Are there any restrictions with midi2sseq?

Discussion in 'NDS - ROM Hacking and Translations' started by KazoWAR, Nov 18, 2010.

Nov 18, 2010
  1. KazoWAR
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    Member KazoWAR GBAtemp Advanced Maniac

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    Started messing around with music hacking again and I am running in to some problems.

    When I try to convert a midi that was made with gba2midi, midi2sseq just crashes. It works fine it random midis I downloaded earlier.

    Can anyone help me?
     
  2. Poryhack

    Member Poryhack GBAtemp Fan

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    This is a pure hunch but I'd try opening and re-saving the midi with a normal midi editor (make sure it's actually saving, some programs won't if no changes are made) then using midi2sseq.
     
  3. KazoWAR
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    Thanks that helped.
     
  4. Poryhack

    Member Poryhack GBAtemp Fan

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    Probably was some kind of metadata issue or something. Glad it helped.
     
  5. KazoWAR
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    Member KazoWAR GBAtemp Advanced Maniac

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    Having another problem. Seems like the sseqs made from midi2sseq are not playing correctly on the DS. The notes duration seems to be truncated, followed by silence for the remainder of the time the note should be played. Also the tempo seems a little to slow. The same thing happens when I convert a sseq from the game to midi and then back to sseq, the midis sound fine.
     
  6. Poryhack

    Member Poryhack GBAtemp Fan

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    That sounds like an issue with midi2sseq, afraid I can't think of anything to help.
     
  7. KazoWAR
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    Member KazoWAR GBAtemp Advanced Maniac

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    Oh darn. I was hoping I might have had a older version or something. [​IMG]

    Ill see if I can get it working.
     
  8. Orengefox

    Newcomer Orengefox Member

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    [Please Delete]
     
    Last edited by Orengefox, Jul 19, 2016

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