3DNes - Play Nes In 3D

Discussion in 'Computer Programming, Emulation, and Game Modding' started by geod80, Mar 8, 2016.

  1. LoganK93

    LoganK93 GBAtemp Advanced Fan

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    Does anyone know why the background seems to clip through the geometry when viewed too close or at an odd angle? I remembered reading this could be used to play SMB in first person perspective, but there seems to be a sharp cut of the background color that is always a certain "distance" from the camera. Like the more I zoom in, the more gets blocked out, and if I turn the camera on an angle to view more from the side, it also cuts a straight line through the actual game, like there is a "wall" that keeps you from viewing.
     
  2. smileyhead

    smileyhead owo TempStyle 2 Dark

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    Probably because it's a beta.
     
  3. LoganK93

    LoganK93 GBAtemp Advanced Fan

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    Well no shit. But I have seen videos where people are not having said issue.
     
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  4. smileyhead

    smileyhead owo TempStyle 2 Dark

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    Try fiddling with the settings then. Maybe that's the issue.
     
  5. Haider Raza

    Haider Raza Alhumdulillah

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    WOW NICE!!!
     
  6. supergamer368

    supergamer368 i play too much n64

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    somewhere
    Firefox beats Chrome and IE by a longshot
     
  7. VitaType

    VitaType GBAtemp Advanced Fan

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    I would like to see a 3DS port :)
     
    Last edited by VitaType, Aug 3, 2016
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  8. geod80
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    geod80 Member

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    I planed to do it in 4 days. In the end it takes me 4 weeks. Here is the release of V1.1 with Mac and Linux support. More responsive, less laggy with multi-threading switch.

    Full change log:

    + Add Linux OS support (32/64 bits)

    + Add Mac OS support (universal 32/64 bits)

    + Move to multi-threading framework

    + Remove Wellcome Dialog

    + Add command line parameters support

    + Increase camera drawing distance

    + Decrease input latency

    + Improve overall performance

    + Improve 3Dification algorithm

    + Add various small bug fixes

    Special Notes: based on the result of the survey of Linux and Mac support that i'm running from the beginning up to now - https://goo.gl/forms/Iun9FIvxpnmJgAlY2 -, more than 98% users are willing to pay to have their OSes supported so the minimal price for those two portings is 4.99$

    Roadmap:

    + V1.1.x Bugfix, Customizable input mapping, Virtual Reality

    + V2.x New 3dification framework to solve the limitation of current one, 3dn filesize will become much smaller, 3d shape editor will become more powerful and smarter.

    Final Bonus: video of Zelda II - The Adventure of Link
     
    specht, Floppy Fork, VitaType and 2 others like this.
  9. Floppy Fork

    Floppy Fork ʇxǝʇ uʍop ǝpısdn uı sǝʇıɹʍ oɥʍ ǝןoɥssɐ

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    ʞɹoʎ ʍǝu
    Nope.txt
     
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  10. geod80
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    geod80 Member

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  11. geod80
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    geod80 Member

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    Hello again,
    I would like to inform you the release of 3DNes V1.2 with Virtual Reality, First Person View and Control.
    Here is the feature preview video:
     
  12. TotalInsanity4

    TotalInsanity4 GBAtemp Supreme Overlord

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    Ok, THAT is cool
     
  13. geod80
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    geod80 Member

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    Complete new experience from the classic nes game
     
  14. geod80
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    geod80 Member

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    Version 1.3.0 has been released at: https://geod.itch.io/3dnes
    ChangeLog:

    - Switch to core architecture => possibility to use another emulation core

    - Improve cpu, ppu, apu emulation accuracy as a whole

    - Fix input latency issue

    - Fix sound lag, cropping

    - Reimplement of mmc3 mapper

    - Porting Blipbuf to C# => code base is pure C# now

    - Add Vrc2-4 mapper (21,23,25,27)

    - Add Action53 mapper (28)

    - Remove border masking => now you can observe the scene from trully 360 degree

    - Add instancing shader, better rendering performance

    - Onepass virtual reality rendering

    - Smoother shadow rendering

    - Add credits for BlipBuf and BizHawk project

    - Save/Load backward compability is broken
     
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  15. Cleo

    Cleo Member

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    great project, very fun to play around with
     
  16. Joom

    Joom  ❤❤❤

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    This is awesome, but it needs to be optimized for Macs with Retina displays. It's unplayable because the resolution isn't set properly.
     
  17. geod80
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    geod80 Member

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    Could you give more info about the issue pls?
     
  18. Joom

    Joom  ❤❤❤

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    Example

    Basically, the resolution is set entirely too low and results in the above image. Retina displays have a very high resolution, but the DPI is set in a way to where most applications are scaled to fit a 15 inch or 13 inch screen. When an application (especially games and emulators) uses a fixed resolution this happens.

    Edit: Seems that setting the "Projection" option to "Orthographic(?)" (it gets cut off on my screen) the resolution is fine, but there's quite a bit of graphical glitches.
     
    Last edited by Joom, Apr 28, 2017
  19. geod80
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    geod80 Member

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    You can zoom in/out the camera by pressing +/-
     
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  20. Joom

    Joom  ❤❤❤

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    Awesome, that works wonderfully.