Backup Launcher 0.3 beta

--=ZerO=--

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finkel98 said:
Other questions:

1) I read that DVD RWs are not working well w/ the launcher? Any other issue w/ DVDs (any brand works?). I should stick to DVD R?
2) Can i burn more than 1 ISO on a DVD or do I need to have only 1 ISO per DVD?


1)The best Choice is using DVD-R. DVD+R & DVD+RW do also work
BUT you have to set the booktype to DVD-ROM in your burning software.
DVD+RWs don't reflect the laser light as good as DVR-+R do, so they are
harder to read. the possibility of read errors is higher.


2)At the moment, multi-game discs aren't supported.

To your Zelda question. You only need an original copy of Zelda to install the
Homebrew Channel. You might lend it somewhere for this purpose, but it's
worth the money.



QUOTE(thewebguy @ Oct 29 2008, 07:45 PM) Now i dont know if this was answered yet but is there a way to Run both Loader so i can run the games that dont run on the new loader on the old one.

Anyway to run one off the SD card while the old one is wad and run it off that. Please let me know cause this would be the ultimate.

I have read but i have not seen if this NEW loader works with the new update does it? and the new Homebrew channel

thanks in advance

WiiGator already answered this. Someone has to change the Backuplauncher 0.1 to run with
a specific Cios which would have to be installed parallel to the actual CIOS which is used by backup launcher 0.3.
So Slot 249 is used by the actual CIOS. Slot 254 is used by PatchMii i guess. The old CIOS installer would have also
to be modified to install on another slot. I'm sure this is of very low priority for now.
 

Cyberxion

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Eh, I'm messing around with this, and this is my first time doing any of this Homebrew/Backup Loader stuff. Anyway, I got all the stuff on my Wii just fine, but I was wondering if there's a way to keep games from updating my Wii. I haven't run into any trouble yet, but I wanted to know if it's possible and what I might need just in case. I've looked around, and due to my complete n00bishness, I'm not sure what's what. Any help from the experts would be appreciated.

Thanks guys.

Also, do you guys think it's a good idea to install the Safe Update 3.3u stuff? From what little I understand, it looks like it dowloads the updates from Nintendo. Is that right? And what is the benefit of doing this?
 

NeoNight

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WiiGator said:
@cedwii
Some seconds ago I was able to start old games with the disc channel (e.g. Twilight Princess). Newer discs like Super Mario Galaxy detects a modchip.

Did you use the regular disc or a back up? or are you using a mod chip ??
 

pro_viruz

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I guess this luncher wont boot with most of the patched games. and i cant imagine to download and reburn all of my games. i hope and i wish this new luncher will support the patched back up games and non patched back up games. but for the record, IT ROCKS!!!
 

fishears

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thewebguy said:
Now i dont know if this was answered yet but is there a way to Run both Loader so i can run the games that dont run on the new loader on the old one.

Anyway to run one off the SD card while the old one is wad and run it off that. Please let me know cause this would be the ultimate.

I have read but i have not seen if this NEW loader works with the new update does it? and the new Homebrew channel

thanks in advance
QUOTEWiiGator already answered this. Someone has to change the Backuplauncher 0.1 to run with
a specific Cios which would have to be installed parallel to the actual CIOS which is used by backup launcher 0.3.
So Slot 249 is used by the actual CIOS. Slot 254 is used by PatchMii i guess. The old CIOS installer would have also
to be modified to install on another slot. I'm sure this is of very low priority for now.

I wish it was that easy. The 0.1 cios installer won't work with the new patched ios36 that is on Ninty's servers. I already changed the whole thing to work as cios 248 but get errors during the ios download...
 

TyrianCubed

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Hey Wiigator!
First of all, thanks a lot for everything (the public beta, your time and effort...the list is very long^^)
I'm sure you're keeping an eye on the compatibility wiki, so you know the problems in this area, especially the "eject disc and turn console off" which seems to be happening on many games and the freezes in Disaster DoC and in No More Heroes for example.
People talk about this being a burning problem, a dvd supports problem or a loader problem, but I wanted to ask to the most knowledgeable on the matter: have you found out which kind of problem it could be?

I hear people asking for backups to show up in the loader channel, but I think you can agree with me when I say that the most important feature should be first and foremost a high compatibility with games.

Danke sehr!
 

