Homebrew BAGPlug (SCDS2 Entry)

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I use bagplug and im trying to put the new update on my supercard so it works with the new 3ds firmware and im putting the dstwoupdate.dat file in the root of the microsd card
but its just loading bagplug like it normally would and not updating
 
I use bagplug and im trying to put the new update on my supercard so it works with the new 3ds firmware and im putting the dstwoupdate.dat file in the root of the microsd card
but its just loading bagplug like it normally would and not updating
Download/copy the Dstwo.nds that comes with EOS to your sd card and run it (you can just boot it in BAGPlug). It should then ask if you want to update.
 
Is there a way to launch a slot 2 card with this because I want to dump some of my saves?
 
Can you return to Bagplug from a DS game? I copied over the dstwo.nds to the root, and it works if I return from TempGBA, but from a DS game it still goes back to EOS.
 
It's not possible to return to BAGPlug from a commercial NDS game, only NDS homebrew (using the latest dstwo.nds, and if the homebrew supports it) and DS2 plugins.
 
Hi,
I can't run neo rom with arg file and NeoDs 2.0/NeoDs Moonshell V.
My arg file is :
////////////////////////////////
NeoGeo:
"/NeoDs/NeoDs.nds"//file path to the plugin
[$PRGMPATH$,$FILEPATH$]//arguments are separated by commas
;
////////////////////////////////
Thank you for help.
 
Hi,
I can't run neo rom with arg file and NeoDs 2.0/NeoDs Moonshell V.
My arg file is :
////////////////////////////////
NeoGeo:
"/NeoDs/NeoDs.nds"//file path to the plugin
[$PRGMPATH$,$FILEPATH$]//arguments are separated by commas
;
////////////////////////////////
Thank you for help.

for some reason it doesnt work for me either using my DsiXL or 3DS, but the NeoGeo arg launching does work using my DSLite.


Was wondering if Part 2 link will ever get fixed.
you'd prolly need to contact the original uploader, as the file was never mirrored.
 
Latest DSTwo.nds download link is broken?

Also some Mp3 music files have really bad quality when played at the music player, how can this be fixed?
 
Is there anyway to stop it asking how you want to load something, it asked load via EOS, default etc....

Unfortunately there is no way to stop it from asking. The reason it asks you is in case you want to use other programs to open your files (maybe your zip file contains a gameboy game rather than a snes game, etc), and nds files are treated just like any other file. Using the default option (Internal) for commercial games will default to EOS, and for homebrew games it will use its own internal loader. The option is there for people who may want to use EOS to load their homebrew for compatibility reasons.

Higher Cpu does not work, also about the bitrate it's a bit random because 64 works fine, 80 has bad quality and 112 works fine again.
Isn't that just a bug or something?

Could possibly be a bug in the mp3 decoding library I'm using, or maybe some really obscure thing is happening in memory. Whatever the case, BAGPlug is unsupported now for work on a newer menu. If the problem carries over, then I shall look more into it.
 
Is there anyway to stop it asking how you want to load something, it asked load via EOS, default etc....
Unfortunately there is no way to stop it from asking. The reason it asks you is in case you want to use other programs to open your files (maybe your zip file contains a gameboy game rather than a snes game, etc), and nds files are treated just like any other file. Using the default option (Internal) for commercial games will default to EOS, and for homebrew games it will use its own internal loader. The option is there for people who may want to use EOS to load their homebrew for compatibility reasons.

what i did is edit my nds.arg to have just the internal option,

nds.arg
Code:
Internal:
"$INTERNAL$"//file path
[$PRGMPATH$]//arguments are separated by commas
;

that way it automatically defaults to EOS for loading commercial games and uses the internal loader for homebrew. works out great for me.


for the 3 or 4 homebrew that load better with EOS (like Chronoclon for example) i just make an individual arg for that particular homebrew.

Chronoclon.nds.arg
Code:
EOS 1.11:
"/_dstwo/DSGAME.nds"//file path
[$PRGMPATH$]//arguments are separated by commas
-EOSSETTINGS
;
 
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i have the PAL version of Pokemon Black, whenever i select the game, BAGPlug returns t the dstwo menu (where i select games)
huh.gif
Pokemon Black & White (USA) don't run right away, it boots to the DSTWO Menu.
BassAceGold, was this ever addressed? o-o I've noticed it's just Pokémon ROMs that cause me to re-boot into EOS before I can launch them.
 

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