Battle Kid - Fortress of Peril

chyyran

somehow a weeb now.
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Well, found the soundtrack...
I can't find the rom on
  • Mediafire
  • Megaupload
  • FileSend
  • Hotfile
  • Rapidshre
  • 4Shared


EDIT: W00t FINALLY FOUND IT
It was on the forums of one of the usual sites I go to.

And it was hosted on *snip*
That's all I can say.
 

KingVamp

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That border line, close to rule breaking hint back there should help you find the rom.

I found it a little while back.
biggrin.gif
!
 

Killermech

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I just beat it and I'm surprised the later bosses were easier than the third boss. I did die like 50 times on the third and last boss though using the rewind cheat. It's so insane considering that silly kid dies in just one hit.

Also, once you beat the 6th boss, do what the text tells you to do. You'll regret it later if you don't.

@minoplis
It has a simple pattern, three lower attacks then three higher attacks and repeat. When it's about to do the lower attacks, jump to the platform and jump over them while attacking. Then go down and wait for the attack above then repeat. While constantly moving so that root thing doesn't get you.
 

Rydian

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bbitmaster said:
So, I cracked out my debugger and I made a few game genie codes for this rom. These should work on a real NES with the real game too.

AVVTSTVT - jump as high as you want.
ATENPISA - invincible to enemies (he goes right through them)
ATNVSGSA - Invincible to spikes

I may make more later if anyone has any requests.
Second two work fine, but you can't start the game with the first on, otherwise it launches you out of the ship too high and when you fall back down the game's frozen. Dunno' how it works from a continue point...

EDIT: Codes can be activated without having to reload, so it's possible to enable them after the game starts. Dunno' if there's going to be any issues with them.
 

minoplis

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Killermech said:
It has a simple pattern, three lower attacks then three higher attacks and repeat. When it's about to do the lower attacks, jump to the platform and jump over them while attacking. Then go down and wait for the attack above then repeat. While constantly moving so that root thing doesn't get you.

You're right, I followed your strategy and after a few deaths, I was finally able to beat him! I guess my old strategy was a bit "suicide" (I just stayed over the platform dodging the bullets and the root vines while trying to shoot him, that was proven useless, got nothing more than 19 hits), but everything is alright now.

The only problem is that since I'm gonna be playing this in small bursts, I decided to make save states at the checkpoint screens instead of writing down the passwords, but after beating the first boss, NesDS EX crashes everytime I try to save it. Bummer
rolleyes.gif
 

bbitmaster

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Rydian: Thanks, I totally didn't notice that it crashes the intro sequence, I had turned the code on past that point.

Anyway, I decided to make more, including more jumping codes that shouldn't crash the game (hopefully).

TAUTOVIK - Infinite Multi Jump (like famous skywalker code on smb3)
XXEVSLOP - Higher Jump
IEUTXUNY - Even Higher Jump
IEXTOUNY - Even Higher Jump
PAENIIAA - Enemies (including bosses) die instantly (NOTE: This code makes all enemies get shot until they die. On screens with enemies that don't die from regular shots, you'll here the blocking sound effect being played constantly)
TUVTKSGU - Turbo Fire
OXVTSIVV - Turbo Fire

(EDIT: I copied the wrong code for turbo fire it is fixed now)
(EDIT2: WTF!! Apparently I had the wrong code for "even higher jump" also. fixed now)
 

Rydian

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Multi-jump appears to work fine.

The turbo-fire code is messed up, the game's graphics will glitch around or crash depending on what sorts of buttons you pressed. Hell, I even got the room design to change to the teleport location-choosing screen, and my garbled-graphics-player was still about to move and jump around.
 

bbitmaster

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Well, this is embarrassing. Apparently I copied the wrong code. The below should work. Thanks for letting me know.

OXVTSIVV - Turbo Fire
 

GreatCrippler

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I am a little confused at this. Did the company putting the game out do an official dump? If not, the full rom has been on the web a long time. I double checked my collection of backups. I have had this for a good while now.
 

Minox

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Discuss the game, but you can all stop your "hinting" now. Next person who does it earns themselves a suspension. This is the only warning I'll give.
 

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  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
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  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
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  • The Real Jdbye @ The Real Jdbye:
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  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
    +1
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Samsung SD format can sometimes fix them too
  • Purple_Heart @ Purple_Heart:
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  • Purple_Heart @ Purple_Heart:
    @Psionic Roshambo i may try that with my dead sd cards
    Purple_Heart @ Purple_Heart: @Psionic Roshambo i may try that with my dead sd cards