Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = KEX+HV: PS4/5 backups, possible keys exploit (WK: 2.50 best / 2.7X max)
3.XX = KEX+HV+Linux: PS4/5 backups, possible keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = KEX+HV+Linux: PS4/5 backups (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = KEX+HV+Linux: PS4/5 backups (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = KEX: PS4/5 backups (KEX+HV+Linux: 6.02 max) (WK/BD/Y2/NF/LUA/YARPE: 6.02 for Linux / 6.50 max)
7.XX = KEX: PS4/5 backups (KEX+HV+Linux: 7.61) (
WK/BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = KEX: PS4/5 backups, no HV (WK/BD/Y2/NF/LUA/YARPE)
10.01-12.70 = KEX: PS4/5 backups, no HV (
WK/BD/Y2/NF/LUA/YARPE)
13.XX = HV+KEX+WK SOON! (WK/BD (13.42)/Y2/LUA/YARPE)
14.XX = No KEX/UL only (LUA/YARPE)


NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest released HV: 7.61
Highest unreleased HV: 13.60 (SlopVisor)
*unreleased/unimplemented


Kernel (KEX):
Highest released KEX:
12.70 (P2JB)
Highest unreleased KEX: 13.60 (SlopSploit SOON)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Relapse/Prolapse: 11.60-13.60 (Soon)
Poopsploit:
4.03-12.00 (*BD to 12.00)
P2JB: 9.00-12.70 (*WK: Lapse to 10.01 / P2JB to 12.70)

Userland (UL):
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-13.42 (BD exploit + UMTX2: 7.61 / BD-JB5 + Poops to 12.00)
Webkit: 1.00-5.50 (PSFREE +UMTX2: 5.50 / SlopKit 7.00-13.60 (P2JB: 12.70) / (Slopsploit: 13.60)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)
REDIS: 1.00-5.50 (Jordy's untethered JB on boot - coming soon)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console.
NOTE 2: Digital consoles can now use Y2JB+Poops (4.03-12.00) / Y2JB+P2JB (9.00-12.70).
NOTE 3: All consoles will be able to use SlopKit (webkit), SplopSploit (KEX) and SlopVisor (HV) for firmwares up to 13.60 SOON.


Useful Applications:
FPKG: 3.00-11.60 with KStuff Lite / 12.XX-13.60 SOON
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (OG: 3.00-7.61, Slim: 7.61) HERE
Kldload (wip): 3.00-6.50 HERE
PSN access: NEVER
Latest OFW: 14.00 (16/9/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
62.210.38.117 - User Guide = ES7in1
or
45.56.67.85
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

PS5 factory mode PUP installation path:
/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 or 7.00-12.70 is required for the webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting 1.00-5.50:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > click “Jailbreak" or wait for it to complete.

    Exploiting 7.00-8.60:

    https://soniciso1.github.io/pooP2JB/

    Exploiting 7.00-12.00 (-13.60 SOON):

    https://jordyidk.github.io/slopkit/

    https://zecoxao.github.io/slopkit2/

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-13.42 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting:
    1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.30-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].


  8. [UPDATED]
    No longer needed if using latest WebKit (to 13.60) or BD-JB (to 13.42)!


    Important:

    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.60, for convenience only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00
OFW 13.xx runs PS4 games up to 13.52
OFW 14.xx runs PS4 games up to 14.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: Installing legit game PKGs you do not own will never work, even if spoofed.

4: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
Because people want the ability to make their own candies from version 14.xx :)

Unfortunately, those who have 14.xx private kex+HV won't share backported candies.
Just stop it, fw14 isn’t even required for any game yet and you can still use 13.60 to log in to psn (ps5). As of right now.

Like I said before, you need to read up and educate yourself.

Their will be backports for sure when there is a game that require fw14+

This is just someone who was slop(y) and ignored warnings so he’s probably on fw14 already. Etawen kid…
 
Because people want the ability to make their own candies from version 14.xx :)

Unfortunately, those who have 14.xx private kex+HV won't share backported candies.
How do you know there won't be backports if there are private exploits? I mean nobody knows how many people actually have private exploits anyway.

This hasn't stopped the fact backports have been made available for games on firmwares that weren't publicly exploitable in the past.

Now if you're referencing GTA6 specifically, who knows. But yeah this has happened before so it wouldn't surprise me if it does again, it just might take longer if Sony really did make it harder to dump games on 14.00 onward, as someone suggested.
 
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How do you know there won't be backports if there are private exploits? I mean nobody knows how many people actually have private exploits anyway.

