Oh wow, you've accomplished so much so quickly (I can't even find my workspace, ugh!)
I hope your findings help us all breathe new life into the game!
Insane amounts of trial and error the last few days. You can even see up there that the lighting may seem off. She is just using the bare minimal material requirements so you can see her lighting looks off and you can see a slash through her face. So still have to find the right way to do that correctly.
I hope it does as well. Would be amazing to see a bunch of people pick it up again and make a lots of new things. (What you have to do is really complex and you need a really good understanding of maya or 3dsmax.) You are essentially doing it the same way they would but without the help of the programmers, to guide you how they set the game to read things.
Kind of wish Ohana or something similar just allowed export and re-import so that the model, skeleton, animation, texture ect.. is just compressed back into the same file with all the correct info. When you have to make it from scratch with no info on how the game treats files, it's a nightmare. One small thing that's wrong and the whole thing crashes the second that model enters the screen.