--=ZerO=--

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fishears said:
thewebguy said:
Now i dont know if this was answered yet but is there a way to Run both Loader so i can run the games that dont run on the new loader on the old one.

Anyway to run one off the SD card while the old one is wad and run it off that. Please let me know cause this would be the ultimate.

I have read but i have not seen if this NEW loader works with the new update does it? and the new Homebrew channel

thanks in advance
QUOTEWiiGator already answered this. Someone has to change the Backuplauncher 0.1 to run with
a specific Cios which would have to be installed parallel to the actual CIOS which is used by backup launcher 0.3.
So Slot 249 is used by the actual CIOS. Slot 254 is used by PatchMii i guess. The old CIOS installer would have also
to be modified to install on another slot. I'm sure this is of very low priority for now.

I wish it was that easy. The 0.1 cios installer won't work with the new patched ios36 that is on Ninty's servers. I already changed the whole thing to work as cios 248 but get errors during the ios download...

Why don't u use the old IOS36? Waninkoko does also presume a IIOS36-64-v1042.wad for his CIOS installer.
It's easy to find on an Brawl Disc for example. The guys who want to use the old launcher will find ways to get
the right wad for installation.
wink.gif
 

WiiGator

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NeoNight said:
WiiGator said:
@cedwii
Some seconds ago I was able to start old games with the disc channel (e.g. Twilight Princess). Newer discs like Super Mario Galaxy detects a modchip.

Did you use the regular disc or a back up? or are you using a mod chip ??

I use a 1:1 backup of Twilight Princess PAL and I don't have a modchip. Decrypted/patched games will not work with the disc channel. Now I got Super Mario Galaxy working, but this version will not support dual layer DVD.

@kolobos
You can't detect the new version by comparing the version number 3.3. This is not changed. If you can start the shop channel, you have the new version.
 

quim69

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WiiGator said:
I use a 1:1 backup of Twilight Princess PAL and I don't have a modchip.
I'm not that interested in being able to boot games from the system menu (it would be nice, but that is all) but Zelda PAL working makes me smile. =]
 

Cyberxion

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I'm running into a bit of trouble. The compatibility list shows Mario Kart Wii as running flawlessly, but I can't get past the point where it shows you the wrist-strap nonsense at start-up. After that screen, it goes black and then refuses to load. It may be a bad burn, but has anyone else run into this problem, and if so, how did you manage to fix it? Oh, I'm using the PAL version on an NTSC system. I think that the ISO was patched with Brickblocker previously to me downloading it. Dunno if that might have an effect.

Also, I have to go back in and re-install everything required to get this to work each and every time I want to use it. I have plenty of memory left, so I'm not sure what the problem is. @_@
 

davhuit

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Don't really now but Mario Kart (PAL) is working fine here (on a PAL Wii).

I tried to dump it two days ago (to try the dump method because I had never tried it before), then to load it on the Backup Launcher and it works like a charm (even the online mode is working fine).

Burned at 2x on a Verbatim DVD-R with IMGBURN with the defaults settings.

I read some Mario Kart dumps have been patched for a "001 something" error when it was released to run on some mod chips and such so maybe it's the problem (you probably need a 1:1 copy) because I don't think it's because your Wii is NTSC (because I'm playing some NTSC games without problem on a PAL system).

About the compatibility list, it's a completely mess. Day after day, some games are stated like working, then non-working or removed, etc... (and also with different versions of the loader) so it don't really help, but that's the problem of the wiki things (which can be edited by anybody). And most of times, when you want to put a good entry for a game not in it and highly tested, you can't because something is always actually already modifying it.

Would be better to have a compatibility list on a thread, often updated (that's already the case, but I mean, a "good compatibility list", with someone (or some peoples) that verify if the games are really working before adding tem), a bit like the one there was for the SuperCard, done by only one guy.
 

Cyberxion

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Thanks for the insight. I tried an untouched NTSC backup of Wii Music, and it's running flawlessly. It would indeed seem that it's the patched stuff that's refusing to run. I did encounter a disk-read error with Wii Music, but ejecting the disk and then reinserting it solved that.

Oh, I also got a PAL copy of Ultimate Board Games running. This one gives me a bit of trouble. It was a scrubbed ISO, if that has any relevance. Sometimes it works, others it doesn't. However, when it does work, it works flawlessly.

