member
    Newcomer

    Joined:
    Oct 1, 2015
    Messages:
    49
    Country:
    United States
    I'm a new user, new to modding Wii and did my first one based on guides I found here and at wiibrew. You're guide looks pretty solid, I like that it's easy to understand for newcomers like myself. Great job!

    One suggestion I have is to style the disclaimer "THIS GUIDE IS FOR WII ONLY NOT VWII...", etc. To be in red. It helps to pop it out a little more and help deter newcomers if their console is not compatible with this guide to use another and hopefully prevent a brick.

    Other than that, thanks for the updated guide!
     
  9. FaTaL_ErRoR

    FaTaL_ErRoR AKA ŦƕƎ ƠṀƐƝ
    Member

    Joined:
    Mar 9, 2014
    Messages:
    491
    Country:
    United States
    I'm almost ready to release something for the mini would you be interested in doing one of these guides for it?
    I think we may be able to make the internet function as well. (hardwired of course) I'll send you a pm with the deets when we are ready if you are willing.
     
  10. Subscriber0101

    OP Subscriber0101 GBAtemp Regular
    Member

    Joined:
    Jun 9, 2015
    Messages:
    140
    Country:
    United States
    I don't own a Wii Mini, so I'd have no experience. But the idea of support for SD/internet sounds pretty cool. Would love to keep posted.
     
  11. csm11

    csm11 Newbie
    Newcomer

    Joined:
    Jul 21, 2007
    Messages:
    1
    Country:
    United States
    The tutorial works great and this is the first time I've heard about Nintendont so thank you very much! Dios Mios never really worked for me.
     
  12. Subscriber0101

    OP Subscriber0101 GBAtemp Regular
    Member

    Joined:
    Jun 9, 2015
    Messages:
    140
    Country:
    United States
    Yeah DML is obsolete. Still props to the people who made it b4 Nintendont tho
     
  13. almmiron

    almmiron GBAtemp Regular
    Member

    Joined:
    Jan 9, 2012
    Messages:
    202
    Country:
    Brazil
    I have a question regarding cIOS installation and YAWM, if you please. I've downloaded the recommended cios from modmii cios page. I'm doubt about install each one, cause I dont know if I understand the 'sintaxe' of the filenames (for example cIOS202[60]-VXXX.WAD) .

    I do understand that, in a wad manager, I need choose ios202 to install this one, and its base is 60, and v for versions.

    Some wad managers let me choose the base, and the YAWM don't. There is a problem with that? I mean, I can only choose the ios versions (in this case 202) and thats it? If yes, what the heck is the 'base' selection for?

    I think I made myself clear, and please correct me if not.
    Thank you since now.
     
    Last edited by almmiron, Nov 14, 2015
  14. pwsincd

    pwsincd Garage Flower
    Developer

    Joined:
    Dec 4, 2011
    Messages:
    3,620
    FYI , guy who made nintendont . made DLM and DM .
     
    Subscriber0101 likes this.
  15. Subscriber0101

    OP Subscriber0101 GBAtemp Regular
    Member

    Joined:
    Jun 9, 2015
    Messages:
    140
    Country:
    United States
    I'm not familiar with and not a user of ModMii (I appreciate the program, but since I'm only interested in using cIOS for backup loading/WAD installing, I don't need it because I find d2x to be less complex). So tbh, I'm not the person to ask about ModMii.

    What are you asking about YAWM? With YAWM, all you need to do is select your cIOS (which when using the d2x tutorial indicated in this guide, is 249).

    So I kinda get your question, but I'm not at all familiar with ModMii, so I think you might wanna ask someone else.

    In YAWM, when I use it, it simply asks me for the cIOS I want to use to boot it -- I don't recall seeing an option regarding "base".
     
    almmiron likes this.
  16. tswntk

    tswntk GBAtemp Advanced Fan
    Member

    Joined:
    Aug 6, 2012
    Messages:
    938
    Country:
    Switzerland
    The slot and base info are all pre-compiled into the wad.
    All a wad manager do is install it.
    older wad managers require a cios to run itself and that has nothing to do with the the slot and base of the wad you are going to install.
    newer wad mangers uses standard ios 58 and patch it on the fly so you don't need to select what cios to use.

    may be you are referring to cios installers such as d2x installer? Those do let you choose the slot and base of the cios to be installed and compile the wad automatically. But those won't install pre-compiled wads.
     
    almmiron likes this.
  17. BORTZ

    BORTZ The Amazing
    Supervisor

    Joined:
    Dec 2, 2007
    Messages:
    12,980
    Country:
    United States
    I could have sworn there is a way to get VC WADs to run from the SD card, but I cant find it. I was also pretty certain that you could accidentally brick your Wii if you install too many VC WADs. Anyways, I can't remember, but if anyone knows, I would love some help.
     
  18. petethepug

    Member

    Joined:
    May 2, 2016
    Messages:
    1,504
    Country:
    United States
    WAD Files are extremely hard to deal with. Sometimes even frustrating because they may cause issues with your game(s) or list of programs for the Shop (Downloaded games.)



    Here is some guy installing VC Wads to his Wii for Virtual Games on the shop. Assuming you won't use this for piracy you should be fine using this mod. You will need the following;

    - Wad Manager (Your system version) (system region)
    - Multi Mod Manager (Your system version) (system region)

    The use: If you don't have a USB Cord, or don't want to use USB Loader GX this will be perfect to use if you need storage on your device. Or getting games without using the Shop.

    The method is very confusing. Harder than USB Loader, and puts your Wii at risk for a brick you will not be able to revive your Wii if it completely bricks from a WAD File some mods over write Priiloader when installed sometimes. Such as Multi Mod Manager.



    To install Multi Mod Manager:

    Uninstall Priiloader by going into the HBC, and selecting Load. It should give you an option to uninstall it off your system. Hit yes

    Get the Multi Mod Manager App

    Go to Multi Mod Manager, and install it. The installation is all automated so you shouldn't have to worry unless you have a very low source of power

    Run Multi Mod Manager, and remove all STUB IOS's.These IOS's are not used for anything, and they are used to prevent people from modding, or installing mods. Uninstall them. (The option should be on the main screen.) Select the "Recommended for all Wii's" option as it will not harm your Wii. Doing any of the other options MAY, OR WILL BRICK YOUR WII. PROCEED WITH CAUTION.

    Patch IOS 36. This should be on the main screen. This will allow you to use Priiloader, Mymenuify, etc... Without the risk of it bricking randomly on start ups, and such.

    Reinstall Priiloader with the same method you used to get it installed/uninstalled on your system.


    WAD Manager:

    Get the correct version of WAD Manager

    Run it,

    Install it

     
    BORTZ likes this.
  19. BORTZ

    BORTZ The Amazing
    Supervisor

    Joined:
    Dec 2, 2007
    Messages:
    12,980
    Country:
    United States
    HA, I appreciate the help, but I can assure you, this is certainly being used for piracy. What about running wads from a usb stick?
     
    petethepug likes this.
  20. petethepug

    Member

    Joined:
    May 2, 2016
    Messages:
    1,504
    Country:
    United States
    That should work fine as long as long as it's formatted to 32 GB, and the Wii is able to run USB Devices through modifications, or by its self. Assuming your Wii can run USB Loaders, wires, sticks, etc... You should be fine.

    https://sites.google.com/site/completesg/how-to-use/wad-manager
     
Draft saved Draft deleted
Loading...

Hide similar threads Similar threads with keywords - Beginners, GameCube, Hacking