[Game Covers]
- 16 bit and 24 bit bitmaps, or any format of png file supported. Transparency effects will not be used for performance purposes
- can be any size as long as it fits on screen
- can be either png or bmp files
[B]- must be named exactly the same as the game file including the file extension (see note below for commercial roms) [/B]
[B]-CoverArt.ini file can be present in the same directory as the media/game files (it has a higher priority over global settings) or [/B]
[B]a global CoverArt.ini file can be used in /_bagui/user files/ [/B]
ini file example:
**********************
[file extension] -file extension must be replaced with the file type you wish to add covers for
#path to folder with covers
folder = /_bagui/cover art/nds
#image type
type = png
**********************
[B]*Commercial NDS roms use the game ID for covers and do not need the file extension in the title of the cover file. [/B]