I am looking forward to skyward sword remastered. I never beat the game, but my god that water dark dungeon and sand dungeon were amazing. I think it supposedly comes out in November.
I managed to drag myself through it like two or three times, but did I have any fun during those runs?
NO!
Unlike Twilight Princess Wii (which allowed the player to disable the pointer in Options), motion controls are
mandatory here, and this fucks up combat and the Beetle, and especially the Fucking Harp. For combat, I found myself clanking against a foe's block more often than not - which, in Lanayru Desert, isn't great because bokoblins have electrified weapons. Ouch. The Beetle kept drifting to either side, never going straight. As for the Fucking Harp...UGH. Damn-near
impossible to use, since not succeeding for a few seconds causes previously-done "leaves" to disappear, making me redo the ENTIRE THING.
Oh, and what does the Harp lead to, most of the time? Timed Tear-collection sequences with Guardians that, should one land a single blow on you, force you to redo the entire Trial (with the only "consolation prize" being that previously-collected Tears are now marked on the map). How long is the timer? Ninety seconds. Are there other ways to negate the timer and awaken those stupid Guardians (one of which is incredibly fast but land-bound, the other is slow but CAN NOCLIP)?
Yes - "Awakening Water" and spotlights.
This is hell incarnate, utter needless trash compared to Twilight Princess's exploration-focused and far more peaceful Tear-collecting sequences - indeed, one thing I don't like about TP HD compared to TP Wii (I never owned the GameCube version) is that there's fewer Tears to find and collect.
Those Trials I mentioned take place in a shadowy version of the EXACT SAME THREE AREAS YOU EXPLORED MULTIPLE TIMES BEFORE. How bloody unoriginal; how bloody repetitive. Ugh. Doesn't help that none of these are really all that interesting, and there's absolutely
no links between them. Nope; to go from Lanayru Desert to Eldin, you're forced to go back into the Sky and soar to Eldin's portal. Y'know, like a far worse version of Super Mario 64 DS.
As for the Sky...empty, bland, and the Loftwing is far too slow. The King of Red Lions was better, even without the Swift Sail, since at least there were things to fight and explore and reel up whilst riding him. Inherently worse than The Wind Waker.
Going back to combat, since it's motion-control based, most of Twilight Princess's interesting techniques aren't present, making fighting enemies even less enjoyable.
Limited stamina is dumb, and one thing Breath of the Wild gets half-right is that stamina is upgradeable there (if it was completely right, it would've omitted stamina altogether). Fuck stamina; needlessly limits sprinting and jump attacks and spin attacks.
Why do shields suddenly have limited durability? No previous - far better - game had goddamn fragility, save for the completely optional Razor Sword and Giant's Knife that could be superseded and bypassed practically immediately. The only time a shield broke was if a Wooden one touched fire, and that's fine - it's easily replaceable, and by then the Hylian Shield's already available anyway, and it never broke in combat otherwise. Fuck fragility.
The Imprisoned didn't need to be in the game; awful three fights, since he's just so fucking huge and the fight's effectively timed; if he reaches the top of the cylindrical arena, he destroys the Temple and causes a Game Over. In the second fight, his footsteps cause shockwaves (making navigating around his feet hellish) and he can skip entire parts of the cylinder by climbing up ledges (whereas you have to sprint to the nearest air gust, be blown upwards, then run back to the fucker - keep in mind stamina's a bitch that exists), In the final fight, he can FLY, mandating running to several air gusts just to reach the top to use a catapult to launch to his head.
FUCK THIS BOSS.
The Pouch is stupid. Why only four to eight slots, when shields and ammo bags have been stupidly reassigned here instead of the still-existing Gear screen, and TWO WHOLE HEART CONTAINERS were made into goddamn Medals?
There should be
no need for a goddamn storage service. Fuck the storage service; the woman who runs it is ugly as hell anyway. Ugh.
To upgrade shields and the Beetle and stuff, you need to grind resources. There's so many resources, and each time the game's reset it re-explains each resource. FUCK. THIS. NONSENSE. Twilight Princess was lambasted for this, with its Rupees; didn't Nintendo fucking
learn?
TL;DR - I
NEVER want to see a "Skyward Sword HD". Irreparably flawed garbage that directly led to the piece of refuse known as Breath of the Wild.