This hasn't stopped the fact backports have been made available for games on firmwares that weren't publicly exploitable in the past.

Now if you're referencing GTA6 specifically, who knows. But yeah this has happened before so it wouldn't surprise me if it does again, it just might take longer if Sony really did make it harder to dump games on 14.00 onward, as someone suggested.
Was Candy released via a private exploit? As far as I know, that’s never happened in the PS5 scene... it’s always done using public tools.

That’s how it was on the PS4, as you say, but I get the feeling that’s never been the case for the PS5, unfortunately.

Maybe there will be a surprise, as you say; all we can do is hope for a miracle :)

W
Just stop it, fw14 isn’t even required for any game yet and you can still use 13.60 to log in to psn (ps5). As of right now.

Like I said before, you need to read up and educate yourself.

Their will be backports for sure when there is a game that require fw14+

This is just someone who was slop(y) and ignored warnings so he’s probably on fw14 already. Etawen kid…
Unfortunately, you probably didn't get the Candy analogy or realize I was talking about the near future (hence 14.xx instead of 14.00)... but Rasa is really smart and understood it :bow:
 
All this talk about 14.xx and 13.60. Personally I don’t give a shit about that until GTA VI is released. Hopefully the exploit works until then and then we can royally fuck Sony with it.

What I really want to know, that none of these devs want to explain is why shouldn’t FPKG work on 12.xx when it was working on 11.60. Why can’t we have FPKG for 12.xx or at least a test of it BEFORE the 13.60-14.xx exploit? Is there something that past 11.60 requires the same exploit as 13.60 to work? Because personally I find that hard to believe as the current exploit we have works up to 12.70. So what’s the REAL holdup is what I’m asking. Not asking for anything now per se, but more of an explanation into it or maybe findings so far. Especially as it was supposed to be where if it worked on 13.60 (which it did) then it should be possible on all firmwares before it.
 
All this talk about 14.xx and 13.60. Personally I don’t give a shit about that until GTA VI is released. Hopefully the exploit works until then and then we can royally fuck Sony with it.

What I really want to know, that none of these devs want to explain is why shouldn’t FPKG work on 12.xx when it was working on 11.60. Why can’t we have FPKG for 12.xx or at least a test of it BEFORE the 13.60-14.xx exploit? Is there something that past 11.60 requires the same exploit as 13.60 to work? Because personally I find that hard to believe as the current exploit we have works up to 12.70. So what’s the REAL holdup is what I’m asking. Not asking for anything now per se, but more of an explanation into it or maybe findings so far. Especially as it was supposed to be where if it worked on 13.60 (which it did) then it should be possible on all firmwares before it.

Ark Sama basically jumped from 11.60 to 13.60fw to see if fpkg would work. Plan was to burn last exploit to see if possible and if so, all fw including 12.xx would get fpkg.
Not seen any updates on that news afaik.

Also not that odd for certain fw not to get exploits. 6.xx is only fw that didn't get the WebKit userland from Jordy. Lot of people had that Fw to play God of War Ragnarok and it wasnt even that great a game 😂
 
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Ark Sama basically jumped from 11.60 to 13.60fw to see if fpkg would work. Plan was to burn last exploit to see if possible and if so, all fw including 12.xx would get fpkg.
Not seen any updates on that news afaik.

Also not that odd for certain fw not to get exploits. 6.xx is only fw that didn't get the WebKit userland from Jordy. Lot of people had that Fw to play God of War Ragnarok and it wasnt even that great a game 😂
That’s what I’m saying. Unless something changed in 12.xx from 11.60 that would prevent FPKG from working, then FPKG should work on the current exploit we have now, so we can save that supposed “last exploit” for GTA VI if it still works by then.
 
Also not that odd for certain fw not to get exploits. 6.xx is only fw that didn't get the WebKit userland from Jordy. Lot of people had that Fw to play God of War Ragnarok and it wasnt even that great a game 😂
well, I was thinking about updating to 7.61 because of webkit, but then someone in this group wrote here that Y2JB can work without WiFi. I don't care if JB starts via one icon (webkit) or other icon (Y2JB) ... but I can't find instructions for Y2JB without wifi anywhere (there was always some dns setting etc.).

I can use backup restore but it will require wifi after restore, is that right?
 
I'm on 6.02 if that would help. I've got a bunch of different controllers, even stadia lol, if that's useful for testing?
Please shoot me a pm :)
Post automatically merged:

im on 7.61 if that helps happy to test and report back if required
You as well :) pls expect bugs and crashes
 
That’s what I’m saying. Unless something changed in 12.xx from 11.60 that would prevent FPKG from working, then FPKG should work on the current exploit we have now, so we can save that supposed “last exploit” for GTA VI if it still works by then.

