ROM Hack RELEASE Xenoblade: Definitive Edition config files

TrixNiiSama

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Dynamic resolution should only kick in if needed to keep 30fps, correct?
I'd like to keep 720p docked as often as possible, but I'd also like to avoid frame drops in busy scenarios. Does it make sense for me to allow a resolution reduction in the settings, to have this apply only in case 720p cannot be mantained?

Code:
red_sclX=1.0
red_sclY=1.0

red_AtMaxX=1.0
red_AtMaxY=1.0
red_AtMinX=0.5
red_AtMinY=1.0

I'd give it a very high performance ceiling by allowing up to 50% horizontal res reduction, but I'd like to be sure that this would only apply dynamically if needed.

Since you put
red_AtMaxX=1.0
red_AtMaxY=1.0
it'll stay 720p and scale down only if needed. It's the point.
 
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DunArd

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I'll put a new update in a few hours since I've been testing and with the latest configuration the game has FPS drops in areas with grass when storms occur. My goal was not to have to depend to dynamic scaling, but I'm going to do adjustments in TMAA so that the visual quality will not be affected by lowering the resolution dynamically.
 
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Duppex

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Has any SX OS, users figured how to get EDiZON Overlay working in this game? (Showing Current Clock Speeds)

Sys-clk + Overlay
are both working fine and I can adjust the Clocks Speeds but when I press EDiZON in the Overlay menu everything all of the menus disappear.

Thinking maybe an SX OS problem?
 
Last edited by Duppex,

toto621

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Edizon dev is knows to be "not friendly" with SX OS, as you can see here, only Atmosphere is named and in older post he clearly stated Sx OS will have no support at all. To be honest I found the whole "'Atmo vs SX" fight uterly chidish and unproductive, all switch homebrews/releases should support both fully but you can't change ppl minds that easily...
 
Last edited by toto621,

DunArd

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Update v1.4 released

Updated config preset to v1.4:
- Tweaked resolution and dynamic resolution: now game stays at 30 solid frames in every moment without image quality loss.

- Enhanced bloom, goodray and furblur effects for better battle and Monado effects.


Highly recomended my OC preset to avoid performance problems:
Code:
; Xenoblade Chronicles DE
[0100FF500E34A000]
docked_cpu=1600
docked_gpu=844
docked_mem=1600
handheld_charging_cpu=1600
handheld_charging_gpu=460
handheld_charging_mem=1600
handheld_cpu=1300
handheld_gpu=460
handheld_mem=1600


lib_nx Preset v1.4 (copy and paste all):
Code:
tonemap=on
ssao=on
bloom=on
godray=on
AntiAliasing=on
ColReduction=on
dof=on
lensFlare=off
aoskip=off

lut=on
luttex1=lutba

cube=cube

toneHistogramLow=0.8
toneHistogramHigh=0.9
tonemax=1.0
tonemin=0.15
tonescale=7.0
toneUpSpeed=0.1
toneDownSpeed=0.5
toneBlmmax=1000
toneBlmmin=0.001
toneBlmmul=100.0

godray_inival=0.70
godray_decay=0.80
godray_scale=1.5

blm_border_sub=1.0
blm_border_mul=0.1
blm_border_sub2=0.0
blm_border_mul2=0.0
blm_border_max=3.5
blm_str1=1.0
blm_str2=1.0
blm_str3=1.0
blm_gauss1=1.2
blm_gauss2=1.0
blm_gauss3=1.0
blm_weight1=0.68
blm_weight2=0.15
blm_weight3=0.19
blm_weight4=0.58
blm_weight5=0.63
blm_deviation1=0.2
blm_deviation2=0.5
blm_deviation3=1.0
blm_deviation4=1.0
blm_deviation5=1.0
blm_saturation1=0.0
blm_saturation2=0.0
blm_saturation3=0.0
blm_saturation4=0.0
blm_saturation5=0.4
blm_emissive_str=9.0
blm_tone_scale=0.05
blm_emissive_max=20.0
blm_emissive_min=0.0

lens_max=1
lens_rot=0
lens_sub=1.5
lens_mul=3.0
lens_weight=0.1
lens_decay=1.0
lens_str=0.9
lens_paMax=4.0
lens_UVDecay=0.290

