ROM Hack Discussion Animal Crossing: New Horizons -- Reverse Engineering, Glitches, Bugs, etc. thread!

thugluvin

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Did anyone re code these for 1.2? if not could they be please and thank you

[Bells/Miles x32]
04000000 0232FF00 10000000
04000000 0232FF04 B9401403
04000000 0232FF08 1B037C21
04000000 0232FF0C 8B214115
04000000 0232FF10 D65F03C0
04000000 0232FF14 00000020
04000000 01038AF8 9449629E

[Bells will not deplete]
04000000 01038C50 6B1F0114

[Miles will not deplete]
04000000 01038CA0 6B1F0114
 

martam09

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[QUOTE = "forumuser599, post: 9026748, membro: 521215"] devi aggiornare NHSE [/ QUOTE]
così, i can't find the link or the right way to update the program so it will work with the new update of animal crossing. someone can help me please
 

forumuser599

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[QUOTE = "forumuser599, post: 9026748, membro: 521215"] devi aggiornare NHSE [/ QUOTE]
così, i can't find the link or the right way to update the program so it will work with the new update of animal crossing. someone can help me please

go to https://github.com/kwsch/NHSE

seguire queste istruzioni - https://github.com/kwsch/NHSE/wiki/Downloading-Compiled-Builds

--------------------- MERGED ---------------------------

[QUOTE = "forumuser599, post: 9026748, membro: 521215"] devi aggiornare NHSE [/ QUOTE]
così, i can't find the link or the right way to update the program so it will work with the new update of animal crossing. someone can help me please

viene sempre aggiornato, quindi dovrai scaricare una nuova revisione ogni giorno
 

RyDog

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By the way @Mopquill , I saw that you took interest in trying to port my Text To Item cheat, I'll break down the anatomy of the code, so that you can give it a go next time or if you'd like to modify the cheat code to your liking.
[Text to Slot 1 (X+D-Pad Right: Item ID|X + D-Pad Left: Modifier)]
80000004
580A0000 03779848
580A1000 00000478

300E0000 00000008
989BA0A0
511B1000 00000000
C013B400 00000030
400D0000 00000000 00000002
20000000
C011B400 00000066
400D0000 00000000 00000002
20000000
C011B400 00000039
C013B400 00000041
400D0000 00000000 00000002
20000000
20000000
C011B400 00000046
C013B400 00000061
400D0000 00000000 00000002
20000000
20000000
C015B400 00000000
400D0000 00000000 00000001
20000000
C015D400 00000000
C011B400 00000040
910BB100 00000009
20000000
915BB100 0000000F
94299100 00000010
946990B0
980AA100 00000000 00000002
20000000
310E0000
C016D400 00000002

80004004
A8900410 AC4723D0
20000000
80001004
A4900410 AC4723D4
20000000
20000000
20000000

Blue is the keypresses. The code will read and convert on keypress X, and will write to the offset on DPad Left or Right.
Red is the pointer to the text that we're reading from. On version 1.2, it should be [[main + 3779848] + 478] for the chat, and [main + 3779848] + 40 for the buffer. However, you can always modify it to change the region its reading from like from a letter or the bulletin board or something, as the text should be loaded into memory in utf16 pretty much everywhere.
Green is the code that converts the array of utf16 characters into a hex code. I really won't go into much effort explaining this as you really don't want to be touching this. It should allow up to 8 characters in chat for a 32 bit write.
Orange is the offset to the inventory, which is obviously [heap] + AC4723D0
That's another important offset, as you could theoretically change that offset to create any dynamic cheat that you wanted. A cheat to change your outfit could be made, changing basically any ID you want in the game.

I plan to create a Real Time World Edit cheat.... kind of like this one

Basically, you put in the item ID and press a hotkey and it'll send the item ID directly under you!
This cheat shouldn't be too hard to recreate, I believe recreating it should be pretty easy.
 

Wargla

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Hi guys, I need help please.

I have SXOS and update 1.1.4a.
I used following cheats to add rare fishes to my collection:

[Slot #1 - ranchu goldfish]
08100000 AC3B90C0 00000000 00001486

[Slot #2 - cherry salmon]
08100000 AC3B90C8 00000000 000008BE

[Slot #3 - char]
08100000 AC3B90D0 00000000 000008BF

[Slot #4 - stringfish]
08100000 AC3B90D8 00000000 000008C1

[Slot #5 - sturgeon]
08100000 AC3B90E0 00000000 0000105D

[Slot #6 - blue marlin]
08100000 AC3B90E8 00000000 000008E3

[Slot #7 - football fish]
08100000 AC3B90F0 00000000 000008E1

[Slot #8 - barreleye]
08100000 AC3B90F8 00000000 0000106C

[Slot #9 - coelacanth]
08100000 AC3B9100 00000000 000008EC


The fishes appear in slot 1, slot 2, etc... no problem.
After that I went to the museum, and I gave these fishes to Blathers, he accepted them and now, the fishes are in museum... but when I am looking at my collection in the nook phone, they are not added !! How can I add them is the nook phone also ? I don't understand why the fishes are not added in nook phone whereas they are in museum... :-(
 

martam09

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do you know how to change the color of the objects to be inserted in the pockets? or if there is a way to send the inhabitants away quickly?
 

