Hacking Badge Arcade Cheating with Gateway

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I seem to remember badge arcade restricting Home access, but when I tried just now the home button works, does this mean that people without gateway or NTR can use SpiderAR on Badge arcade now?
 
I seem to remember badge arcade restricting Home access, but when I tried just now the home button works, does this mean that people without gateway or NTR can use SpiderAR on Badge arcade now?
Nope, it blocks home button when you're playing, but you can use it after and before the plays :)
 
but if the addresses that work for NTR were modified, theoretically SpiderAR could load extra plays right? Or am I misunderstanding privilege levels of spider?

EDIT: nevermind, I just realized that the gateway cheats require activators, which won't work with spiderAR
 
Last edited by wyntre,
Many many thanks for your hard work. It's so nice to not have to search for the code every time. Though I get the system a bit more now.

But how do you search for the activator? That is a part I still don't understand.
 
Many many thanks for your hard work. It's so nice to not have to search for the code every time. Though I get the system a bit more now.

But how do you search for the activator? That is a part I still don't understand.
The activator is always -16 (in decimal) from the real plays.
So if you found 3286B24C, the activator is 3286B23C (because 16 in hex is 10)
 
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The activator is always -16 (in decimal) from the real plays.
So if you found 3286B24C, the activator is 3286B23C (because 16 in hex is 10)
Thanks. But how did you figure it out? I don't quite get how you can accomplish this with the methods the Gateway cheat finder gives.

And no, I don't have a potato right now. Here is a like instead. ;-)
 
For cheats like this, Gateway should implement a descent Cheat Editor (not the one included)
I mean, We should be able to edit cheats in the *.txt while we are in the ingame menu, before activating them
we should be able to modify it on the go.
 
Updated in V2 for the Badge Arcade Manager G.Sheet (http://tinyurl.com/BadgeArcadeManager)

* New Logo :
Sans%20titre%201.png

* Script for downloading cheats directly
* Simplified Interface (4 Steps)

* Timer to tell you when it was updated (and working the last time)
* Some Protected Cells to not break all the work

Would like to thanks the whole team (mostly (@Godson777 and @Wilsonec) )for the ideas and improvement they had on the original idea

What will be in the next v3 ?! Just waiting for new things (Big N and Scene-Discoveries) and Suggestions now :)

PS: Old version (v1) is still available in another sheet for who is interested in, but just use the v2 for making the cheats)
 
Last edited by soaresden,
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Updated in V2 for the Badge Arcade Manager G.Sheet (http://tinyurl.com/BadgeArcadeManager)

* New Logo :
Sans%20titre%201.png

* Script for downloading cheats directly
* Simplified Interface (4 Steps)

* Timer to tell you when it was updated (and working the last time)
* Some Protected Cells to not break all the work

Would like to thanks the whole team (mostly (@Godson777 and @Wilsonec) )for the ideas and improvement they had on the original idea

What will be in the next v3 ?! Just waiting for new things (Big N and Scene-Discoveries) and Suggestions now :)

PS: Old version (v1) is still available in another sheet for who is interested in, but just use the v2 for making the cheats)

thanks , i'll add your comment like this in the OP.
 
Updated in V2 for the Badge Arcade Manager G.Sheet (http://tinyurl.com/BadgeArcadeManager)

* New Logo :
Sans%20titre%201.png

* Script for downloading cheats directly
* Simplified Interface (4 Steps)

* Timer to tell you when it was updated (and working the last time)
* Some Protected Cells to not break all the work

Would like to thanks the whole team (mostly (@Godson777 and @Wilsonec) )for the ideas and improvement they had on the original idea

What will be in the next v3 ?! Just waiting for new things (Big N and Scene-Discoveries) and Suggestions now :)

PS: Old version (v1) is still available in another sheet for who is interested in, but just use the v2 for making the cheats)
Thanks for the credit it means a lot :)
 
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US N3DS codes need updated, not working on my end for the sheet. @soaresden

What worked for me for the unlock 5 plays with nothing was. 364686BC

I went ahead and edited the one for the US N3DS real that works for me today.
 
Last edited by DarkenedMatter,
US N3DS codes need updated, not working on my end for the sheet. @soaresden

What worked for me for the unlock 5 plays with nothing was. 364686BC

I went ahead and edited the one for the US N3DS real that works for me today.
the real play for N3DS is 364686CC
and i didn't change for 3 days , please make sure the code is not working before editing anything.
 
the real play for N3DS is 364686CC
and i didn't change for 3 days , please make sure the code is not working before editing anything.

I literally just said it worked for me. Why would it work for me and not others? Are you using a US N3DS? Because, if not? Kindly mind your own business.

Not to mention your precious 364686CC didn't work for me. If you guys want to redirect people who are asking about NTR to your dumb GW sheet? You may as well update it for NTR.

364686CC Doesn't work for me. Deal with it.
 
Last edited by DarkenedMatter,
For cheats like this, Gateway should implement a descent Cheat Editor (not the one included)
I mean, We should be able to edit cheats in the *.txt while we are in the ingame menu, before activating them
we should be able to modify it on the go.

What are you talking about? You can do exactly that since GW 3.6.2
 

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