So basically, all my fears were easily addressed. It would seem that I just have to stay away from patched games. No worries there.

I appreciate the help, man. Good times. Oh, one more question. If I use Brickblocker to patch/remove/whatever a system update, would that effect the playability of the resulting ISO? Because I was told that Mario Kart requires an update, and frankly, that scares the crap out of me, and me being a newbie, I'm unsure of how to play this sort of game without being forced to update other than using Brickblocker to patch it.
 

sum182

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i dled this game called puzzle quest PAL to see if the force ntsc thing worked (back when v0.1 was new) and whenever i forced it all i got was a green screen. With this loader i get the same issue. Its patched also. If i just normal try to run the game i get black and white flashing screen (cause its pal) So the game loads i just cant force ntsc onto it.
 

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I have a couple of questions about the excellent loader:

- Is it technically possible to add support for streaming / loading games over Wifi, USB, SD?

- If it is technically possible is this something that you could add in the future?

This will be a very interesting development if it's possible.

Regards

_saint_
 

davhuit

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Cyberxion said:
I appreciate the help, man. Good times. Oh, one more question. If I use Brickblocker to patch/remove/whatever a system update, would that effect the playability of the resulting ISO? Because I was told that Mario Kart requires an update, and frankly, that scares the crap out of me, and me being a newbie, I'm unsure of how to play this sort of game without being forced to update other than using Brickblocker to patch it.

Hmm. Removing the update won't prevent the game for loading I think (like for the modchips which use this method to bypass higher firmware needed).

Anyway, Mario Kart only required 3.1E (PAL) so probably the same for NTSC or less, so if you have at least the 3.1 Firmware, which should be the case of most peoples, it will work without problem (and the games are leaving you the choice to refuse an update if you don't want to do it).

Even Smash Bros don't require a "real firmware update", at least for the PAL versions (it only require an update about the Dual Layer compatibility, which change nothing to the firmware number itself).

Samba de Amigo also asked me to do an update but it also seems to not be a "real firmware update" because my firmware is always 3.1.

So, you shouldn't have any problems I think.
 

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Woo, this is my first venture into Wii Homebrew... I've made a little progress, but I'm stuck now. Here's what I've done so far:

- I successfully ran the Twilight Princess hack and installed the HBC (My Wii has 3.3U installed and has never touched anything homebrew related)
- I then ran WiiGator's cIOS Installer, and while it worked with wireless, it returns the following:

QUOTE said:
Adding content ID 00000000
install_nus_object(0x8005d7e0, 0)

ES_AddContentStart(00000001000000f9, )

.
.
ES_AddContentStart(00000001000000f9, ) failed: -1017

install returned -1

At that point I realized something had gone wrong due to the -1 and -1017 results.

- I ran WiiGator's Backup Loader anyway with Wii Music (burned on a TDK DVD+R [booktype changed to DVD-ROM]) and I get two overlapping errors which I could barely make out. I decided to look at the source code for the loader to see where the error code strings were. I determined that the two errors I got were:

- Set decrypt failed
- No DVD

At this point I'm not sure what to do... I'm not sure if installing Waninkoko's cIOS would help, but I'd rather not install stuff until I'm sure of what to do.

Despite all of this, I'm still happy I'm dipping my feet into the homebrew scene. Thanks a lot for all your work WiiGator =)

**UPDATE**
I was able to downgrade to 3.2U using the post here. I'm going to try and run the cIOS installer again now... *crosses fingers*

**UPDATE #2**
Poop... While I was able to downgrade to 3.2U, I still get the same errors as before. *stumped*

**UPDATE #3**
I just tried installing Waninkoko's Custom IOS36 rev 06 and I get a -2011 error. I'm so close to getting the Backup Launcher to work >_
 

samagon

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Hey WiiGator, I have a quick question for you about a potential 6x workaround. Would it be possible to write some code to make the Wii eject a legitimate Wii disc without the drive realizing it ejected the disc and then inserting a DVD-R and doing a TOC refresh while still having that DVD-R flagged as a legitimate Wii disc thereby allowing the backup to run at 6x? Or is all the ejection related code handled in the drive firmware making it inaccessible through a softmod?

P.S. Thanks for all your hard work with the loader. The progress you've made is amazing. The difference between 0.1 and 0.3 is like night and day.
 

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