AA_Sharpness=16.0
AA_Range=0.75
AA_Threshold=0.20
AA_ThresholdMin=0.05

red_sclX=1.0
red_sclY=1.0
red_hdsclX=0.85
red_hdsclY=1.0

red_Auto=on
red_AtMaxX=1.0
red_AtMaxY=1.0
red_AtMinX=0.80
red_AtMinY=1.0
red_AtRate=97.0


ao_Lengs=0.1
ao_LengsRatio=1.98
ao_range=5.7
ao_rangeRatio=1.000
ao_sub=0.02
ao_subRatio=0.150
ao_Mul=2.0
ao_blurRange=0.720
ao_blurScale=0.75
ao_av_Shwstr=0.5


blur=on
blurStr=0.015
blurAlpha=20.0
blurSub=0.025
blurBlurRange=0.16

shadowStr=1.8
shadowHalf=on
shadowColor=0.10, 0.00, 0.05
simShwStr=1.25
simShwIn=0.75
simShwMin=0.20

sRGBMode=on
gamma=8

ao_av_CenterWeight=1.090
ao_av_MaxDistance=0.15
ao_av_MaxRadius=0.2
ao_av_FadeOutStart=70000.0
ao_av_FadeOutDistance=10000.0
ao_av_BlurFallOff=0.050
ao_av_BlurScale=1.6
ao_av_Shwstr=0.5

cam_near=0.1
cam_far=80000.0

avmp01 = 0.5 , 0.5 , 0.5
avmp02 = 0.5 , 0.5 , 0.5
avmp03 = 0.5 , 0.5 , 0.5
avmp04 = 0.5 , 0.5 , 0.5
avmp05 = 0.5 , 0.5 , 0.5
avmp06 = 0.5 , 0.5 , 0.5
avmp07 = 0.5 , 0.5 , 0.5
avmp08 = 0.5 , 0.5 , 0.5
avmp09 = 0.5 , 0.5 , 0.5
avmp10 = 0.5 , 0.5 , 0.5
avmp11 = 0.5 , 0.5 , 0.5
avmp12 = 0.5 , 0.5 , 0.5
avmp13 = 0.5 , 0.5 , 0.5
avmp14 = 0.5 , 0.5 , 0.5
avmp15 = 0.5 , 0.5 , 0.5
avmp16 = 0.5 , 0.5 , 0.5

cloud_h_min=1000.0
cloud_h_max=1100.0

cloud_color = 1.05, 1.00, 1.10

toonDirType = Camera
toonDirBackBright = 1.0
toonDirElevation = 0.1
toonDirPntSptRatio = 0.5
toonDirLightScaleVal = 0.65;
toonDirInOutMin = 0.6
toonIBLScaleVal = 0.28;
toonShadowAlpha = 0.2;
toonCharShadowAlpha = 0.02;
toonCharShadowMin = 0.46;
toonOutlineWidth = 2.3
toonOutlineMaxWidthPixelCoverage = 11.5;
toonOutlineDispOffPixelCoverage = 1.0;
toonRimDirAngleX =  13.40
toonRimDirAngleY = -11.90

rim_color = 1.0, 1.0, 1.0
rim_intensity = 3.00

iblDirectLightIntensity = 1.0
iblSkyIntensity = 1.7
iblBlendBetweenFrame = 30

skyToneDirLightIntensity = 0.25
skyToneAmbientIntensity = 0.40

tssao = on
tssaoRadius = 1.20
tssaoIntensityMul = 1.10
tssaoIntensityPow = 0.16
tssaoOutputAO = 0.35
tssaoPostBlurSharpness = 0.40
tssaoLuminanceCorrection = 0.10
tssaoSelectiveFiltering = on
tssaoWeakenRatio = 1.2

ssr = on
ssrIntensity = 0.95
ssrShinessFade = 0.90
ssrGroundness = 0.70
ssrFadeSec = 4.0

shadowCloud = on
shadowCloudStr = 0.6
shadowCloudSize = 300
shadowCloudScrollDir = 150.0
shadowCloudScrollSpeed = 6.0

shadowRaytraceDistance = 0.20
shadowRaytracePitch = 0.1

tmaa=on
tmaaSharpness_0 = 0.30
tmaaSharpness_1 = 0.32
tmaaSharpness_2 = 0.35
tmaaSharpness_3 = 0.40
tmaaSharpness_4 = 0.42
tmaaSharpness_5 = 0.45
tmaaSharpness_Hnd_0 = 0.46
tmaaSharpness_Hnd_1 = 0.37
tmaaSharpness_Hnd_2 = 0.37
tmaaSharpness_Hnd_3 = 0.39
tmaaSharpness_Hnd_4 = 0.46
tmaaSharpness_Hnd_5 = 0.55
tmaaBlendDefault = 0.05
tmaaBlendPBR = 0.0
tmaaBlendMPF = 0.3
tmaaBlendToon = 0.05
tmaaNewUpScale=on
tmaaSharpnessType=2
tmaaSharpnessAwareIntensity=0.05

shwCharParm = 17.92;
shwHalfLamParm = 1.0;

wetMaxShiness = 0.55
wetDarkness = 0.60
wetShinessScale = 0.7
wetToInsideFrame = 12
wetToOutsideFrame = 24

