Aww thats no fair, you got to use Cheat Engine while I had to bang together rocks
I miss Cheat Engine.
Congrats! Can you convert that into SXOS format? or tell me where to look so I can?
;_; I'm unfortunately too dumb to make codes! (the emu also can't use them and it always starts at a different location in the memory which is where you're supposed to find the pointer or something for the emulator. My theory is that the way people turn emulator codes into switch codes is to find the offset of the value we want from a known address in both the emulator and an existing cheatcode and somehow add or subtract that so you get the right address, but I'm afraid the cheat code thing has always gone a bit over my head)
Basically, I just went to a mystery island. Just like you said, we lookup the character that's present (which is Octavian ocp00)
I then searched that as a string in CE. But I guess if you don't have CE ocp00 in hex is 6f 63 70 30 30
so you could search that (or maybe you have to swap the endian-ness around again)
then I just went to a new mystery island and looked at the 46 something results for the emulator in cheatengine
And some of them had changed over to the new resident (since we went to a new island and thus have a new resident). I grabbed all those values and edited them into Raymond's cat23
You know how the cheat you had was like
[Force Raymond on Mystery Island]
04100000 3F9DBBBC 00000004 <--------------Species ID (for Cats)
04100000 3F9DBAAC 31746163<--------------Species ID #2 (for Cats)
04100000 3F9DBAB0 00000033 <--------------Villager ID (Villager ID for Raymond)
I *think* your cheat earlier is right
04100000 3F9DBAAC 31746163<--------------Species ID #2 (for Cats)
When I convert 31746163 into ascii, I get 1tac
Which is cat1 backwards, but we somehow want cat23 there
or maybe we want 2tac there (because maybe we can't fit a 5 character string into it)
and then 3 in the next spot