Afaik, fpkg was possible up to 11.40. Ark Sama posted on Twitter asking if people would rather burn last last exploit to have fpkg up to 13.60 or save it for future. There was no official poll and suddenly the Devs decided to use the exploit. Turns out it's effective up to 14.00.
I thought it was a waste tbh as better to save until GTA 6. My guess is that they actually have another exploit that's not been announced yet. Pretty sure Sonic-iso is sitting on a couple. It's probably as simple as that
 
Afaik, fpkg was possible up to 11.40. Ark Sama posted on Twitter asking if people would rather burn last last exploit to have fpkg up to 13.60 or save it for future. There was no official poll and suddenly the Devs decided to use the exploit. Turns out it's effective up to 14.00.
I thought it was a waste tbh as better to save until GTA 6. My guess is that they actually have another exploit that's not been announced yet. Pretty sure Sonic-iso is sitting on a couple. It's probably as simple as that
So I’m trying to figure out what changed between 11.40 to 12.xx. Because if it works up to 11.60 without a new exploit, then it should in theory work on 12.xx
 
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Hi guys, I've been out for quite some time and I'm struggling keeping up to the latest news. I have a Pro on 10.40 jailbreaking it by UnBD-JB, and unless I got it wrong it seems there's a new jailbreak for PS5 on higher firmware versions.

Should I update my 10.40 to any of the exploitable fw versions or should I keep it like that? I'm genuinely asking since there are many games over 10.40 that it seems interesting to update it.
Post automatically merged:

Hi guys, I'm sure most of you are tired of this kind of post but I have to try it.

I've been out for quite some time and I'm struggling keeping up to the latest news. I have a Pro on 10.40 jailbreaking it by UnBD-JB, and unless I got it wrong it seems there's a new jailbreak for PS5 on higher firmware versions.

Should I update my 10.40 to any of the exploitable fw versions or should I keep it like that? I'm genuinely asking since there are many games over 10.40 that it seems interesting to update it.
 
Hi guys, I've been out for quite some time and I'm struggling keeping up to the latest news. I have a Pro on 10.40 jailbreaking it by UnBD-JB, and unless I got it wrong it seems there's a new jailbreak for PS5 on higher firmware versions.

Should I update my 10.40 to any of the exploitable fw versions or should I keep it like that? I'm genuinely asking since there are many games over 10.40 that it seems interesting to update it.
Post automatically merged:

Hi guys, I'm sure most of you are tired of this kind of post but I have to try it.

I've been out for quite some time and I'm struggling keeping up to the latest news. I have a Pro on 10.40 jailbreaking it by UnBD-JB, and unless I got it wrong it seems there's a new jailbreak for PS5 on higher firmware versions.

Should I update my 10.40 to any of the exploitable fw versions or should I keep it like that? I'm genuinely asking since there are many games over 10.40 that it seems interesting to update it.

The first post of this thread has most of the information you seek. don't go above 11.60 (fpkg) or 12.00 (avoid 50minuts wait time or no jb) for now (the new jailbreak is still not out), use Y2JB or webkit for a fast and easy jailbreak. it is always advised to stay as low as you can to unless all you care about is playing backups. backports are out there for most titles.
 
Hi guys, I've been out for quite some time and I'm struggling keeping up to the latest news. I have a Pro on 10.40 jailbreaking it by UnBD-JB, and unless I got it wrong it seems there's a new jailbreak for PS5 on higher firmware versions.

Should I update my 10.40 to any of the exploitable fw versions or should I keep it like that? I'm genuinely asking since there are many games over 10.40 that it seems interesting to update it.
Post automatically merged:

Hi guys, I'm sure most of you are tired of this kind of post but I have to try it.

I've been out for quite some time and I'm struggling keeping up to the latest news. I have a Pro on 10.40 jailbreaking it by UnBD-JB, and unless I got it wrong it seems there's a new jailbreak for PS5 on higher firmware versions.

Should I update my 10.40 to any of the exploitable fw versions or should I keep it like that? I'm genuinely asking since there are many games over 10.40 that it seems interesting to update it.
Hi,

First and foremost, you need to ask yourself what game that doesn't have a backport for your firmware are you actually interested in?

If the answer is none then I would advise to stay where you are for the moment. You can always upgrade later on when you deem it necessary but you can't downgrade.

Besides, if it ain't broke, don't fix it.
 
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