TransReduction = on
trans_red_sclX = 0.5
trans_red_sclY = 0.5

blur2=on
blur2Str = 10.0
blur2Sub = 0.25
blur2ObjScale = 0.65
blur2CameraScale = 0.8
blur2BlurRange = 0.7
blur2PixelRange = 20.0
blur2HLV = on

gpucount=64

leafSpecColMinShiness = 0.1
leafSpecColMaxShiness = 0.4
leafSpecColRatio = 0.85

furBlur=on
furBlurStr=0.12
furBlurPixelRange=8

lightShaft=on
lightShaftTonemapScale=1.2
lightShaftTonemapLuminance=5.0

reduceDirLightRim = 3.0

monochromeToonId = 128
monochromeFogScale = 0.5

I hope opinions and that you enjoy it :grog:
 
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masagrator

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Edizon dev is knows to be "not friendly" with SX OS, as you can see here, only Atmosphere is named and in older post he clearly stated Sx OS will have no support at all. To be honest I found the whole "'Atmo vs SX" fight uterly chidish and unproductive, all switch homebrews/releases should support both fully but you can't change ppl minds that easily...
Shut up if you don't understand a thing how it works.
Atmosphere provides public API to use their dmnt:cht which substantially makes cheats easier to manage.
SX OS doesn't provide any cheat engine public API at all.
Which means WerWolv would need to make new sysmodule specifically for SX OS to freeze values in memory when Edizon is not running.
If you want to blame someone, blame TX for making things harder.

Tl;dr If you don't know a shit, shut up.
 

NotACat

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Dynamic resolution should only kick in if needed to keep 30fps, correct?
I'd like to keep 720p docked as often as possible, but I'd also like to avoid frame drops in busy scenarios. Does it make sense for me to allow a resolution reduction in the settings, to have this apply only in case 720p cannot be mantained?

Code:
red_sclX=1.0
red_sclY=1.0

red_AtMaxX=1.0
red_AtMaxY=1.0
red_AtMinX=0.5
red_AtMinY=1.0

I'd give it a very high performance ceiling by allowing up to 50% horizontal res reduction, but I'd like to be sure that this would only apply dynamically if needed.
you should try 0.9 Y and 0.75 X, or 0.95 Y, 0.8 X. Give up to 50% only horizontal res is massive. Btw the docked mode res aren't these, they're ones with 'HD' above

--------------------- MERGED ---------------------------

Has any SX OS, users figured how to get EDiZON Overlay working in this game? (Showing Current Clock Speeds)

Sys-clk + Overlay
are both working fine and I can adjust the Clocks Speeds but when I press EDiZON in the Overlay menu everything all of the menus disappear.

Thinking maybe an SX OS problem?
it happen with my AMS too, since I updated to the lastest ver. But when I re-press the combo again, i'm inside the edizone ovlay where 'cheats' and 'stats' are
 

masagrator

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Has any SX OS, users figured how to get EDiZON Overlay working in this game? (Showing Current Clock Speeds)

Sys-clk + Overlay
are both working fine and I can adjust the Clocks Speeds but when I press EDiZON in the Overlay menu everything all of the menus disappear.

Thinking maybe an SX OS problem?
Yes, it's SX OS, because Edizon tries to initialize dmnt:cht which is not included in SX OS (only in Atmosphere), so it stucks in Infinite loop. Blame TX. Only thing that could be done is to return back to Tesla Menu when dmnt:cht is not detected.

The same issue is f.e. in Status Monitor 0.5.1, but I don't need to write anything to memory, so it was not crucial to have it.
 
Last edited by masagrator,

Vandes

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you should try 0.9 Y and 0.75 X, or 0.95 Y, 0.8 X. Give up to 50% only horizontal res is massive.
My reasoning is that I never touch vertical res, and allow horizontal to decrease up to 50% but not necessarily that much unless it's needed. With overclocked docked mode it should stay near 720p always, or dinamically scale to 80% or so... am I wrong? Does it scale from 100% to 50% in a single step?

Btw the docked mode res aren't these, they're ones with 'HD' above
Nope, hd stands for handheld, in the default.ini it's 0.7.
 
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toto621

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@masagrator if you don't know how to speak respectfully to someone else then just don't. reported, I don't like being insulted by childish ppl. The whole CFW fight is crap, that's all, they both exist and both used so smart ppl make their project work good on both, period.
 

