Gaming Worst games on switch?

RichardTheKing

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ACNH, it's an unfinished game sold for the full 60 dollar price.
And unlike previous Animal Crossing games, Resetti no longer has his highly-enjoyable rants. Utter rip-off; he deserved so much better.

Oh, and it's also one island per console, instead of per game cart or account. And only the first player - the "owner" - can really progress shit, from what I've heard.
 

RichardTheKing

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BOTW...FOR REAL THIS TIME

and no editing my post either time time or you will be reported!
Exactly; equipment fragility. Limited stamina. Clunky, slow, awkward, clumsy combat. A severe lack of tools (only four, when other Links have dozens). Rain making climbing impossible. Hundreds of shrines with identical blue wallpaper. Orbs gotten from shrines that increase EITHER Hearts or Stamina, instead of both (or just forgoing stamina as a mechanic entirely and only upgrading Hearts). No Heart Pieces gotten from doing random sidequests. Tedious resource collecting/grinding. Slow and boring world traversal, due to needing to nurse a bloody hindrance of a gauge. Overpowered enemies that can one-shot unsuspecting players, such as hinxoes and horseback bokoblins.

Absolute scum of a game; irrevocable garbage. Mods to exterminate stamina and save hacking to assassinate fragility just make it slightly more tolerable, but the rest of the flaws just end up killing the game anyway.
 

godreborn

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that's quite disappointing about botw. I own the game (for a long time) just never gotten around to playing it. what you mention was my fears about the game. does it even feel like zelda in any way?
 
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RichardTheKing

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that's quite disappointing about botw. I own the game (for a long time) just never gotten around to playing it. what you mention was my fears about the game. does it even feel like zelda in any way?
Not really, no. It has none of the atmosphere actual Legend of Zelda games, like Twilight Princess, The Wind Waker, Link's Awakening, Majora's Mask or A Link Between Worlds have.

It's a boring open-world game, with a Legend of Zelda skin - when boring open-world games are a dime-a-dozen these days.
 

Spider_Man

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id probably say majority of nintendo first party titles, same old rinse repeat, in fact most lazy arsed ports from the wii u, but by far botw was an absolute pile of shit.

nintendo cant think what they can do for a new zelda game (after been lazy on the wii u and porting the gc titles) they basically do a massive map, shit loads of boring shrines that feel like a tech demo on how the switch motion controls could be used, no story, no missions thats story drive,just run aimlessly until you find something and get that bored you think fuck it im going for gannon.

which is another fucked up thing, the battle system is so fucked up, how normal enemies would kick your arse, yet gannon was a complete pile of piss.
 

godreborn

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I am looking forward to skyward sword remastered. I never beat the game, but my god that water dark dungeon and sand dungeon were amazing. I think it supposedly comes out in November.
 
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AkiraKurusu

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I am looking forward to skyward sword remastered. I never beat the game, but my god that water dark dungeon and sand dungeon were amazing. I think it supposedly comes out in November.
I managed to drag myself through it like two or three times, but did I have any fun during those runs?
NO!

Unlike Twilight Princess Wii (which allowed the player to disable the pointer in Options), motion controls are mandatory here, and this fucks up combat and the Beetle, and especially the Fucking Harp. For combat, I found myself clanking against a foe's block more often than not - which, in Lanayru Desert, isn't great because bokoblins have electrified weapons. Ouch. The Beetle kept drifting to either side, never going straight. As for the Fucking Harp...UGH. Damn-near impossible to use, since not succeeding for a few seconds causes previously-done "leaves" to disappear, making me redo the ENTIRE THING.

Oh, and what does the Harp lead to, most of the time? Timed Tear-collection sequences with Guardians that, should one land a single blow on you, force you to redo the entire Trial (with the only "consolation prize" being that previously-collected Tears are now marked on the map). How long is the timer? Ninety seconds. Are there other ways to negate the timer and awaken those stupid Guardians (one of which is incredibly fast but land-bound, the other is slow but CAN NOCLIP)? Yes - "Awakening Water" and spotlights.
This is hell incarnate, utter needless trash compared to Twilight Princess's exploration-focused and far more peaceful Tear-collecting sequences - indeed, one thing I don't like about TP HD compared to TP Wii (I never owned the GameCube version) is that there's fewer Tears to find and collect.

