When I use the emulator GOOMBA the configuration doesnt save (I select the Super Game boy palettes and stuff)...it save state but I dont know what happens
That was done on purpose by EZ-Flash as a bandage for the shoddy implementation of saving.When I use the emulator GOOMBA the configuration doesnt save (I select the Super Game boy palettes and stuff)...it save state but I dont know what happens
But I am not saying that doesnt save...it saves! It is only that the configuration that you do on the emulator to get the palette colors or select if its a Super GameBoy or a regular one doesnt save and you have to config everytime you load any gameThat was done on purpose by EZ-Flash as a bandage for the shoddy implementation of saving.
Seriously, I would rather wait a few seconds on boot than risk SD card corruption when I save games, but I digress.
Basically, make backups often, and wait a few seconds after your game's save behavior and you should be good for the most part, but even that's not a bulletproof solution. :/
But I am not saying that doesnt save...it saves! It is only that the configuration that you do on the emulator to get the palette colors or select if its a Super GameBoy or a regular one doesnt save and you have to config everytime you load any game
Ok now at least I know that is a thing to better performance...I want to give you thanks so much for making this theme...you are awesome!n___nYeah, the games save, but the configurations do not.
But I am not saying that doesnt save...it saves! It is only that the configuration that you do on the emulator to get the palette colors or select if its a Super GameBoy or a regular one doesnt save and you have to config everytime you load any game
Alright, this is the dark theme compiled with -O3, @nuvandibe @Rocky5 and @Shadow#1 tell me if it works.
Yes, that emulator is very slow, it's an old proof-of-concept really.and one more thing of is the Neogeo Pocket Color emulator? I tried it but it wasw veery slow...am I right?
Just wanted to pop in and say thank you for your time and work on this custom kernel. Loading up a micro sd card now.Update v3.41:
- Fixed the Generating Emulator freeze (why didnt this happen on my end lololololol)
https://gbatemp.net/index.php?posts/9215569Hi everyone, I tried to execute a few games on the Wonderswan emulator and this not boots, it is normal? (Digimon BS 1.5 and One Piece Swan Colosseum)
Oh my bad it's this oneWith this kernel stucks on "Generating Emulator..." with a glitchy green bar
By the way, I've returned to the latest stable firmware but the same thing continues to happen to me with WonderSwan, it loads the emulator but does not initialize the rom.
Yes, I'm using that and that occurs in my card, anyone can test the WS emulator?
Thanks for this great cfw!
The WonderSwan emulator can boot some homebrew games and demos, but games are unfortunately unplayable. :/
8k of memory isn't very much to work with budIs there any chance of you adding functionality for custom skins/splash screens with this, if it doesn't have it already?
Is there any chance of you adding functionality for custom skins/splash screens with this, if it doesn't have it already?
Don't see what the memory has to do with it. An external Windows/Mac/Linux skinner will work perfectly fine. That condescending tone isn't very nice either. No reason for it.8k of memory isn't very much to work with bud
That's a shame, thanks anyway though! I don't want to mess it up and potentially brick my flashcart, so maybe someone will make one in the future.There is a chance that someone might make a tool for it, but I am not confident enough in my coding skills to make a Windows tool to allow for skinning. :/
The best way to skin it is to recompile the theme using the source code available on GitHub.