DunArd

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@DunArd
Mode 1.4 runs at 20 fps in portable mode with OC
Lmao, I tested 30 minutes in portable and 30 minutes in dock mode in Vilia's Lagoon and Mekron zone in Bionis Leg (is where I have more drops) with storms and I played with 30 solid FPS all the time.

I'll wait to see if anyone has the same problems

What are blur and blur2? they are disabled by default. I think it's blurry enough with tmaa and low-res... shoudnt add any blurr settings and DOF?

As far as I've been testing, blur is near blur, blur 2 is far blur and furblur is blur when making quick movements (like moving Monado)
 
Last edited by DunArd,
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masagrator

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@masagrator if you don't know how to speak respectfully to someone else then just don't. reported, I don't like being insulted by childish ppl. The whole CFW fight is crap, that's all, they both exist and both used so smart ppl make their project work good on both, period.
But sharing biased view on topic you know nothing about that humiliate other people is OK?
You have what you deserve.
 

Duppex

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Thanks to all who replied to my Edizon post. Also sorry as my intentions were not to start any conflict.
 

iacErPUL

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Lmao, I tested 30 minutes in portable and 30 minutes in dock mode in Vilia's Lagoon and Mekron zone in Bionis Leg (is where I have more drops) with storms and I played with 30 solid FPS all the time.

I'll wait to see if anyone has the same problems
Well, I'm also having FPS drops in handheld mode, docked mode does stay consistent enough thanks to the dynamic resolution. Even when using OC I'm having drops on handheld mode. I use the entrance to Colony 6 with all the trees as a benchmark and start rotating the camera or when having the camera very low to the ground to the point that the grass is blocking the lower quarter of the screen. That area is quite taxing, probably because of the dense foliage (I haven't reached Makna Forest yet) and Colony 6 already rendering in the background. I suggest lowering handheld resolution as well as the dynamic resolution until it's just enough to avoid major FPS drops. I do have to say, you did a good job with the TMAA settings. Sure, it isn't as sharp as disabling it but the artefacts, as well as blurriness is balanced.

Also, I would like to ask: How do you test the settings to see its changes? My method is editing the lib_nx.ini file with a PC, send it to the Switch via ftdp and then restart XCDE which takes quite some time if I do this multiple times. Any way I can optimize my workflow?
 
Last edited by iacErPUL,

DunArd

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Well, I'm also having FPS drops in handheld mode, docked mode does stay consistent enough thanks to the dynamic resolution. Even when using OC I'm having drops on handheld mode. I use the entrance to Colony 6 with all the trees as a benchmark and start rotating the camera or when having the camera very low to the ground to the point that the grass is blocking the lower quarter of the screen. That area is quite taxing, probably because of the dense foliage (I haven't reached Makna Forest yet) and Colony 6 already rendering in the background. I suggest lowering handheld resolution as well as the dynamic resolution until it's just enough to avoid major FPS drops. I do have to say, you did a good job with the TMAA settings. Sure, it isn't as sharp as disabling it but the artefacts, as well as blurriness is balanced.

Also, I would like to ask: How do you test the settings to see its changes? My method is editing the lib_nx.ini file with a PC, send it to the Switch via ftdp and then restart XCDE which takes quite some time if I do this multiple times. Any way I can optimize my workflow?
This is my metod to test and I think that it is the fatest metod.

As for the frame drops, it's strange because I've continued playing and I still have no drops, I'll continue testing during the afternoon of tomorrow.
 

Niko_of_Death

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Hi! I'm new here, thanks to all GBAtemp community for their great work making progress in switch hacking.

Well, after many tests, changing parameters and restarting the game many times, I've come to what I think is the best preset I could create and I would like to share it to get impressions.
These are some of the improvements made:

- Improved lights, shadows and ambient oclussion: Shadows are now more noticeable in places where there is greater contrast (places where the sun directly affects and there are shadows).
- Improved TMAA with sharpness tweaked and antialiasing enabled: I don't like the sharp effect of the original preset, but I also don't like the blurring effect of having only TMAA activated, so I've made adjustments to TMAA's sharpening effect and AA so that it has a good balance between blur and sharpness.
- Rendering optimized: After several tests in Vilia's Lagoon (Idk if this is his correct name in english translation, I'm playing in spanish), the most loaded place and that generates more performance problems than I've been able to get, I've made an adjustment in the resolution and the dynamic resolution which kept the game at 30Fps without hardly losing quality (at least for most of the time in this area).
- Dock mode optimized: Sharpness has also been reduced as despite maintaining 720p resolution the vast majority of the time, the game looked very bad on large 4K TVs as they have very high pixel density due to 720p to 2160p conversion.



