3DNes - Play Nes In 3D

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geod80

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Update 24 Dec 2019
3DSen Project
3DSen PC: https://store.steampowered.com/app/1147940
3DSen VR: https://store.steampowered.com/app/954280

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I'm currently developing 3DNes - a Emulator allow play Nes Game In 3D World.
You will have an idea about 3DNes with the demo below

This is an multi platform project and the first rolled-out platform is Web.
You could try the beta version at:
http://tructv.bitbucket.org/3dnes/ (currently only run in Firefox)

Have fun and please share your though about the project.
Thank you.
 
Last edited by geod80,
...how? Seriously how do games know what to pop out? Have you programmed each game individually? Is there some trick? Either way this is amazing!!
 
Will wait for a stand alone port. I don't want to install firefox only for this haha :P

I will try to support other browsers as well.
The standalone build will definitively released later.

How do i load roms with it?

Store your room on cloud storage like dropbox, google drive ... then paste its link to 3DNes.
 
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I saw this on Facebook and gave this a bit of a try and thought it was really cool. I only tried a couple of games though, but it's really neat. Do you plan to include abilities to run Famicom expansion chips, such as the custom sound chips that Konami uses?
 
Im assuming the "3d-ness" of each part is determined by what layer it is on?
 
As I have previously stated on both emulator-zone and other thread in this forum, this is a good idea and appears to look well in development.
Probably an experimental for now, but can't wait for the release.

There's page somewhere that allows you to play this, but only working with Firefox, I'm not too sure this means it can work with Pale Moon (since they're similar code browsers)
 
Imagine this in VR...


Incredible

I'm waiting on a native build just to try it on a DK2 in VorpX or Vireio. It would be great with a simple VR headtracking camera added as an option, seeing that it's built in Unity...

This was one of the early ideas back when DK1 released but nobody got around to trying to do it. Assuming assigning depth values to arbitrary sprites in the emulator would still require knowledge of the ROM being played or even a patch.
 

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