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Wouldn't that require both cards to be in slot 1 at the same time?Or they could simply include a small bit of data at the end of the save when you reach the end of card 1. Have you turn off the system, insert card 2, then it checks for that small bit of data and if it's there, you get to continue the game on card 2.
Or they could simply include a small bit of data at the end of the save when you reach the end of card 1. Have you turn off the system, insert card 2, then it checks for that small bit of data and if it's there, you get to continue the game on card 2.
Wouldn't that require both cards to be in slot 1 at the same time?
QUOTE said:Media specifications
Nintendo DS games are on small, thin "game cards", as opposed to the larger cartridges used by the Game Boy line and other previous Nintendo systems.
Nintendo DS games are on small, thin "game cards", as opposed to the larger cartridges used by the Game Boy line and other previous Nintendo systems.
  * Data size: Up to 1 gigabit ( = 1024 Mb or 128 MB).
Couldn't the first cart generate some sort of code that you would have to input in the second one like they did for the Golden Sun games ?
Couldn't the first cart generate some sort of code that you would have to input in the second one like they did for the Golden Sun games ?
uggg, but how fucking beasty was that code! i got it rong so many times i jst went out and bought a link cable and borrowd a mates GBA
Couldn't the first cart generate some sort of code that you would have to input in the second one like they did for the Golden Sun games ?
uggg, but how fucking beasty was that code! i got it rong so many times i jst went out and bought a link cable and borrowd a mates GBA
Yeah, but touch-screen support would make entering the code infinitely faster.
use a digital camera and take a picture of the code![]()
What internal memory? The only nonvolatile memory in the DS that I know of is used for the firmware & system settings.It would save to internal memory of the DS and when you switch cards, it will write your save to the second card. But then I guess the extra bit of data at the end wouldn't be needed...
It would save to internal memory of the DS and when you switch cards, it will write your save to the second card. But then I guess the extra bit of data at the end wouldn't be needed...
What internal memory? The only nonvolatile memory in the DS that I know of is used for the firmware & system settings.
That memory goes blank as soon as the system is turned off, doesn't it?The internal memory that is used when you play multiplayer with someone locally using only 1 card. The level is loaded into the other DS's internal memory.
but u wont be turnin it off?The internal memory that is used when you play multiplayer with someone locally using only 1 card. The level is loaded into the other DS's internal memory.
That memory goes blank as soon as the system is turned off, doesn't it?
Just emailed Nintendo, they confirmed that no DS game will ever be on 2 carts. RUMOR KILLED!
I'm glad though. I rather then code well with resrictions then get lazy without. Besides, if WE can make 8Gigabyte Carts, then OFFICAL ones should be easy to make.