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when launched from HBL it exits/reloads the main wiiu menu, so I guess it works.
I never used it, so I don't really know if there's another version nor how to use it.
This is correct. No IP to set on SDCafiine. You just put the cheats in the SD card. No need for a PC server too. Sounds like the elf is working fineI didn't try that.
I think you are supposed to launch a game. it's used to replace game's file in real time, it can also dump files.
I don't know what is the difference between cafiine and SDcafiine (it probably load the replaced files from SD, so there's no IP to provide) but I don't know which folder it's looking for.
I didn't try that.
I think you are supposed to launch a game. it's used to replace game's file in real time, it can also dump files.
I don't know what is the difference between cafiine and SDcafiine (it probably load the replaced files from SD, so there's no IP to provide) but I don't know which folder it's looking for.
Thanks mate, I see that the issue has been addressed many times but I can't seems to find any threads where users have resolved the issue. No big deal, but if there is a solution and you can point me to it that would be awesome! thanksI know there are a lot of pages to look through but this has been addressed in this thread before. Maybe we can search inside the thread for "flashair". I'm not home or I'd find the post and just link it to ya.
2.1 RC1. Most importantly I need 5.3.2 testers. That's what has changed the most. We added updateremover to the 5.5.1 and 5.3.2 pages too. As soon as I have word from a few 5.3.2 users we'll post on the main page.
He actually found a way to buffer the payloads. This is significant for all online and hosted sites too. The fixes @oldsk00l made will make all 5.3.2 payloads work with 100% launch. Maybe @Cybernatus can use these on loadiine.ovhThis is the new TEST-Version with modified payload loading 2.1 RC1 (only changes for 5.3.2 Users):
https://mega.nz/#!OFMnBYhY!vPROcvl-2f1sLNqgEUJhm3DfYO7FifWuws7okwQrHT4
@Cyan can you please test a last time? I hope i have eliminated the bookmark freezes.
I have 100% 5.3.2 with this shit
Ive tried looking it up but the "fix" I got was chaning the user agent to android tablet and it still gives me the same error code when attempting to go to http://107.170.0.58, when loading up loadliine.ovh I get error code 112-1006What does error code 112-1028 mean?
I don't think php works on 5.4.0. I tried it when we first introduced php to the AIO and was told it didn't support it.Awesome work by @oldsk00l! This will be very significant if further tests proof to be successful
I guess I'll be the first one to say it..
Anyone still on 5.40 wanna start testing?
Seriously though, thinking about it, if 5.4.0 is not completely stable, and if that's most likely due to the payload not fully being loaded, then what's stopping us from using the same PHP scripts from 5.5.1 on 5.4.0 (making it point the correct payload though)
Sounds promising.. but unless someone joins the testing process, there's nothing we can do about that.
If it's not working online either I'd tare a look at the SD and make sure it is set up properly.What does error code 112-1028 mean?
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Ive tried looking it up but the "fix" I got was chaning the user agent to android tablet and it still gives me the same error code when attempting to go to http://107.170.0.58, when loading up loadliine.ovh I get error code 112-1006
Just start Mii Maker.hi everything runs fine, but when i exit from a game, and i want to reload the exploit, the web browser hangs up anf wiiu freezes
why you wrote "Should only need to launch once" ?
i have to reset my wiiu to load again...
there's a way to solve?
hi everything runs fine, but when i exit from a game, and i want to reload the exploit, the web browser hangs up anf wiiu freezes
why you wrote "Should only need to launch once" ?
i have to reset my wiiu to load again...
there's a way to solve?