Ao no Kiseki PPSSPP HD Texture Pack

Discussion in 'PSP - Hacking & Homebrew' started by NautilusGaming, Sep 22, 2017.

  1. NautilusGaming
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    NautilusGaming Member

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    @NautilusXIII
    [​IMG]
    This pack changes various textures (NOT ALL) throughout Crossbell, Altair lodge, Altair City and "maybe" other places that I have swapped with the PC version.
    They include walls, floor/ground, character faces during convos, buildings, signs, furniture, objects on surfaces(food,books), etc.
    Since I don't have access to absolutely everything, most characters, sections of the detective notebook, and locations will be either partially touched or not at all.
    You can look inside the folders to get a better look at what was changed because I can't really put them into words right now. A month of digging through these files and recently finding a .it3 convertor that ACTUALLY WORKS will do that. Other than that, here are some nice things to expect with screenshots.

    Screenshots
    Download v2.3
    Instructions
    Just extract to the "TEXTURES" folder.
    For future updates, delete the old "NPJH50473" folder and replace with new one.

    PC Version
    Screenshots
    Download v2.0
    Download v2.1
    Download v2.2
    Instructions
    1. Unzip to your Ao no Kiseki directory
    2. Play

    I work on the PC version first because it's quicker to mod. So, I may update the PPSSPP version a bit late.


    Zero no Kiseki(PPSSPP)
    Screenshots
    Download v1.0
    Instructions
    Just extract to the "TEXTURES" folder.​
     
    Last edited by NautilusGaming, Jan 28, 2018
  2. supermist

    supermist GBAtemp Regular

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    Thanks for doing this!

    Maybe I'm missing an obvious step here... am I supposed to use this with PPSSPP? I'm not finding a "TEXTURES" folder to drop this into.

    EDIT: I figured it out. First time replacing textures with the emulator.

    I'm just wondering. Is there a way to use the English translated assets from the Zero no Kiseki patch on this? I tried messing around with the texture dumping option but couldn't get the battle menu textures to work at all without graphical glitches.
     
    Last edited by supermist, Sep 24, 2017
  3. NautilusGaming
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    NautilusGaming Member

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    @NautilusXIII
    Not really sure what you mean. Are you trying to use the battle menu texture from zero to replace them with ao's? Also, i believe the translated stuff from the patch are not tied to the textures.
     
  4. supermist

    supermist GBAtemp Regular

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    I was able to figure out how to get the English battle menu from Zero, but when I tried to swap it and run the game, it was kind of glitched.
    I don't have any experience with this though, I was just messing around and thought it would work. The image I swapped was the same size and type.

    I keep getting a spam notice when I attempt to post screenshots. I don't know if that's due to my user level.
     
    Last edited by supermist, Sep 25, 2017
  5. NautilusGaming
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    NautilusGaming Member

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    @NautilusXIII
    the image may be the same size and type but the content of the images dont line up.

    *Edit* Was this what you were trying to do?
    Warning: Spoilers inside!
     

    Attached Files:

    • zero.png
      zero.png
      File size:
      319.1 KB
      Views:
      184
    • ao.png
      ao.png
      File size:
      465.7 KB
      Views:
      192
    Last edited by NautilusGaming, Sep 25, 2017
  6. supermist

    supermist GBAtemp Regular

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    Yeah, something like that
     
  7. NautilusGaming
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    NautilusGaming Member

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    @NautilusXIII
    Updated
    Fishing guild building
    Mainz/Mainz mountain path/tunnel
    rozenberg
    fish notebook(complete)
    the old mine
    battle menu(mostly translated)
     

    Attached Files:

    supermist likes this.
  8. Drogean

    Drogean Newbie

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    hey man im glad i found this because i wanted to work on the same exact thing!

    I have the chinese HD PC version installed with all those files and have been trying to inject the, into the PSP version of the game and then I found this post

    Woud love to collaborate with you on this, since i did something similar for the new Ys Seven PC game

    Please come join my discord channel so you can show me how you did this and i can do it too

    discord.gg/HYmXeHq

    thanks man
     
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  9. NautilusGaming
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    NautilusGaming Member

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    @NautilusXIII
    I'm taking a bit of a break from this to suck it and play through this game with the not so great patch but I will help you out to get you started/familiar with this.
     
