Libretro details what cores will be available when RetroArch launches on Steam

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Announced just about a year ago was the Libretro team's plan to release their emulator frontend RetroArch onto Steam. With the launch "coming soon", more information has been given in regards to what cores will be available, and why only ten of them are launching alongside the frontend. Mupen64 Plus Next, Final Burn Neo, Genesis Plus GX, Mesen and Mesen S, mGBA, SameBoy, Kronos, PXSC ReARMed, and Stella are the cores that will usable with the Steam version of RetroArch on launch, covering the N64, SEGA Saturn, PS1, Atari 2600, Game Boy, Game Boy Advance, NES, SNES, SEGA Genesis, and arcade platforms. The decision behind launching only 10 cores is due to the team wanting to limit issues and bugs that users might encounter by keeping things simple. More cores will be available in the future, and will be provided as free DLC. A Linux-supported version is also planned, but will not be available upon launch.

10 Cores Available On Launch Day
We are deciding to launch with 10 cores at launch. These cores have already been approved and uploaded on Steam. They are as follows:

There will be no ‘Core Downloader’ in RetroArch, or anything that is not hosted on Steam in fact. To obtain cores, you need to install cores separately that we provide as ‘DLC’. These are all free just like RetroArch itself.

NOTE: We need to stress – on its own, without installing any of the cores, the most you will be able to do with RetroArch is watch some movie files and playback music files through its builtin ffmpeg core. To make it do anything else, you will have to install cores.

Differences between regular RetroArch and Steam version
Apart from these aforementioned changes, there will be no substantial differences for now in the Steam version. We understand that even though we have consistently improved the User Experience and tried to make things more easily accessible that we will still be in for a lot of criticisms over the initial learning curve, so we’ve pretty much resigned to the fact that this will happen and will just brace for impact and try to do as much as what we can with the criticism that will inevitably be piling on. We will try to do our best to be as receptive to the feedback as possible with the thickest amount of skin possible, and try to suitably make some much needed UI changes.

This is also what helped inform our decision to go with 10 cores. We could have launched with over 60 cores, sure, but the ensuing fallout would have been a mess and it would have been near impossible to focus on bug reports and issues piling in. By focusing on 10 cores, we can do some much-needed Quality Control where issues inevitably get picked up, we can respond to it and in the process improve the quality of the core. This kind of isolated feedback time with a specific batch of cores is something we have found ourselves in the past always lacking, since it was always off to do the Next Big Thing as new features, cores, and other developments are made on an almost weekly basis. This gives us the much-needed time to focus on a specific batch of cores and polish them before we move on to the next batch of cores.

:arrow: Source
 

Xzi

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Neat. I wonder if Steam will show you as playing specific games within RetroArch, that would certainly make matching up for multiplayer/co-op easier.

And yeah, as several others have already pointed out: neither Nintendo nor Sony nor anybody else can possibly know whether the ROMs you're using are legally ripped from your own copies of the game or not. Emulators are perfectly legal as long as they don't come packaged with ROMs themselves, otherwise RetroArch would've been sued into oblivion the moment it entered beta.
 
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Silent_Gunner

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*adding non-Steam games to Steam intensifies *

--------------------- MERGED ---------------------------

Not to mention, how is Kronos when it comes to Sega Saturn emulation? And what of DC? Is that one of the DLC options?
 
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JuanMena

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Libretro is actually apologizing for releasing 10 cores only, and they "know" they'll be subject to criticism?

The only ones here to criticize are the ones that are actually going to get the Steam version of Retroarch.
What's the fucking point? Like... literally... why is a reduced Steam version better than Desktop with any Core you want?
 

krakenx

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What's the point of this? There's perfectly working version on official website, why would anyone want to use one that Has less functions? It's not like they are going to delete the one on website.

I've been looking forward to this for a while for remote play together and steam link support. Hopefully it works well upon release.

As far as usability goes, they really need to make control remapping work better.
 

Empu1

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Weird that they would use Sameboy, over something well-established like Gambatte makes little sense, but sure... Let's give the new emulator a chance I guess.

Not sure what this is like for Gambatte, but SameBoy passes all of blargg's test ROMs, all of mooneye-gb's tests, and all of Wilbert Pol's tests. So essentially, compatibility is impressive and so is accuracy. As for the source of these claims? SameBoy's github
 

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The market has changed a lot and corps have been forced to change with it. This would be an ideal opportunity for Nintendo to "gain exposure" in the pc market.

