Any way of avoiding conflict between Wii RetroArch and Wii U Restroarch?

MikaDubbz

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Can I ask why you have both on the same SD card? Do you share SD cards between your Wii U and Wii? Or do you use both the Wii U Retroarch and vWii retroarch on the same system? If that is the case, is there a reason to do that? Does vWii Retroarch do something Wii U Retroarch doesn't?
 

HandsomeJack

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Can I ask why you have both on the same SD card? Do you share SD cards between your Wii U and Wii? Or do you use both the Wii U Retroarch and vWii retroarch on the same system? If that is the case, is there a reason to do that? Does vWii Retroarch do something Wii U Retroarch doesn't?
Frustratingly, Wii Retroarch and Wii U Retroarch run different cores, plus some are stable on one but not the other. MGBA is stable on Wii U but crash prone on Wii, Fuse is fine on Wii but crashes on Wii U. Tyrquake reports an error on Wii U as soon as you try to start a game.

The Wii U build had been horribly broken in various ways which were fixed only in the most recent version.
 

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