Nice to see! Hope to see this for the dock soon as well~Looks like the plaza has it's own set of coords.... https://github.com/kwsch/NHSE/commit/fc3276ca9964b2c24d68af88f7c622c8ba2e8389
Nice to see! Hope to see this for the dock soon as well~Looks like the plaza has it's own set of coords.... https://github.com/kwsch/NHSE/commit/fc3276ca9964b2c24d68af88f7c622c8ba2e8389
Looks like the plaza has it's own set of coords.... (github link removed from my quote since I'm too new to post links)
This is my process that worked for me:
1. Start with a save with 10 villagers.
2. Open NHSE. Load an empty villager onto one of the villagers. Only one. Save. This is your Save-1.
3. Restore Save-1 on Switch, open up your game, go check if that villager's house had turned into an available plot.
4. If it does turn into available plot, save the game. Quit. Backup that save. Let's call it Save-2.
5. Open Save-2 on NHSE, now edit that empty villager into the one you want, for example, Raymond. Save. This is Save-3.
6. Restore Save-3 on your Switch, open up your game, go to Mystery Island and invite that person to your island.
7. Go back to your island, check that available plot, it should say SOLD with 'Raymond' name instead of that person you invited.
8. Save, quit the game, go to your system and timeskip one day, go back to your game and Raymond should be there with correct house.
Try these and let me know if it works?
oki so i dont have linux i have only windows so what i do ?No, the Lolly file is just an example. Export whatever villager you want to move out using the save editor, run the command to generate a "villager_moving" file and re-import the villager_moving file on top of the villager you exported, replacing them. The only actual file you download is the patch file, move.patch
I’m sure it’s been asked and I’m sorry to do it again, but how do you edit the color of the item that you spawn?
I used this code to spawn a desktop PC in slot 1
e06 is the item
80000041
04100000 AC3B90C0 00000e06
04100000 AC3B90C4 00000001
20000000
But it’s giving me a silver colored one while I’d really like the black one.
Thanks for any help.
View attachment 202617View attachment 202618
move the 1 to the left (value1), you have it on value2
08100000 AC3B9050 00000010 00000e06
or
04100000 AC3B90C0 00000e06
04100000 AC3B90C4 00000010
format: 000X00YZ : Y=value1, Z=value2
If you noticed from past pages we've trying to get this to work but it always duplicates the 10th villager the reason is that it always duplicates the last legit villager you invited on your island so the only way to fix it is to first make on an empty plot of the villager you want to replace and invite a villager your the nook miles island and have the villager move completely into your town and then do the Lupe's method again on the villager you just invited into your townSo I've been trying to duplicate this. I have 10 villagers but my 10th was still moving in. So yesterday I gave this a try. After inviting a villager over, I checked the sign to see who moved in and it was a duplicate of my 10th villager. So I rolled the save back and tried it out again today with my 10th now moved in and set up with boxes in their house. This time the plot was again taken by a duplicate of my 10th villager but I found the villager I added to NHSE as a replacement was walking around town as if they belonged even though they didn't have their own house.
I will try this again tomorrow after my 10th is out of boxes but it's curious that my 10th villager is always the one being duplicated. I don't know if that's because they are still moving in or what. The villager I was trying to replace in NHSE was the villager 1 slot. I wonder if maybe I try this with the 10th villager slot this error won't happen?
Anyone else try and method and get it to work? Just curious.
If you noticed from past pages we've trying to get this to work but it always duplicates the 10th villager the reason is that it always duplicates the last legit villager you invited on your island so the only way to fix it is to first make on an empty plot of the villager you want to replace and invite a villager your the nook miles island and have the villager move completely into your town and then do the Lupe's method again on the villager you just invited into your town
Amiibo emulation worked for me but it takes 3 days and you have to craft everything they want.Has anyone managed to devise a consistent way yet to get villagers to move in with the right interior and exterior? I've tried the method a certain user kept peddling, but like everyone else that also tried it- the result was that the tenth villager cloned themselves into the plot.
does this also works for nook miles items? I have this code for the lighthouse but I'm getting all the red ones..move the 1 to the left (value1), you have it on value2
08100000 AC3B9050 00000010 00000e06
or
04100000 AC3B90C0 00000e06
04100000 AC3B90C4 00000010
format: 000X00YZ : Y=value1, Z=value2
04100000 AC3B90C0 0000091F
04100000 AC3B90C4 00000000
04100000 AC3B90C8 0000091F
04100000 AC3B90CC 00000010
04100000 AC3B90D0 0000091F
04100000 AC3B90D4 00000020
-Additionally there is a very complex value for species that I can only assume is for all you assembly people out there. I don't have a complete list compiled but I do have most. Keep an eye on the value that comes right before your Villager ID, it usually looks like 0x3YYYYYYY. You could also start your search with these values for a much shorter search.
306B6E6D - Monkey
31746272 - Bunny
316B7564 - Duck
31746163 - Cat
306C7562 - Rhino
3072676B - Kangaroo
316E6770 - Penguin
306E6863 - Chicken
30706968 - Hippo
3173756D - Mouse
31676970 - Pig
3070636F - Octopus
306D6168 - Hamster
30776F63 - Cow
30676974 - Tiger
30726270 - Eagle
30616562 - Bear
View attachment 202686
Turns out they're not actually assembly codes!
30616562 is 0aeb in ascii. 0aeb backwards is bea0 and sounds a lot like those codes that people were talking about a while ago
If I didn't see it in my memory viewer as an ascii I definitely wouldn't have thought of checking it.It's a shame Noexs isn't good with ascii. I would have been pretty noticable when I was looking at it. Good catch though
If I didn't see it in my memory viewer as an ascii I definitely wouldn't have thought of checking it.