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Discussion in 'Computer Programming, Emulation, and Game Modding' started by geod80, Mar 8, 2016.
How are you rendering depth from 2-dimensional sprites?
Any chances for Gear VR port via SideloadVR?
Which, now that I think about it, should work natively
Too bad I can't use this because OpenGL never works for me
I gave this a try, it didn't look like in the video for me... It was 3d, but it was quite broken 3d for me
got a 670 gtx, 4770k, 32gb ram... in latest firefox.
Update your video card, just sayin
This looks awesome!
Hello everyone, long time no see
I'm here to report my progress on PC Build :
Feel free to share your thought.
It looks really neat. Maybe you could try to port it to the 3ds, once released? Using the 3ds' 3d, of course.
3DNes is coming out with ingame realtime editing feature.
3DNes is released now at : https://geod.itch.io/3dnes
NIGGA IM NOT PAYING 30 DOLLARS FOR A NES EMULATOR
EVEN CEMU IS BETTER THAN THIS
After receiving feedbacks from the community, i have decided to change the price model of 3DNes as follow:
- 3DNes is now available for FREE access with NO COST AT ALL.
- Who buy it at the price 4.99$ will have the PRIVILEGE to access to the latest build as soon as it is released
- Already purchased users will be REFUNDED the price difference REGARDLESS THEIRS WILLING
That seems to be a much better business model. Cemu is doing very well with that model right now, actually
Ayyy there you go mon.
I actually might pay dat 5 bucks =P
OMG IT LOOKS SO COOL!
I wonder how this would look if the same method was done for mario kart 64 2d character / kart textures since it does 2d animation instead of 3d models, as well as racers like F1 Beyond the Limit, F1 Exhaust Note / F1 Super Lap.
Anybody tried Wonderland or Fantastic Dizzy yet?
Vinny made a Corruptions stream of this.
God bless Vinesauce