Hacking [5.5.3 Support] Kafluke's All-in-One Self-Hosting Package 3.0

oldsk00l

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when launched from HBL it exits/reloads the main wiiu menu, so I guess it works.
I never used it, so I don't really know if there's another version nor how to use it.

I also never used Cafiine/SDcafiine but shouldn't there popup a black screen with white font telling the IP etc?
Nevertheless after i run the SDcafiine.elf my WiiU reloads to main menu and if i THEN want to start the HBL again, it freezes.
 

Cyan

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I didn't try that.

I think you are supposed to launch a game. it's used to replace game's file in real time, it can also dump files.
I don't know what is the difference between cafiine and SDcafiine (it probably load the replaced files from SD, so there's no IP to provide) but I don't know which folder it's looking for.

for cafiine, the IP was stored inside the payload, you could edit it in a text editor.
 

Kafluke

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I didn't try that.

I think you are supposed to launch a game. it's used to replace game's file in real time, it can also dump files.
I don't know what is the difference between cafiine and SDcafiine (it probably load the replaced files from SD, so there's no IP to provide) but I don't know which folder it's looking for.
This is correct. No IP to set on SDCafiine. You just put the cheats in the SD card. No need for a PC server too. Sounds like the elf is working fine
 
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oldsk00l

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I didn't try that.

I think you are supposed to launch a game. it's used to replace game's file in real time, it can also dump files.
I don't know what is the difference between cafiine and SDcafiine (it probably load the replaced files from SD, so there's no IP to provide) but I don't know which folder it's looking for.

I can only tell by the comparison of the menu links from the 5.3.2 webmenu. If i load the kexploit31 and then starting Cafiine or SDcafiine, a black/white dos-like screen appears, telling me the ip and writing "press a". Maybe thats all automatic in the elf that you don't have to press any button.
 

Wiiunator

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I know there are a lot of pages to look through but this has been addressed in this thread before. Maybe we can search inside the thread for "flashair". I'm not home or I'd find the post and just link it to ya.
Thanks mate, I see that the issue has been addressed many times but I can't seems to find any threads where users have resolved the issue. No big deal, but if there is a solution and you can point me to it that would be awesome! thanks
 

Kafluke

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oldsk00l

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2.1 RC1. Most importantly I need 5.3.2 testers. That's what has changed the most. We added updateremover to the 5.5.1 and 5.3.2 pages too. As soon as I have word from a few 5.3.2 users we'll post on the main page.


This is the new TEST-Version with modified payload loading 2.1 RC1 (only changes for 5.3.2 Users):

EDIT: see 1st Page OP for download


@Cyan can you please test a last time? I hope i have eliminated the bookmark freezes.

I have 100% 5.3.2 with this shit :P
 
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Kafluke

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This is the new TEST-Version with modified payload loading 2.1 RC1 (only changes for 5.3.2 Users):

https://mega.nz/#!OFMnBYhY!vPROcvl-2f1sLNqgEUJhm3DfYO7FifWuws7okwQrHT4


@Cyan can you please test a last time? I hope i have eliminated the bookmark freezes.

I have 100% 5.3.2 with this shit :P
He actually found a way to buffer the payloads. This is significant for all online and hosted sites too. The fixes @oldsk00l made will make all 5.3.2 payloads work with 100% launch. Maybe @Cybernatus can use these on loadiine.ovh
 
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oldsk00l

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It is only a small change, with huge effect. Only did a function around the payload and loading it with "window.onload = functionname;". In my tests the 5.3.2 payload loading more stable and payloads that weren't "clickable" through a link worked.

However huge pages or loads of javascript will break the payloads. Still testing with payload.js files but my javascript knowledge = 0 :D.
So if you can think of a way to buffer the htmlpayload and maybe clear all former javascript, it would do the trick. I've also tested a "transfer page" in front of the payload, with no success.
 

Madridi

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Awesome work by @oldsk00l! This will be very significant if further tests proof to be successful :D

I guess I'll be the first one to say it..

Anyone still on 5.40 wanna start testing? :P
Seriously though, thinking about it, if 5.4.0 is not completely stable, and if that's most likely due to the payload not fully being loaded, then what's stopping us from using the same PHP scripts from 5.5.1 on 5.4.0 (making it point the correct payload though)

Sounds promising.. but unless someone joins the testing process, there's nothing we can do about that.
 
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Eddypikachu

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What does error code 112-1028 mean?

--------------------- MERGED ---------------------------

What does error code 112-1028 mean?
Ive tried looking it up but the "fix" I got was chaning the user agent to android tablet and it still gives me the same error code when attempting to go to http://107.170.0.58, when loading up loadliine.ovh I get error code 112-1006
 

Kafluke

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Awesome work by @oldsk00l! This will be very significant if further tests proof to be successful :D

I guess I'll be the first one to say it..

Anyone still on 5.40 wanna start testing? :P
Seriously though, thinking about it, if 5.4.0 is not completely stable, and if that's most likely due to the payload not fully being loaded, then what's stopping us from using the same PHP scripts from 5.5.1 on 5.4.0 (making it point the correct payload though)

Sounds promising.. but unless someone joins the testing process, there's nothing we can do about that.
I don't think php works on 5.4.0. I tried it when we first introduced php to the AIO and was told it didn't support it.

It would be nice to know if all the 5.4.0 MP4 links work too.


What does error code 112-1028 mean?

--------------------- MERGED ---------------------------


Ive tried looking it up but the "fix" I got was chaning the user agent to android tablet and it still gives me the same error code when attempting to go to http://107.170.0.58, when loading up loadliine.ovh I get error code 112-1006
If it's not working online either I'd tare a look at the SD and make sure it is set up properly.
 

rastan

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hi everything runs fine, but when i exit from a game, and i want to reload the exploit, the web browser hangs up anf wiiu freezes
why you wrote "Should only need to launch once" ?
i have to reset my wiiu to load again...
there's a way to solve?
 

oldsk00l

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hi everything runs fine, but when i exit from a game, and i want to reload the exploit, the web browser hangs up anf wiiu freezes
why you wrote "Should only need to launch once" ?
i have to reset my wiiu to load again...
there's a way to solve?

Version? 5.3.2? 5.4.0? 5.5.0? 5.5.1?
Game? Every Game?

If you starting Loadiine or Homebrew-Launcher you shouldn't have to run the Kexploit first and there shouldnt be any problems.
As Omegadrien described above, just start MiiMaker again, cause it is linked with your Homebrew.
However on some games there can occur your described problem - look here http://wiki.gbatemp.net/wiki/Loadiine_compatibility_list
 
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