Hands on with my first gaming phone - a week with the Red Magic 5S

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Just a few years ago, I laughed at the idea of a gaming phone. I still remember when the first Razer Phone was announced, and all I could wonder is who it was aimed at. Who would spend so much money on a device focused on a need that just didn’t seem to exist. Roll on 2020 and here I am, garish phone in hand; did the market change, or did I?

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Red Magic's boxes always find a way to stand out.

The Red Magic 5S is Nubia’s latest gaming phone, acting as a somewhat incremental update from their early 2020 Red Magic 5G. Featuring a 144hz screen, shoulder triggers, an internal fan for cooling, and a lavishly over the top design, it’s a brilliantly unique phone in a sea of monotone bricks. Unfortunately missing out on the Snapdragon 865+, Nubia opted to use the basic 865 as the backbone of the device. It’s a bit of a shame to see the latest model not sport the latest processor; my best guess as to why this is would be as a way of keeping costs down, but this is just speculation. In reality, the 865 is enough to deliver incredible performance on everything I want to use the phone for.

Before diving into gaming, it’s worth taking a look at the phone as a whole. It’s stunning. Opting for the more expensive “Pulse” model, the 5S comes packed with 12 GB of LPDDR5 RAM, and 256 GB of UFS 3.1 storage. The more muted silver model by comparison has 8 GB of RAM, and 128 GB of storage. Both designs look lavish, so it’s a shame to see the better specs locked to the red and blue design. While I am incredibly fond of it myself, I understand it’d be a bit much for some to use as their daily driver, and with both models lacking expandable storage options, you might find that 128 GB of internal storage filling quickly.

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The red and blue Pulse design is striking.

Booting the phone for the first time is a fairly standard Android experience. Nubia opting to stick with a very vanilla feel, there’s no over the top skin forced on you–at least not in daily use. Looking to the left side of the phone, you’ll find a red hardware switch. Where some phones make use of these switches to toggle mute or auto-rotate settings, this one is locked into opening the phone’s hot gaming mode. Going into this gives you easy access to many of the phone’s unique features. There’s a few quality of life things like blocking calls and messages while playing games, which might be particularly handy for people who enjoy recording their gameplay. On top of this, you can enable or disable the phone’s fancy internal fan, switch between 60, 90, and 144hz for the refresh rate, enable “4D shock” in certain games, and even map areas of the screen to the touch shoulder buttons on the phone. The phone also treats you to some live information on your CPU, GPU, and network speeds. There’s a lot to like here, but it’s not without fault. You’ll find the menus littered with odd translations, minor spelling mistakes, and a few outright quirks. It’s nothing that will really ruin the phone for you, but it does take away from the otherwise premium feel of the device.

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One of the nice features on offer is the ability to record and play macros. On other phones, I’ve had to rely on apps like FRep, and while they work fine, it’s great to have this functionality as standard. It’s as simple as hitting record and doing what I want saved. For things like Hero Merit farming in Fire Emblem Heroes, it’s a blessing. Another thing to note is that all settings are stored on a per-app basis, so if you configure your shoulder buttons in a certain way for one game, you won’t be faffing about to get them how you like them every time you switch to something else.

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The Pro Handle really does make it into a mini Switch.

Should you decide to invest in the accessories, there's also a few neat options on offer, the most significant of these coming in the form of the Pro Handle. Put simply, the Pro Handle is a special case for the phone that has a rail on each side, allowing you to mount Nubia’s take on a Joy-Con to each side. With two controllers, you have access to an incredible gaming experience, albeit not quite as convenient as Sony’s Xperia Play design–but really what has ever been as good as that design? When in the gaming mode, you can configure these controllers the same way as the shoulder buttons, mapping them to areas of the screen. For games like Genshin Impact, I’ve found myself just using the left controller for its analogue movement, and using my right hand for camera panning and hitting attack buttons. With these configurations saving from game to game, you can really go to town with how you set them up. For better or worse, however, you can only use these controllers like this while in gaming mode; they must be mapped to an area of the screen. When not in gaming mode, however, they function as standard Bluetooth controllers, though again with some limitations. In fairness, the limitation is less a design fault of Nubia’s, and more the apps you might be using them with: they are two individual controllers. With many emulators, they just won’t work right. Some emulators will only let you configure one controller, and others will detect them both as the same controller, essentially giving you access to half of the available buttons. While some apps like Dolphin do work properly with both controllers together, I’m fairly sure this is an exception more than it is the norm.

