Hacking Nintendont

danny19901

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@sabykos if you work on Nintendon't do you think it's possible that a filter can be added to GC games to clean them up a little bit? There's a filter called Sharp Bilinear without scanlines and this did an amazing job with adrenaline for Vita without performance impact at all I think if it was possible GC games would benefit massively from this

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Jesse Keighin

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U will just have to unplug and plug when u need to

you can buy even a 500 gb sd card lol, if you only use usbloadergx and nintendont then just leavue your wiiu hdd unplugged...


If I got the SD card route for my Gamecube games, am I still able to keep me Wii games on a drive in port 1, and my Wii U games on a drive in port 0? I would assume USB loader GX has an option to scan the HDD for Wii games, and the SD card for Gamecube games, right? Then Nintendont would just load the Gamecube backups from SD and USB Loader GX would use the HDD to load Wii games. Am I following this correctly?
 

pedro702

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If I got the SD card route for my Gamecube games, am I still able to keep me Wii games on a drive in port 1, and my Wii U games on a drive in port 0? I would assume USB loader GX has an option to scan the HDD for Wii games, and the SD card for Gamecube games, right? Then Nintendont would just load the Gamecube backups from SD and USB Loader GX would use the HDD to load Wii games. Am I following this correctly?
afaik yes i think you can toogle the gc games path to sd and wii games path to usb, the wiiu hdd would have the freedom to be on any port, but that just seems too wierd imo, no one needs to have 3 generations of games always plugged to a console lol, its not like every day you play gc,wii and wiiu games, but hey its up to you, as long as the sd card is fat32 it can be any size for nintendont.
 

Jesse Keighin

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afaik yes i think you can toogle the gc games path to sd and wii games path to usb, the wiiu hdd would have the freedom to be on any port, but that just seems too wierd imo, no one needs to have 3 generations of games always plugged to a console lol, its not like every day you play gc,wii and wiiu games, but hey its up to you, as long as the sd card is fat32 it can be any size for nintendont.


I keep any of my hacked consoles as close to "stock" operation as possible (meaning no fidgeting with wires, no having to press switches or buttons, no changing SD cards) if at all possible. I like having full libraries on all my consoles, not just what I'm playing (I don't play many games at all to be honest, I do this for archival purposes more than anything)


Will the Wii U still be able to use a 256gb SD card? I would like to keep one SD card in at all times as well (for Wii, Wii U, and GC operations)
 
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pedro702

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I keep any of my hacked consoles as close to "stock" operation as possible (meaning no fidgeting with wires, no having to press switches or buttons, no changing SD cards) if at all possible. I like having full libraries on all my consoles, not just what I'm playing (I don't play many games at all to be honest, I do this for archival purposes more than anything)


Will the Wii U still be able to use a 256gb SD card? I would like to keep one SD card in at all times as well (for Wii, Wii U, and GC operations)
any sd card works, there was only a limit of 2gb to hack the original wiis, after hacked your fine, i use a 64gb sd card on my wiiu for example.
 
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ca032769

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I keep any of my hacked consoles as close to "stock" operation as possible (meaning no fidgeting with wires, no having to press switches or buttons, no changing SD cards) if at all possible. I like having full libraries on all my consoles, not just what I'm playing (I don't play many games at all to be honest, I do this for archival purposes more than anything)


Will the Wii U still be able to use a 256gb SD card? I would like to keep one SD card in at all times as well (for Wii, Wii U, and GC operations)

I use a 256GB SDXC myself, just make sure to use a formatter that will format the larger card to FAT32 with 32k clusters and all will be well.

EDIT: Here are the links to FAT32GUI Formatter incase you do not already have it:
---32-bit Link: http://www.ridgecrop.demon.co.uk/guiformat.exe
---64-bit Link: http://www.ridgecrop.demon.co.uk/guiformat-x64.Exe
 
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kingjinxy2

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@sabykos if you work on Nintendon't do you think it's possible that a filter can be added to GC games to clean them up a little bit? There's a filter called Sharp Bilinear without scanlines and this did an amazing job with adrenaline for Vita without performance impact at all I think if it was possible GC games would benefit massively from this

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I don't mean to disappoint you, but I don't think that that'll work. The Vita filter that you're talking about is really an upscaling filter, and it works because the Vita has double the resolution of the PSP (480x272 --> 960x544). The Wii outputs the same resolutions as the GameCube: 240p, 480i, and 480p (discounting the custom 960i mode).

GameCube games through Nintendont run at the same resolutions as they do on GameCube. I don't really know how effectively a bilinear filter could be implemented in Nintendont, but my hunch is that it wouldn't really work as well you hope.
 

danny19901

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I don't mean to disappoint you, but I don't think that that'll work. The Vita filter that you're talking about is really an upscaling filter, and it works because the Vita has double the resolution of the PSP (480x272 --> 960x544). The Wii outputs the same resolutions as the GameCube: 240p, 480i, and 480p (discounting the custom 960i mode).

