On the FE13 editor option, I can't find Character Modules on both current Paragon and Paragon 12. Do you know of a way to fix this issue?
Very late here, but try the rewrite which has better FE13 support.On the FE13 editor option, I can't find Character Modules on both current Paragon and Paragon 12. Do you know of a way to fix this issue?
Not available in the rewrite yet, so you will need to use an older version to import for now.How do you import a json file?
It's a file not found issue, so either your ROM is missing files or your project paths aren't set up correctly. More recent versions of the rewrite list out every directory they look in, so that could help with figuring this out.Hi, I just downloaded the rewrite since I heard it had better FE13 support and when I tried to open Awakening an error pops up saying this:
0: Failed to read data from store 'portraits'.
1: File 'face/FaceData.bin.lz' does not exist.
I've been able to work with Fates just fine, so I'm wondering what could've gone wrong and how to fix it.
It's possible, but capturables require some extra work because they're coded to not have supports, show up in my castle, etc (shield icon).Question: Since Paragon can add in new supports, is it possible to actual give the capturable bosses supports via Paragon, or will I need to follow additional steps/use a different method altogether?
Are there any guides or resources you could point me to as to how to accomplish this? I know you gave an example with Fire Emblem Fates Support Editor where you gave Haitaka supports but you also said that Support Editor was depreciated.It's possible, but capturables require some extra work because they're coded to not have supports, show up in my castle, etc (shield icon).
For that demo I added Haitaka as a separate character, so I didn't have to deal with the shield icon at all. This is by far the easiest way to do what you want, but you would need to change the recruitment method since it won't work for capturables.Are there any guides or resources you could point me to as to how to accomplish this? I know you gave an example with Fire Emblem Fates Support Editor where you gave Haitaka supports but you also said that Support Editor was depreciated.
I'm interested in this. Does this mean you added a second Haitaka in the game? Or did you erase the capturable one? Would I be able to achieve the same or similar effect if I simply remove the "Captured Unit" flag in Paragon?For that demo I added Haitaka as a separate character, so I didn't have to deal with the shield icon at all. This is by far the easiest way to do what you want, but you would need to change the recruitment method since it won't work for capturables.
Yes, I added a second Haitaka. This is a lot easier to do these days.I'm interested in this. Does this mean you added a second Haitaka in the game? Or did you erase the capturable one? Would I be able to achieve the same or similar effect if I simply remove the "Captured Unit" flag in Paragon?
Thank you for responding as much as you have!
I successfully did this, now I'm wondering about what steps I need to take to implement supports. As you said in Support Editor, that program is depreciated, so what should I use?In Paragon you can make a new character, copy data from an existing character with “Copy To”, and change their PID to get an identical copy. From there, you can recruit them by either adding them to a map or adding them to castle join.
Supports tab in the character editor.I successfully did this, now I'm wondering about what steps I need to take to implement supports. As you said in Support Editor, that program is depreciated, so what should I use?
Older editors and hacks usually corrupt the header. I'm planning to get rid of this check since it's technically not required, but for now: are you running any mods? For example, something like Gay Awakening? For that hack specifically, I know the creators are working on a version that doesn't have these issues.I'm back to ask another question about a problem with Awakening and the Rewrite. I was able to figure out the previous problem, but when I tried to load the game Paragon after fixing it says:
Traceback (most recent call last):
File "paragon\core\workers\load_project_worker.py", line 65, in run
Exception: Failed to read data from stores.
Caused by:
0: Failed to read data from store 'characters'.
1: The archive size specified in the header is incorrect.
Yeah I am running GA, and it's the only mod I got on it rn. I'll make sure to keep an eye out for those updates, thank you for the heads up.Older editors and hacks usually corrupt the header. I'm planning to get rid of this check since it's technically not required, but for now: are you running any mods? For example, something like Gay Awakening? For that hack specifically, I know the creators are working on a version that doesn't have these issues.