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For emulation, you have to get a little crafty. What I ended up doing was bunching all the on-screen buttons into one corner, and configuring the controllers to hit them. After that, I set the button transparency to 0%, and voila! You have a somewhat awkward workaround! This setup has been my saviour for apps like Mupen64, Drastic, and PPSSPP, allowing me to use a comfortable and convenient controller where I was worried it simply wouldn’t be possible. It’s a good job too, because this phone is capable of playing pretty much everything I’ve thrown at it.

Other reviews I’ve seen online seem to focus on its performance with Fortnite, PlayerUnknown’s Battlegrounds, and Call of Duty Mobile, and while it performs admirably with each of these, they aren’t exactly where my interests lie. I bought this phone for two reasons: to play Genshin Impact on the go, and to achieve a long-standing dream of playing New Super Mario Bros. Wii from a mobile device. It does both of these things and more.

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The hot kid on the block, Genshin Impact runs flawlessly on its highest settings. It looks incredible, and paired with the Pro Handle, it feels incredible too. With mobile gaming, my biggest issue has always been using touch-based analogue sticks. With no physical boundaries to feel, I’m constantly overextending and pulling my thumbs into uncomfortable positions. Being able to use a physical analogue stick really is a blessing, and the shoulder button on the right of the device has proved itself handy too. A somewhat simple setup, I have it mapped to somewhere near the middle of the screen, where prompts appear. What this means is that I can just keep hitting that to open chests, pickup items, and engage in simple dialogue. The only real disappointment is that the game is only capable of going to 60 FPS, leaving the phone’s 144hz display underutilised.

Looking to emulation, it’s handled everything I’ve thrown at it admirably. DS games I play with filters and high resolution 3D rendering, N64 games I play with the highest available resolution, and on PPSSPP I’ve found no issues playing Monster Hunter: Freedom Unite with 4x rendering resolution and 16x anisotropic filtering. It’s all flawless on this pocket prince. But what of Dolphin? What of my dreams to play one of the best Mario games on the go? I can say they are dreams no longer. I get a comfortable 60 FPS playing it and I couldn’t be happier. The vast majority of the games I’ve tried perform similarly also; from Wind Waker to Xenoblade Chronicles, the device doesn’t struggle at all, even running perfectly at 3x internal resolution for some GameCube games. It’s my go-to device to enjoy a Wind Waker randomiser. The only game I tried that the device struggled on was, quite surprisingly, Fortune Street, a party board game from Square Enix. It baffles me how it can run so poorly when the likes of Xenoblade have no issues, but I have no doubt there’s some unusual quirk to explain it somewhere.

Having used the phone for just over a week now, I really couldn’t be happier. It’s a marvellous device capable of more than I could have ever anticipated, and if we see more games like Genshin Impact gracing the mobile shores, it’s a device I’ll only be having more fun with down the line. I’m currently in the process of writing a more formal review, complete with video showcases of emulation quality and native app performance. Is there anything you want me to try, or any questions you want answering? Be sure to leave a reply, and I’ll try my best to tailor the review to what people want to know.
 

Henx

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I see where this discussion is going. What is the red magic pro handle compatibility with other phones? If it only works with this one, then I guess you can call it a gaming phone.
 

Scarlet

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I see where this discussion is going. What is the red magic pro handle compatibility with other phones? If it only works with this one, then I guess you can call it a gaming phone.
I did briefly mention it in the post but while you're not in the gaming mode, they work as normal Bluetooth controllers. You'd just need to find or design your own phone case with rails for them. Your only issue would be finding apps that properly support using two controllers, like Dolphin does.
 

