Homebrew Official 5.5.X ELF Loader

4gionz

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So basically when *if* full blown iosu is released this could maybe even be installed as channel? like the homebrew channel..? This is basically gonna be the new homebrew channel :)
 

memomo

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I renamed the boot.elf to loadiine_gx2.elf and launch it through loadiine gx2 but it doesn't work :P
 

josamilu

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So basically when *if* full blown iosu is released this could maybe even be installed as channel? like the homebrew channel..? This is basically gonna be the new homebrew channel :)
No. This is just a programm that launches a single elf file on a webserver. This has nothing like elf selection or elf loading from sd implemented.
 

memomo

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So basically when *if* full blown iosu is released this could maybe even be installed as channel? like the homebrew channel..? This is basically gonna be the new homebrew channel :)

we can already do that "partially" in 5.3.2/5.4.0

we have an elf loader from sd card coded by dimok, if he or any other interested developer build a GUI for that elf loader we will have a homebrew channel in MiiMaker app not yet as separated app, but with IOSU/EmuNAND yes we can.
 
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josamilu

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So I don't know if this caused it, but I think after I used @josamilu 's link to the elf loader thing my MK8 save data got reset. Again im not sure of this. But just giving a heads up. Now I need to race all the races again... I'm on 5.5.1 BTW.
Wtf, wait I will start MK8 too and look at my save data ...
 
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josamilu

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I had it pre-installed on my Wii U and recently bought the dlc.
Maybe that it is preinstalled is the problem. I have removed the link to prevent further problems.
I also checked my other games, and smash and splatoon still have valid savedata. Smash is disk and splatoon is eshop.
I very sorry for your savdata and hope that something like this won't happen again.
 

Dylon99

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Maybe that it is preinstalled is the problem. I have removed the link to prevent further problems.
I also checked my other games, and smash and splatoon still have valid savedata. Smash is disk and splatoon is eshop.
I very sorry for your savdata and hope that something like this won't happen again.
Okay thanks, I guess I'm not taking any risks and running any homebrew on my Wii U for now. I should check and ask on the irc channel if its possible for something like that to happen.
 
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brienj

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I am having problems compiling an elf using Cygwin. I have no problems doing the .bin files with Cygwin, it's only compiling elfs that I have a problem. I am pretty sure it is a path error, but can't resolve it for some reason. I resolved the path problem to compile the .bin files a while back, but can't do it for the elf files for some reason. I have a virtual Linux machine if I can't get it working in Cygwin, but for now I will just finish my program I am working on for the regular loader, then maybe upgrade it later to an elf when I have more time to resolve the issue or start up Virtual Box and install everything for libwiiu on there.
 

josamilu

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I am having problems compiling an elf using Cygwin. I have no problems doing the .bin files with Cygwin, it's only compiling elfs that I have a problem. I am pretty sure it is a path error, but can't resolve it for some reason. I resolved the path problem to compile the .bin files a while back, but can't do it for the elf files for some reason. I have a virtual Linux machine if I can't get it working in Cygwin, but for now I will just finish my program I am working on for the regular loader, then maybe upgrade it later to an elf when I have more time to resolve the issue or start up Virtual Box and install everything for libwiiu on there.
Try it with cmd if you are on windows.
 

eliboa

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Great Job on the ELF loader.
However I run into some issues when I try to exit out of the elf file. My Wii U just freezes when I call _Exit(); (Yes I have cleared the framebuffers before)
Code:
void(*_Exit)();
OSDynLoad_FindExport(coreinit_handle, 0, "_Exit", &_Exit);
_Exit();
No idea if the problem is within the ELF loader, or my code.
Hello Josamilu.
Why do you want to implement an exit function ? The _doExit() function in init.c works fine and execute itself at the end of your elf main function, no ? It's working for me anyway.

--------------------- MERGED ---------------------------

I guess it's because the loader doesn't find the boot.elf on the server (error 404). Is your elf file in the same directory than your payload ?
 

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