GameCube games through Nintendont run at the same resolutions as they do on GameCube. I don't really know how effectively a bilinear filter could be implemented in Nintendont, but my hunch is that it wouldn't really work as well you hope.
The filter doesn't upscale it's more like a shader in a way that you would find in dolphin, ppsspp etc... It's like Scale2x and Super Eagle etc... For Snes and stuff it's just a filter to improve the graphic quality I will try find a comparison for you and I do believe it would work if implemented properly

Ok the comparison is these images the sharpest pixels is with the filter on

As for the 3 SMW
1 no filter no smoothing
2 shader off with smoothing on
3 has the filter on

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dbc8b433462ebb097236d8b753cec90c.jpg
c7f299047addc6780c3148db3721193b.jpg
f48c95d898c81a4c99967b11f32561f7.jpg
e270fdb6e2be3c4c9ef321555cfad662.jpg
5bdee60f8eb452d8b2e34a1b53af6ab6.jpg
 
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pedro702

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The filter doesn't upscale it's more like a shader in a way that you would find in dolphin, ppsspp etc... It's like Scale2x and Super Eagle etc... For Snes and stuff it's just a filter to improve the graphic quality I will try find a comparison for you and I do believe it would work if implemented properly

Ok the comparison is these images the sharpest pixels is with the filter on

As for the 3 SMW
1 no filter no smoothing
2 shader off with smoothing on
3 has the filter on

Sent from my GM1920 using Tapatalk
dbc8b433462ebb097236d8b753cec90c.jpg
c7f299047addc6780c3148db3721193b.jpg
f48c95d898c81a4c99967b11f32561f7.jpg
e270fdb6e2be3c4c9ef321555cfad662.jpg
5bdee60f8eb452d8b2e34a1b53af6ab6.jpg
nintendont is not an emulator, nintendont does not emulate graphics at all, they are all used straight out of the wii gpu, so yeah there is nothing to be done about adding gfx changes since nintendont doesnt touch any graphics at all.
 

danny19901

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nintendont is not an emulator, nintendont does not emulate graphics at all, they are all used straight out of the wii gpu, so yeah there is nothing to be done about adding gfx changes since nintendont doesnt touch any graphics at all.
It doesn't need to be emulated to be implemented and I know that it's not an Emulator I still think it's possible since this filter came from adrenaline which is a 1:1 clone of PSP software which also isn't emulated apparently

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ccfman2004

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It doesn't need to be emulated to be implemented and I know that it's not an Emulator I still think it's possible since this filter came from adrenaline which is a 1:1 clone of PSP software which also isn't emulated apparently

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All PSP stuff on the Vita is emulated. This is why getting PSP games to Vita resolutions is hard as you are limited to Sony' PSP Emulation software.
 
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pedro702

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All PSP stuff on the Vita is emulated. This is why getting PSP games to Vita resolutions is hard as you are limited to Sony' PSP Emulation software.
as far as i readed vita has a cpu to run psp games cpu code natively but it has emulated gfx or something along this lines, its hybrid emulator kinda like super mario galaxy on 3d all star collection.

But yeah nintendont doesnt emulate the cpu or gpu they are right there to be used.
 

ccfman2004

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as far as i readed vita has a cpu to run psp games cpu code natively but it has emulated gfx or something along this lines, its hybrid emulator kinda like super mario galaxy on 3d all star collection.

But yeah nintendont doesnt emulate the cpu or gpu they are right there to be used.
It still has to work within the boundaries of the PSP like maximum of 64MB of RAM
 

FanNintendo

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hey I need help how to play gamecube games on Wii U gamepad. I have the nintendont forwarder channel for Wii, nintendont in vwii and the games runs fine if i play in vwii mode on usb loader gx or WiiFlow all works good off 4 tb hdd with Y-Cable. But with the nintendont forwarder for Wii U when i load it and when i get to nintendont screen and saying not found. what the heck some people saying they got their working fine.
 

pedro702

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hey I need help how to play gamecube games on Wii U gamepad. I have the nintendont forwarder channel for Wii, nintendont in vwii and the games runs fine if i play in vwii mode on usb loader gx or WiiFlow all works good off 4 tb hdd with Y-Cable. But with the nintendont forwarder for Wii U when i load it and when i get to nintendont screen and saying not found. what the heck some people saying they got their working fine.
easy, vwii vc injects are not compatible with usb hdds, so you either have isos on the sd card, or need to install a per game inject where the isos is located on the wiiu nand or wiiu formated hdd.

the inejcts replace the usb code to read wiiu nand or wiiu formated hdd so you cant use fat32 hdds while using vwii injects.
 

FanNintendo

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easy, vwii vc injects are not compatible with usb hdds, so you either have isos on the sd card, or need to install a per game inject where the isos is located on the wiiu nand or wiiu formated hdd.

the inejcts replace the usb code to read wiiu nand or wiiu formated hdd so you cant use fat32 hdds while using vwii injects.
I was hoping they will have solution to make it works with hdd and yes i know its only for sd card which means i have to get bigger sd or inject the iso. i guess ill get busy injecting the iso on hdd so is the injection for Gamecube and Wii still working?
 

danny19901

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game or iso

one sec got to turn Wii U on and take screen shot

--------------------- MERGED ---------------------------

View attachment 227098 say usb fat device couldn't be open. I don't have issue in vWii
Yeah injects don't support the USB drives and also Nintendon't is very out of date

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