Henx

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I did briefly mention it in the post but while you're not in the gaming mode, they work as normal Bluetooth controllers. You'd just need to find or design your own phone case with rails for them. Your only issue would be finding apps that properly support using two controllers, like Dolphin does.

I didn't realise they made them with rails, which is cool. It would be great if somebody made adapters to use with other phones. Once, I bought a FlyDigi controller, but the excitement faded off pretty quickly. Controls aren't tight and lack precision. The buttons also feel plasticky with a non-satisfying click. For this reason I am always on the lookout for a proper attachment controller.
The software side of things evolves pretty quickly, hence I wonder if the adapters will ever happen, because the former I believe it will at some point.
 

kristianity77

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I have a phone now purely for a gaming device and I absolutely love it. Paired it with a telescopic Bluetooth controller and configured the phone to boot straight into a gaming front end on power up and it connects straight to the controller.

Phone is a black shark 2 pro which is a snapdragon 855 plus but it powers through anything emulation wise.
 
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ChaosEternal

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Imagine buying a phone to play a gacha game. And I'm saying this as a guy who has spent hundreds of hours and more money than I'd care to admit on such games. (Also, 0.6% rates? From the perspective of the gacha system, it isn't even a good one!)
 

Scarlet

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Imagine buying a phone to play a gacha game. And I'm saying this as a guy who has spent hundreds of hours and more money than I'd care to admit on such games. (Also, 0.6% rates? From the perspective of the gacha system, it isn't even a good one!)
Sure if you judge a gacha game solely on its rates. Personally, the gacha stuff feels like an add-on more than the focus. Compared to a game like Fire Emblem Heroes where you need a constant influx of new heroes to keep playing and stay competitive, with Genshin I feel like I can focus on my current party with no real detriment.

But that's just me. I did get it also because I wanted to play stuff like the mobile Disgaea port well, as well as emulators, but hey, I also get that things like that aren't decision makers for everybody.
 

ChaosEternal

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Sure if you judge a gacha game solely on its rates. Personally, the gacha stuff feels like an add-on more than the focus. Compared to a game like Fire Emblem Heroes where you need a constant influx of new heroes to keep playing and stay competitive, with Genshin I feel like I can focus on my current party with no real detriment.

But that's just me. I did get it also because I wanted to play stuff like the mobile Disgaea port well, as well as emulators, but hey, I also get that things like that aren't decision makers for everybody.
That's fair, but in that case give it 6 months to a year and see if it still holds up. A gacha game lives and dies on its content and it remains to be seen if they can keep it coming fast enough with a 3D game world. Alternatively, there are also games like FGO and Dokkan Battle which are extremely F2P friendly despite having heavily-integrated gacha mechanics. I play Dokkan personally and I'm still using numerous 4-5 year old cards. (Iirc from my friends who play FEH, there are cards which have been top-tier for literal years, so it doesn't sound like it has much churn either.)
 
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Scarlet

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That's fair I suppose, but in that case give it 6 months to a year and see if it still holds up. A gacha game lives and dies on its content and it remains to be seen if they can keep it coming fast enough with a 3D game world. Alternatively, there are also games like FGO and Dokkan Battle which are extremely F2P friendly despite having heavily-integrated gacha mechanics. (Although iirc from my friends who play FEH, there are cards which have been top-tier for literal years, so it doesn't sound like it has much churn either.)
Yeah I am with you honestly. With Genshin they've outlined plans for a major update every six weeks. I'm still enjoying the game now, so the longevity hinges on just substantial these updates are. I keep being told Dragalia is a good free to play gacha too, but I've never managed to get into it myself.
 