  10. NautilusGaming
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    NautilusGaming Member

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    Added texture mods for PC version:
    Translated Battle Menu(Mostly)
    Translated character names for the Camp Menu
    DS4 Buttons(Mostly done)

    See first post
     
  11. NautilusGaming
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    NautilusGaming Member

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    Added texture mods for PC version:
    Translated Battle Menu(Mostly)
    Translated character names for the Camp Menu
    DS4 Buttons(Mostly done)

    See first post
     
  12. ripint

    ripint Newbie

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    interested in the process of converting these, I'd like to do it myself to get some HD Randy into my game. Unless you're working on another version already.
     
  13. julialy

    julialy Homebrewer

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    I took a closer look at PPSSPP texture dumping.
    It appears that the dumped textures converted to PNG are the exact same image data as in the extracted ITP image data using my tool, so I could make HD texture pack for Sora FC, Sora SC, Sora 3rd, Zero, and Ao.
    I should make a tool to generate xxh32 hashes for ITP image data that may also be contained in ITC (container for multiple ITP frames) or IT3 data (model format containing ITP textures).
    Also, it appears that PPSSPP supports mapping hashes to file names, so replacing textures will be much easier.

    This is texture replacer source code: https://github.com/hrydgard/ppsspp/blob/master/Core/TextureReplacer.cpp
     
  14. NautilusGaming
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    NautilusGaming Member

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    @NautilusXIII
    @ripint I could zip the files, upload them and pm you the link to save you a lot of time.
    @julialy yep pretty much what it is. taking the psp hashes and mapping them to the pc textures in the texture.ini file.
    Code:
    00000000000000003c02e3aa = other/minimap.png
    Anyway, this will pretty much be it right here.
    PPSSPP texture update
    -Title screen
    -East crossbell highway
    -Bellguard gate
    -Tangram gate
    -Armorica village
    -St. ursula byroad
    -Medical college
    -Outside of Orchis Tower​
    PC texture update
    -DS4 buttons for horror coaster minigame​
     

    Attached Files:

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  15. asakapa619

    asakapa619 Newbie

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    i would love to replay the previous kiseki series with these updated texture! please do make a patch for it. :)
     
  16. supermist

    supermist GBAtemp Regular

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    They're already available on PC.

    The texture packs as far as I'm aware wouldn't work on an actual PSP so you'd essentially be emulating the games on a platform that the games are already available on.

    Unless you can use the textures on the PPSSPP android port?
     
  17. ripint

    ripint Newbie

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    if you get the chance, please PM me the files. I'm currently trying to convert them on my own but I'm not very good at batch file conversion in this sense.
     
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  18. ton

    ton Newbie

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    This is looking great, thanks for your work!

    Couple of questions.. Can the sprites also be swapped with the pc version? And, any chance this could be done for Zero no Kiseki? I couldn't find an HD pack for the game so far, to use on ppsspp.

    About the absence of 'delete' button, I made a quick edit on the png file, so if you replace it with the attached png, it should work fine (just tested on ppsspp here)
     

    Attached Files:

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  19. supermist

    supermist GBAtemp Regular

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    One thing I noticed is that there seems to be an increase in loading times and a bit of stutter in battles when using the texture pack, or at least the newest one.

    Are there some optimal settings in PPSSPP to help reduce or eliminate this? This is the first game I've ever used HD textures for.
     
  20. NautilusGaming
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    NautilusGaming Member

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    @ton Yes, the sprites can be swapped with PC version. I only tested that with Lloyd but he looked weird or very out of place. I'm guessing becuz of widescreen issue.
    Yes, this can be done for Zero as well, but this is texture replacement on a different scale than just making a character look hd, look like someone else, or a "few" grass textures look hd. I doubt anyone would take the time to work on Zero. Especially since ppsspp's texture dumping feature isn't something new.
    I'll add your edited pic. Thanks.

    @supermist Don't really know if this would fix it but I would recommend using the latest PPSSPP builds from here. https://buildbot.orphis.net/ppsspp/
    Also maybe use the settings in the attached pics.

    *Edit* Reuploading v2.0
     

    Attached Files:

    Last edited by NautilusGaming, Oct 18, 2017
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