Yeah still turn-based, doesn't the DS already have enough of these?
Two Advance Wars games, the first AoE, Drone Tactics and lots of others. When I first saw this sequel over at IGN I really hoped they're making it an RTS but instead they were saying how great the first game was etc. etc.
I loved AoE on PPC, even though it was just AoE 1 it was still damn proper and all these other RTSs on the platform are lovely aswell, true that PPCs have more RAM and CPU power but still it can be done. I mean even Command & Destroy wasn't that bad, just really slow and unpolished. And of course AToW, except it needs a little bit more complexity and proper unit collisions, those stacks are insane.
"I mean even Command & Destroy wasn't that bad, just really slow and unpolished."
Are you really that desperate? Command and Destroy was total crap for the total let down that it was. It was no different than DS Paint. A game that everyone might have loved, but they simply didn't give a shit. They only wanted our money, they didn't really want to actually make the game seriously.
As for too many turn based titles, get real, count the sum total of DS games, and now count how many non rpg designs are out there worth a damn and use turns. There's plenty of room for more. Or would you prefer I support an equally dumb comment like isn't there enough rpg games already?
It's not the same, RPGs are for the most part the same as FPS in the 'gets boring over time' genres....
FPS:
The stories are good, but the play is the same for EVERY FPS, and there are rarely any technical differences between them, and if there are, they are very minimal
Turn Based RPG:
The stories are one of the only variables, the system is pretty much the same as it's been since FF1, with few changes in some games with advanced targetting systems, the addition of 'Wait' systems, and other things, but overall there isn't much to change in it, so much isn't changed.
The worst part of it is that the story is interrupted when it comes to gameplay, so it doesn't really offer much to the story at all for the battles besides boss fights and random encounters which just slow it down, and generally you also need to wait for load times to switch between TBC battle and normal 'walking' around.
There are then a few other TBC genres with more 'field-like' (Advanced Wars) and less 'battle-like'(Final Fantasy 1) games, but they're still just as boring when it comes to the fighting sections.
I'd probably say that when it comes to that, that's where Action-Adventure RPGs like Zelda and Mario have precendence for sure, and we need more games like that.
For example, I'd love to see a new Klonoa game for the DS, or (As is coming up) a new Kirby game.
--
An RTS game would be a hell of a lot better than TBC for Age of Empires as well. I downloaded the DS version and friggin' hated it. Probably because I loved the PC version so much and that's what I expected, but it could be my general distaste for the genre over time.
MagNetCZ said:
Panzer Tacticer said:
If that was meant you don't like always beating the AI, well isn't nearly any game out there suffering from that to some extent from the hard core gamers?
Well it doesn't even seem to hardcore if all you do is send all you have to crush the enemies and it works out. Pretty much all the time.
QUOTE(Panzer Tacticer @ Jun 6 2008, 12:07 AM)
I think the DS is being totally under used by both classic RTS as well as classic turn based strategy if the numbers are to be believed. We both have a reason to want more.