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Yeah I am with you honestly. With Genshin they've outlined plans for a major update every six weeks. I'm still enjoying the game now, so the longevity hinges on just substantial these updates are. I keep being told Dragalia is a good free to play gacha too, but I've never managed to get into it myself.
I've heard the same. I personally only play gachas based on pre-existing IPs because from my perspective, why should I play a game that uses such a predatory payment model unless I already like the characters/world? I also prefer gachas that are not only F2P friendly but also have good rates, because (again from my perspective, lol) the whole point of a gacha system is getting those characters or outfits you want. Even if you can clear all the content with free characters, the entire reason I'm playing is to get my favorites. I play Dokkan because I love Dragon Ball. Even if I could clear an event with a bunch of no-name characters, I'm playing because I want to see Gogeta smacking Broly around, Gohan going SSJ2, Jiren destroying everyone in his path. So uh... yeah. Guess that's kind of getting off-topic, but I suppose this is what happens to your brain on Gacha games. :P
 
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raxadian

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You did hear yourself right? Gaming phone ... that will never be taken seriously.
Thats is why there are handhelds. Which offer way more game wise (beside emulation)

Thing is, most high end phones work perfectly as gaming phones. Most people I know who has bought the Galaxy 20 Fan edition did so to play games. If you need controllers or so on you can buy them as an extra.

Heck they no longer include headphones with your phone and soon they won't include chargers...
 
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Thing is, most high end phones work perfectly as gaming phones. Most people I know who has bought the Galaxy 20 Fan edition did so to play games. If you need controllers or so on you can buy them as an extra.

Heck they no longer include headphones with your phone and soon they won't include chargers...
Never mind headphones, they barely put headphone jacks on your phones nowadays lol
 

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It ain't gaming phone unless it has dedicated game-pad like Xperia PLAY had.
That is one true gaming phone (and i have it ofc :rolleyes:)

P.S. Please do tell me how i can use BT controllers, cause it's just another (bulkky) thing i need to carry.

The one and only gaming phone, as far as i'm concerned is Xperia PLAY...
Til they make it with a controller all in one, that's how this will be for me.
dims
 
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Scarlet

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It’s interesting to see so many people skeptical of a gaming phone.

Is that due to the fact that the tagline of “gaming“ is considered a joke, or is it because there’s a lot of disdain here for mobile gaming? It’s curious.
To be fair, when you think mobile gaming, you think hyper casual free to play apps. Recently, more companies have been testing the waters with their established games (Disgaea 1 Complete, Danganronpa, Monster Hunter Stories), so I can only hope this kinda thing does pick up to an extent, and people recognise the platform for its possibilities.
 
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Chary

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To be fair, when you think mobile gaming, you think hyper casual free to play apps. Recently, more companies have been testing the waters with their established games (Disgaea 1 Complete, Danganronpa, Monster Hunter Stories), so I can only hope this kinda thing does pick up to an extent, and people recognise the platform for its possibilities.
I do appreciate those mobile ports a lot—unless they’re akin to 999’s stripped down version—but what draws me to mobile gaming is the emulation side. With the Snapdragon 865 you can supposedly play Dolphin and even certain 2D Switch games. Android also boasts the best DS emulator with Drastic. There’s so many games that can be played portably. Why wait for a Switch version of GameCube VC when my phone will do it, and with a better screen?
 
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PatrickD85

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Thing is, most high end phones work perfectly as gaming phones. Most people I know who has bought the Galaxy 20 Fan edition did so to play games. If you need controllers or so on you can buy them as an extra.

Heck they no longer include headphones with your phone and soon they won't include chargers...

Yeah the no chargers included has already been started by Apple.

And sure for everything there is a market. But I might be a bit old fashioned when it comes to my phone.
I hardly do any gaming on it ... media, web, mail etc thats for me all I need from a phone.
 

Scarlet

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I do appreciate those mobile ports a lot—unless they’re akin to 999’s stripped down version—but what draws me to mobile gaming is the emulation side. With the Snapdragon 865 you can supposedly play Dolphin and even certain 2D Switch games. Android also boasts the best DS emulator with Drastic. There’s so many games that can be played portably. Why wait for a Switch version of GameCube VC when my phone will do it, and with a better screen?
Well I can attest to the Dolphin performance. Was playing Wind Waker today lol. Should have some performance videos when I do the full review.
 
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