Hacking Why does nobody has attempted to fix Riivolution crashes in vWii?

PoorPocketsMcNewHold

Well-Known Member
Member
Joined
Oct 1, 2022
Messages
167
Reaction score
100
Trophies
0
Location
France
XP
797
Country
France
I've recently bought physical Wii games again to play Wii mods, such as Animal Crossing: City Folk Deluxe or Newer Super Mario Bros.
Also made the mistake of buying a PAL Smash Bros. Brawl copy, but that's beyond the topic.

One constant thing that those modpacks warn about when using Riivolution on the vWii is that Riivolution crashes the console when attempting to exit to the main menu.
The thing that surprises me, however, is that within the time frame Riivolution still had updates, it hasn't had this issue fixed.

What's worse is, despite the source being available, no one seems to have forked it or even created a better solution for it!? I also see complaints of the forwarder channel being unusual and a tad glitchy, as well as complaints of usability when having multiple modpacks.

Why is that so? Is it really a “bug” as they all say, or is it just an actual limitation of vWii?
Outside of having to create a homebrew dedicated loader app, is using your own loader better for loading on-disk mods (as CTGP-R, Retro Rewind, and Project+ do, where they could just rely on Riivolution like many of their acolytes project for the same games)?
 
Last edited by PoorPocketsMcNewHold,
Probably because if you're hacking your vWii, you're probably going to use a USBLoader of some sort to play digital copies of Wii games anyway. And when you can just have a separate .iso files for major mods like Newer Super Mario Bros, the need for something broken yet fairly redundant on the vWii isn't all that pressing. Sure, it would be a nice thing to have addressed, but I'm pretty sure most (if not all (I believe I recall CTGP-Revolution being the one utlier that can only be accomplished through a legit copy of the game loaded through Riivolution, or something like that)) Riivolution experiences can still already be played on a hacked vWii without patching the base game through the homebrew.
 
Probably because if you're hacking your vWii, you're probably going to use a USBLoader of some sort to play digital copies of Wii games anyway. And when you can just have a separate .iso files for major mods like Newer Super Mario Bros, the need for something broken yet fairly redundant on the vWii isn't all that pressing. Sure, it would be a nice thing to have addressed, but I'm pretty sure most (if not all (I believe I recall CTGP-Revolution being the one utlier that can only be accomplished through a legit copy of the game loaded through Riivolution, or something like that)) Riivolution experiences can still already be played on a hacked vWii without patching the base game through the homebrew.
I think this is probably not the case anymore since Friivolution is now a thing which means playing mods off USB without patching ISOs is possible. Hopefully the developers of Friivolution can fix the issue, it is by far a more convenient way to play mods on the vWii than patching ISOs.
 

Site & Scene News

Popular threads in this forum