Before I go on to the topic, I want to get this sorted out. If this topic in ANY way violates Xenon's request to not use his files/property, please post a notification in this topic, and have it locked.
Now that I have that out of the way, I was looking into making woodm3 1.16. I originally was going to do the work on my own, but a ran into two problems:
1.) I'm not the best at this, so it's kinda confusing.
2.) The WAIO source code is for Linux, and I don't have Linux, bleh.
This here is the source code to make Wood function on a M3real/M3i Zero (and any other cards that WAIO ran on):
http://filetrip.net/f22660-WAIO-v1-15-source-code-1-15.html
The source code for Wood can be found here:
http://woodrpg.googlecode.com/svn/trunk/ . Just download it with a SVN source such as tortoise: http://tortoisesvn.net/downloads
If someone has knowledge in this stuff, and is willing to post a guide, I would easily be able to build woodm3 for myself and anyone who wanted it. Also, any tips or help on how to make Wood's source code into Wood would be appreciated.
Now that I have that out of the way, I was looking into making woodm3 1.16. I originally was going to do the work on my own, but a ran into two problems:
1.) I'm not the best at this, so it's kinda confusing.
2.) The WAIO source code is for Linux, and I don't have Linux, bleh.
This here is the source code to make Wood function on a M3real/M3i Zero (and any other cards that WAIO ran on):
http://filetrip.net/f22660-WAIO-v1-15-source-code-1-15.html
The source code for Wood can be found here:
http://woodrpg.googlecode.com/svn/trunk/ . Just download it with a SVN source such as tortoise: http://tortoisesvn.net/downloads
If someone has knowledge in this stuff, and is willing to post a guide, I would easily be able to build woodm3 for myself and anyone who wanted it. Also, any tips or help on how to make Wood's source code into Wood would be appreciated.