Is there a way to force pro controller for games that don't support it?

DarkerGBA

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Hi all,

I am wondering if there is a way to force the pro controller to be recognised as a pair of joycon controller / a single joycon controller for the games that don't support it natively.

I really hate that in some games - i.e. unworthy, dungeon of dreadrock, I can't use the pro controller and have to detach the joycons instead.

Can mission control do that?

Thanks a lot!
 

Elodain

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AFAIK Mission control reports to the switch that whatever controller is connected (Xbox PS4, etc) is a Pro controller and that cannot be changed.

It isn't really intended for use with Switch controllers, but is for getting other consoles controllers working without a hardware adapter.

You MIGHT be able to do something like what you are looking to do with a USB adapter like the Mayflash or collective minds Switch-Up, but I've never used one so I cant say for certain.
 

Shadow#1

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AFAIK Mission control reports to the switch that whatever controller is connected (Xbox PS4, etc) is a Pro controller and that cannot be changed.

It isn't really intended for use with Switch controllers, but is for getting other consoles controllers working without a hardware adapter.

You MIGHT be able to do something like what you are looking to do with a USB adapter like the Mayflash or collective minds Switch-Up, but I've never used one so I cant say for certain.
All usb adapters report anything as pro controller
 
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AlanLC

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I also wanted to change the identification of the Pro Control because Resident Evil Revelations 1/2 only supports motion control on joycon.
 
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ndeadly

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I asked @ndeadly a while ago if this was possible so Pokemon Let's Go could be played without joycons but it's probably such a niche request
Actually, the general request to have controllers present themselves as joycons is quite a popular one. It's doable and can also be made to work for first-party controllers too. I had a few issues preventing it from being suitable for release, but I think those are mostly resolved now. Main reason for holding on to it is that I want to release it alongside other controller config options with an applet/overlay for setting them, and those are not finished yet. Been focused on other aspects of the project like BLE support lately.
 

Bricked_3DS-Man

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Actually, the general request to have controllers present themselves as joycons is quite a popular one. It's doable and can also be made to work for first-party controllers too. I had a few issues preventing it from being suitable for release, but I think those are mostly resolved now. Main reason for holding on to it is that I want to release it alongside other controller config options with an applet/overlay for setting them, and those are not finished yet. Been focused on other aspects of the project like BLE support lately.
Did any of this ever come to fruition?
 

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