Those Trials I mentioned take place in a shadowy version of the EXACT SAME THREE AREAS YOU EXPLORED MULTIPLE TIMES BEFORE. How bloody unoriginal; how bloody repetitive. Ugh. Doesn't help that none of these are really all that interesting, and there's absolutely no links between them. Nope; to go from Lanayru Desert to Eldin, you're forced to go back into the Sky and soar to Eldin's portal. Y'know, like a far worse version of Super Mario 64 DS.

As for the Sky...empty, bland, and the Loftwing is far too slow. The King of Red Lions was better, even without the Swift Sail, since at least there were things to fight and explore and reel up whilst riding him. Inherently worse than The Wind Waker.

Going back to combat, since it's motion-control based, most of Twilight Princess's interesting techniques aren't present, making fighting enemies even less enjoyable.

Limited stamina is dumb, and one thing Breath of the Wild gets half-right is that stamina is upgradeable there (if it was completely right, it would've omitted stamina altogether). Fuck stamina; needlessly limits sprinting and jump attacks and spin attacks.

Why do shields suddenly have limited durability? No previous - far better - game had goddamn fragility, save for the completely optional Razor Sword and Giant's Knife that could be superseded and bypassed practically immediately. The only time a shield broke was if a Wooden one touched fire, and that's fine - it's easily replaceable, and by then the Hylian Shield's already available anyway, and it never broke in combat otherwise. Fuck fragility.

The Imprisoned didn't need to be in the game; awful three fights, since he's just so fucking huge and the fight's effectively timed; if he reaches the top of the cylindrical arena, he destroys the Temple and causes a Game Over. In the second fight, his footsteps cause shockwaves (making navigating around his feet hellish) and he can skip entire parts of the cylinder by climbing up ledges (whereas you have to sprint to the nearest air gust, be blown upwards, then run back to the fucker - keep in mind stamina's a bitch that exists), In the final fight, he can FLY, mandating running to several air gusts just to reach the top to use a catapult to launch to his head.
FUCK THIS BOSS.

The Pouch is stupid. Why only four to eight slots, when shields and ammo bags have been stupidly reassigned here instead of the still-existing Gear screen, and TWO WHOLE HEART CONTAINERS were made into goddamn Medals?
There should be no need for a goddamn storage service. Fuck the storage service; the woman who runs it is ugly as hell anyway. Ugh.

To upgrade shields and the Beetle and stuff, you need to grind resources. There's so many resources, and each time the game's reset it re-explains each resource. FUCK. THIS. NONSENSE. Twilight Princess was lambasted for this, with its Rupees; didn't Nintendo fucking learn?

TL;DR - I NEVER want to see a "Skyward Sword HD". Irreparably flawed garbage that directly led to the piece of refuse known as Breath of the Wild.
 

AkiraKurusu

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Now that I've thoroughly obliterated that irreparably flawed garbage, I'd like to say that I don't like Pokémon Mystery Dungeon: Rescue Team DX.

Sure, having more moves is nice. Auto-save is appreciated. The move rank system is better than Ginseng, and the Makuhita Dojo might be better here. I also think they rebalanced a few optional dungeons and stuff.

HOWEVER - they completely removed the exploitable Wonder Mail system, meaning getting incredibly-useful items like TMs and Tight Belts and so on isn't as convenient; it's also no longer possible to have a fully optimised day, by generating a load of jobs for a single dungeon.
They also removed the IQ system, and replaced it with something much worse. Instead of improving on Explorer's IQ system, the devs made it so each Pokémon can only have one special skill - unlike before where they could have multiple skills. Furthermore, unlike the original Rescue Team duo, the All-Terrain skill has been heavily nerfed to the point of irrelevancy - they made digging through walls use up Belly points, even if you're holding a Tight Belt. Disgusting nerf.
Oh, and they also removed the basic A-button attack that, back in the DS games, was perfect for taking out weakened foes. There was no need for this; AI teammates can still use it. Instead you're forced to waste multiple PP on each foe, rather than only using ONE then doing the rest with the A-button attack.

Something far more minor, but the original Rescue Teams allowed you to fight the other rescue teams in Makuhita Dojo, after finishing the game - take on Shiftry's team or Blastoise's team, for example. I don't think that's possible in DX with the Dojo's significant redesign, and that's laaaaaaaame.

Fuck this remake; I'm sticking with Blue Rescue Team. I also hope they don't similarly ruin Explorers in future - Wonder Mail S is needed to get through Union Cave with minimal rage, along with getting Tight Belts, Blue Gummis, recruits, TMs, and Croagunk's items.
 
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