Announcing RocketLauncher! The first exploit with unlocked Arm7!

UPDATE:
Looks like NoCash found an exploit that is even better then RocketLauncher:

https://problemkaputt.de/gba.htm

He titled it Unlaunch. The exploit works by exploiting a flaw in Stage2 and apparently works on all firmware versions. It requires you run the installer from a DSiWare based hax environment as access to SD/NAND is required. (thus you can't run this from Slot-1 based TWL exploit)

The flaw in stage2 is a buffer overflow involving Launcher's TMD file. If you provide a larger then normal TMD file, it will attempt to load the TMD into ram anyways (this occurs before it does the RSA check) This causes it to overwrite some code in arm9 ram causing arm9 to execute the custom payload. The full details are found in the info menus in the installer.

Note however the installer does not appear to work correctly at the moment. I'd advise you not attempt to install it from the installer. Use the manual install method instead. BUT I'd highly recommend you have a hard mod before attempting manual install. If you have had experience modifying your nand you may be ok doing this. But for safety sake I would just advise against that until the installer works properly.

(this is one reason why RL hasn't been released yet. No proper installer tools are available yet and we don't want people bricking consoles trying to install it)

The release of this exploit may impact our plans regarding RocketLauncher. I'll post more about this once StuckPixel has decided to comment on this.


Important Notice:

Do NOT visit Data Management in DSi System Settings or use the 3DS Transfer tool after installing unlaunch. You WILL brick the console. Wait until HiyaCFW is refined/released properly so that SD redirected version of Launcher can be used or when NoCash decides to implement his own version of the SD redirect patch.








Today I can finally announce a new exploit for the Nintendo DSi. I found this flaw back on May 29th. Almost a year after NoCash initially discovered a oversight by Nintendo involving the DS Cart White list which this exploit takes advantage of (Nintendo forgot to reimplement the RSA checks on it lolz). I was fudging with various things in the white list to try and get a crash. I got system menu to crash by using large values in section 3! So I contacted NoCash and a few other devs about this to investigate it and to see if it's exploitable. Well long story short it was!


Summery of the above video:

1. The exploit requires 1.4.0 firmware! Older or newer fw revisions do not work!
2. The exploit requires a flashcart that you are able to modify the internal rom it presents to the system.
3. Details on which cards will be compatible will be revealed at a later time.
4. The exploit involves a buffer overflow flaw involving section 3 of the white list.
5. This overflow occurs on arm7 thus allowing overwriting memory exclusive to arm7.
6. As a result a large enough overflow will hit the IRQ interrupt handler. This is how we gain code execution.
7. Arm9 was relatively easy to take over. Though data caching presented a minor roadblock while testing on hardware. :P
8. I currently use a modified build of nds-bootloader from WinterMute's github. You know, that portion of hbmenu responsible for booting SRLs. :P
9. Because we already gained arm7 we only had to put arm9 in the correct wait state so that nds-bootloader can do it's thing. :D
10. The exploit in theory can work from the menu once it's running. But we currently make use of the auto boot feature to ensure a stable consistant environment. Tests with a second console suggest that is the case. Note that the exception vector for arm7 seems to either be somewhere else once the menu GUI is running or the overflow hits something else causing arm7 to crash early. Currently we plan to only target exploiting the system with an autoboot rom as it's more predictable.
11. The exact machanics of the arm9 take over and how nds-bootloader is loaded may change. Currently the entire payload fits on the cart. But we may allow reading a payload off SD instead.

Credits to NoCash, Gericom, and Normmatt for help testing/figuring this out. Big credit to StuckPixel who put in most of the coding needed to make this happen. My contribution was finding the flaw and help with testing on hardware.


I will release further details as we finalize this exploit and prepare stuff that will make installing it easier.

Note you will either need a nand mod or a DSiWare based exploit to downgrade your console/install the modified white list needed for this to work. Hopefully we'll have a better solution then simply using fwtool to do this so that may be the factor that determines release date so please be patient!

When things are ready I will update this thread!
 
Last edited by Apache Thunder,

Izotov

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One question. If i will buy DSi 1.4jap, clean system, without white list\dsiware games.
In future, i can launch Rocket Launcher via R4i Gold (because acekard 2i locked on 1.4)?
 

JimmyZ

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One question. If i will buy DSi 1.4jap, clean system, without white list\dsiware games.
In future, i can launch Rocket Launcher via R4i Gold (because acekard 2i locked on 1.4)?

When did anyone said anything about launching rocket launcher from a flashcart?

And ak2i works up to 1.4.4 or 1.4.3 depending on your HWID.
 

smf

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One question. If i will buy DSi 1.4jap, clean system, without white list\dsiware games.
In future, i can launch Rocket Launcher via R4i Gold (because acekard 2i locked on 1.4)?

acekard 2i works on 1.4, but rocket launcher replaces the white list anyway.

You will need to install an exploit before you can install rocket launcher.
 

siamese

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Any updates?

On RocketLauncher, Any updates? Ugopwn thread should be unlocked to keep things "on topic", There is no download link there, i guess there is no official release not for the sake of stability or security reasons but for the 122 times you need to tap.

Ugopwn works even from the original leaked download, using @Billy Acuña payload with twltool 1.61 makes things safer. Restoring corrupted nands bricks DSis.
 

firke_the_one

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On RocketLauncher, Any updates? Ugopwn thread should be unlocked to keep things "on topic", There is no download link there, i guess there is no official release not for the sake of stability or security reasons but for the 122 times you need to tap.

Ugopwn works even from the original leaked download, using @Billy Acuña payload with twltool 1.61 makes things safer. Restoring corrupted nands bricks DSis.
That's why you should test your nand in no$gba first
 

driverdis

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122 time is not the right number.... I tried multiple time with this exact number it does not work.... I actually pressed past more time for it to work.


You need a less bigger sd card if I recall correctly.

I used a 4GB SD card and it worked fine doing one copy (some said more than once helps) then pasting it 120 times (NOT 122) on 2 DSi XLs and 1 DSi

Doing this worked for me near every time as long as I counted exactly to 120

SD card size probably does not matter if it works with a 4GB as that is over 2GB and is SDHC (there are some rare 4GB non-SDHC SD cards out there but I have yet to acquire one)

Any cards up to 32GB are SDHC so they probably will work also. not sure about ones larger than that.
 
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Just haven't heard anything in weeks. Not rushing the devs or anything but the updates from them used to be consistent, not so much anymore. Just wondering ya know.
It's not like there could really be anything talked about other than the tool to find the addresses for running RocketLauncher in other roms.
 
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