kingdoesthings

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By the way @Mopquill , I saw that you took interest in trying to port my Text To Item cheat, I'll break down the anatomy of the code, so that you can give it a go next time or if you'd like to modify the cheat code to your liking.
[Text to Slot 1 (X+D-Pad Right: Item ID|X + D-Pad Left: Modifier)]
80000004
580A0000 03779848
580A1000 00000478

300E0000 00000008
989BA0A0
511B1000 00000000
C013B400 00000030
400D0000 00000000 00000002
20000000
C011B400 00000066
400D0000 00000000 00000002
20000000
C011B400 00000039
C013B400 00000041
400D0000 00000000 00000002
20000000
20000000
C011B400 00000046
C013B400 00000061
400D0000 00000000 00000002
20000000
20000000
C015B400 00000000
400D0000 00000000 00000001
20000000
C015D400 00000000
C011B400 00000040
910BB100 00000009
20000000
915BB100 0000000F
94299100 00000010
946990B0
980AA100 00000000 00000002
20000000
310E0000
C016D400 00000002

80004004
A8900410 AC4723D0
20000000
80001004
A4900410 AC4723D4
20000000
20000000
20000000

Blue is the keypresses. The code will read and convert on keypress X, and will write to the offset on DPad Left or Right.
Red is the pointer to the text that we're reading from. On version 1.2, it should be [[main + 3779848] + 478] for the chat, and [main + 3779848] + 40 for the buffer. However, you can always modify it to change the region its reading from like from a letter or the bulletin board or something, as the text should be loaded into memory in utf16 pretty much everywhere.
Green is the code that converts the array of utf16 characters into a hex code. I really won't go into much effort explaining this as you really don't want to be touching this. It should allow up to 8 characters in chat for a 32 bit write.
Orange is the offset to the inventory, which is obviously [heap] + AC4723D0
That's another important offset, as you could theoretically change that offset to create any dynamic cheat that you wanted. A cheat to change your outfit could be made, changing basically any ID you want in the game.

I plan to create a Real Time World Edit cheat.... kind of like this one

Basically, you put in the item ID and press a hotkey and it'll send the item ID directly under you!
This cheat shouldn't be too hard to recreate, I believe recreating it should be pretty easy.


You are a legend, I was looking for this same exact breakdown! Thank you! :)
 

Hols

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I'm using the code generator on https://mpql.net/tools/acnh/codes/, but unsure how DIY codes should be formatted.

If i'm trying to create a DIY for cutting board, where do I put the cutting board code snippet? The DIY ID is 011C

DIY generated code using L+ZR is:
[Slot 1 Cutting Board DIY L+ZR]
80000240
04100000 AC4723D0 000016A2
20000000
 
D

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Are May Day tickets in the game yet? Considering unreleased wedding items are, i'm just curious
 

lennurs

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Mopquill

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By the way @Mopquill , I saw that you took interest in trying to port my Text To Item cheat, I'll break down the anatomy of the code, so that you can give it a go next time or if you'd like to modify the cheat code to your liking.
Hey, that is super cool! Thank you for taking the time to do that and explain it to me! I had actually made my own version that did Slot 40 for testing items for people, and I changed the modifier keys, but I was having trouble figuring out the boundary between the code that read registers and stored data, and where the actual pointing data was. I also wasn't sure if that array would need to be changed to support new code or not. I think you answered almost all of the things I was stuck on, thank you! :D

Would you mind if I made a generator for that cheat that let people change the slot and modifier keys like on my item generator?
 

xgorinx

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Does anyone have the 1.2 versions for any of the below codes:

[Walk through walls (ON: L+A OFF: L+B)]
80000041
04000000 00E0D1E0 12800014
20000000
80000042
04000000 00E0D1E0 B9530814
20000000

[Full belly & no decrease]
04100000 B49CFBC8 0000000A

[Bells decrease to zero]
04000000 01036C80 6B080114

[Slot 1 Variant 1-4]
80002040
04100000 AC3B90C4 00000000
20000000
80001040
04100000 AC3B90C4 00000001
20000000
80008040
04100000 AC3B90C4 00000002
20000000
80004040
04100000 AC3B90C4 00000003
20000000

[Slot 1 Variant 5-8]
80002040
04100000 AC3B90C4 00000004
20000000
80001040
04100000 AC3B90C4 00000005
20000000
80008040
04100000 AC3B90C4 00000006
20000000
80004040
04100000 AC3B90C4 00000007
20000000
 
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rodgadala

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Hello!
Hope all is well is there a tutorial or guide on how to convert old cheat files to work with 1.2? would appreciate the help
 

DocKlokMan

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Didn't work. This is the code it gives me, but doesn't give the DIY. If i changed it to E22 (the cutting board itself) it works.

[Slot 1 ]
80000240
04100000 AC4723D0 0000011C 000016A2
20000000

Thoughts on what I'm doing wrong?
You're only doing a 4 byte write but you have 8 bytes listed. The parser will error on this line and the cheat won't execute.
 
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Mopquill

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Didn't work. This is the code it gives me, but doesn't give the DIY. If i changed it to E22 (the cutting board itself) it works.

[Slot 1 ]
80000240
04100000 AC4723D0 0000011C 000016A2
20000000

Thoughts on what I'm doing wrong?
I am assuming this is what you want.

Code:
[Slot 20 DIY Cutting Board]
80000240
08100000 AC472468 0000011C 000016A2
20000000
 

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