Ideally selling via RetroArch, allowing the dev to make some cash for all his hard work, but this isn't how Nintendo work.

Firstly they would need DRM, but even the they wouldn't go for it. They could make a Nintendo Classics, like Sega, but as the Switch is selling, the panic seems to be over for now.

They don't see much need for selling off their platforms, other than occasionally to appease investors, they prefer to keep ip on their own system.
 

64bitmodels

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The market has changed a lot and corps have been forced to change with it. This would be an ideal opportunity for Nintendo to "gain exposure" in the pc market.

Ideally selling via RetroArch, allowing the dev to make some cash for all his hard work, but this isn't how Nintendo work.

Firstly they would need DRM, but even the they wouldn't go for it. They could make a Nintendo Classics, like Sega, but as the Switch is selling, the panic seems to be over for now.

They don't see much need for selling off their platforms, other than occasionally to appease investors, they prefer to keep ip on their own system.
They could pay libretro to obtain some of their cores and use it in their online services
For instance they could get the dolphin core or the mupen64 core for GCN/Wii and N64 emulation respectively
 
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Xzi

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What's the fucking point? Like... literally... why is a reduced Steam version better than Desktop with any Core you want?
If we take that same line of thought to its inevitable conclusion, what's the point of RetroArch at all when you can just download emulators individually? Convenience and a shared feature set across emulators/ROMs. That's it, that's all the more incentive people need. Same thing applies to Steam.
 

Osakasan

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this was said before about Nintendo. Nintendo flashes enough cash and right to court there claims go!

Ever since the Bleem debacle, where emulators were deemed legal, Nintendo hasn't gone after any emulator (In fact, i don't remember them going after emulators period) They have gone after rom distribution sites and they can go after any emulator that uses copyrighted code, but they can't, and wont, do anything against any normal emulator.

They could pay libretro to obtain some of their cores and use it in their online services For instance they could get the dolphin core or the mupen64 core for GCN/Wii and N64 emulation respectively

They more likely wont. They prefer to use their own work, as has been proved by the NES and SNES classic consoles and apps, along with their Virtual Console efforts
 
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CactusMan

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if this doesn't tempt the developers to republish their old games on steam, nothing ever will
Publishing roms? I gues you should ad some numer generator a steam I.D. nr a rom I.D. nr and validate if it´s legal. Otherwise you can just email it to eachother and load it into retro arch.
I think paying for ancient roms is apropiate with Sega Ages, Namco Museum etc. But just plaim files?
Also they are published allready but the internet is banned from talking about that.
Maybe there are Steam N00bs who like that feature along side a stripped down Libretro experience.
I´m pro and very openminded today.
 
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ciaomao

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They should remove kiosk mode aswell. You can break that program and only make it work again by changing the configuration file with a text editor.
I love it tough but I´ll stick with the non steam full feature edition.
I´ll check out the discussion on Steam.

With Full mode you can break it easily, but KIOSK mode should prevent it (a bit).
 

CactusMan

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With Full mode you can break it easily, but KIOSK mode should prevent it (a bit).
I lack I.Q. points to participate in forum discusions. I once put retro arch in windowed mode and next in kiosk mode, the option to switch back to fullscreen mode was gone also the option to switch kiosk mode off was gone. so I edited the configuration file.
But preconfigured kiosk mode is genius.
Man I´m dumb, sorry.
 

ciaomao

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I lack I.Q. points to participate in forum discusions. I once put retro arch in windowed mode and next in kiosk mode, the option to switch back to fullscreen mode was gone also the option to switch kiosk mode off was gone. so I edited the configuration file.
But preconfigured kiosk mode is genius.
Man I´m dumb, sorry.

I think the default way back to full mode is the Konami code. Before you enter Kiosk mode, retroarch shows the code on screen. just enter it in the main screen, with the systems
 

Essasetic

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Ever since the Bleem debacle, where emulators were deemed legal, Nintendo hasn't gone after any emulator (In fact, i don't remember them going after emulators period) They have gone after rom distribution sites and they can go after any emulator that uses copyrighted code, but they can't, and wont, do anything against any normal emulator.
I do recall Nintendo planning to go after UltraHLE (a revolutionary N64 emulator from 1999 that quite literally changed the emulation scene forever) because it was able to run commercial games. Apart from that though you're right. They haven't gone after any emulators simply because it's not viable in the current laws we have.
 

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