All versions support 480pdoes the latest version of usb loader gx support 480p ?
or do they support lower resolutions like 360p , 240p etc
also which was the last old version that didnt support 480p
<!-- // remove this line to enable arguments
<arguments>
<arg>--ios=249</arg>
<arg>--usbport=0</arg>
<arg>--mountusb=1</arg>
</arguments>
// remove this line to enable arguments -->
I made these codes for NTSC-U Mega Man 9, for anyone interested.
Code:Mega Man 9 - NTSC-U WiiWare Game width1 492 to 512 (Wii set to 16:9) 203016b0 028001e0 043016b0 029a01e0 e0000000 80008000 Game width2 492 to 512 (Wii set to 16:9) 2039b264 028001e0 0439b264 029a01e0 e0000000 80008000 //Both must be enabled to work correctly. Wii must be set to 16:9 mode.
I've already got a fix in placeI guess both could be fixed without the need of a forwarder, isn't it?
Do you mind checking if this forwarder also solves the issue?Just wanted to report I've had a couple of bugs resolved by loading ULGX from a forwarder -- specifically this forwarder* -- instead of launching via Homebrew Channel.
The two bugs I had were wiimote incorrectly detected as player2 at the ULGX interface, and the title Super Swing Golf displaying graphical bugs if the dol is patched.
* only for original Wii. Wii U should use this one as per this article.
Amazing! I'm looking forward to it!I've already got a fix in place
I'm taking a bit of a break right now, but I'll probably start pushing my changes to GitHub by the end of the week.
Do you mind checking if this forwarder also solves the issue?
https://github.com/modmii/modmii.gi...s)-ahbprot58-SD-USB-v12-IDCL-alt.zip?raw=true
Sorry for the late reply, had to step out for a bit. The screenshot is from Dolphin, but it should match an xfb screenshot taken with a usb gecko because it's the same config the game uses internally: 640px wide and 512px wide for the game's scale.The aspect ratio of the active pixels in the above screenshot is precisely 8:7 (1.14:1) which I find is impossible to achieve using your codes on Dolphin or ULGX, in either 4:3 or 16:9 mode:
Therefore I am very curious to know how you produced this screenshot which has 8:7 (1.14:1) aspect which is in none of the above configurations.
I'm pretty sure d2x always flashes the slot light when it's redirecting NAND saving. I've never found a way to turn it off.
maybe I just forgot (I rarely play games).
If there's no option, then a cIOS recompilation is required to disable it (or to add a user setting).
Yes, it's a feature of the cIOS, not NEEK's kernel. There might be a way to turn it off, I just don't know what it is.
I see an option for LED_ACTIVITY in the d2x source but it's a define flag so if that's it then the cIOS modules would have to be recompiled.