Updated config preset to v1.1: Less black level for shadows and more sharpness for dock mode.
Comparison v1.0 - v1.1

View attachment 211420 View attachment 211421


Updated config preset to v1.2: Fixed a bug with SSR that caused water reflections to glow bright and yellow in dock mode.
Comparison v1.1 - v1.2:
View attachment 211428 View attachment 211429



Updated config preset to v1.3: Increased TMAA sharpness in dock mode, now look less blurry.
Tweaked resolution: Now dock mode stays at 720p and portable mode stays at 612p. Quality incrased in dock mode and no visible quality decrease in portable mode.
Comparison v1.2 - v1.3 (Dock mode):
https://imgsli.com/MTcyNDg
View attachment 211529 View attachment 211530

https://imgsli.com/MTcyNDk
View attachment 211531 View attachment 211532



Updated config preset to v1.4:
- Tweaked resolution and dynamic resolution: now game stays at 30 solid frames in every moment without image quality loss.

- Enhanced bloom, goodray and furblur effects for better battle and Monado effects.


Highly recomended my OC preset to avoid performance problems:
Code:
; Xenoblade Chronicles DE
[0100FF500E34A000]
docked_cpu=1600
docked_gpu=844
docked_mem=1600
handheld_charging_cpu=1600
handheld_charging_gpu=460
handheld_charging_mem=1600
handheld_cpu=1300
handheld_gpu=460
handheld_mem=1600


lib_nx Preset v1.4 (copy and paste all):
Code:
tonemap=on
ssao=on
bloom=on
godray=on
AntiAliasing=on
ColReduction=on
dof=on
lensFlare=off
aoskip=off

lut=on
luttex1=lutba

cube=cube

toneHistogramLow=0.8
toneHistogramHigh=0.9
tonemax=1.0
tonemin=0.15
tonescale=7.0
toneUpSpeed=0.1
toneDownSpeed=0.5
toneBlmmax=1000
toneBlmmin=0.001
toneBlmmul=100.0

godray_inival=0.70
godray_decay=0.80
godray_scale=1.5

blm_border_sub=1.0
blm_border_mul=0.1
blm_border_sub2=0.0
blm_border_mul2=0.0
blm_border_max=3.5
blm_str1=1.0
blm_str2=1.0
blm_str3=1.0
blm_gauss1=1.2
blm_gauss2=1.0
blm_gauss3=1.0
blm_weight1=0.68
blm_weight2=0.15
blm_weight3=0.19
blm_weight4=0.58
blm_weight5=0.63
blm_deviation1=0.2
blm_deviation2=0.5
blm_deviation3=1.0
blm_deviation4=1.0
blm_deviation5=1.0
blm_saturation1=0.0
blm_saturation2=0.0
blm_saturation3=0.0
blm_saturation4=0.0
blm_saturation5=0.4
blm_emissive_str=9.0
blm_tone_scale=0.05
blm_emissive_max=20.0
blm_emissive_min=0.0

lens_max=1
lens_rot=0
lens_sub=1.5
lens_mul=3.0
lens_weight=0.1
lens_decay=1.0
lens_str=0.9
lens_paMax=4.0
lens_UVDecay=0.290

AA_Sharpness=16.0
AA_Range=0.75
AA_Threshold=0.20
AA_ThresholdMin=0.05

red_sclX=1.0
red_sclY=1.0
red_hdsclX=0.85
red_hdsclY=1.0

red_Auto=on
red_AtMaxX=1.0
red_AtMaxY=1.0
red_AtMinX=0.80
red_AtMinY=1.0
red_AtRate=97.0


ao_Lengs=0.1
ao_LengsRatio=1.98
ao_range=5.7
ao_rangeRatio=1.000
ao_sub=0.02
ao_subRatio=0.150
ao_Mul=2.0
ao_blurRange=0.720
ao_blurScale=0.75
ao_av_Shwstr=0.5


blur=on
blurStr=0.015
blurAlpha=20.0
blurSub=0.025
blurBlurRange=0.16

shadowStr=1.8
shadowHalf=on
shadowColor=0.10, 0.00, 0.05
simShwStr=1.25
simShwIn=0.75
simShwMin=0.20

sRGBMode=on
gamma=8

ao_av_CenterWeight=1.090
ao_av_MaxDistance=0.15
ao_av_MaxRadius=0.2
ao_av_FadeOutStart=70000.0
ao_av_FadeOutDistance=10000.0
ao_av_BlurFallOff=0.050
ao_av_BlurScale=1.6
ao_av_Shwstr=0.5

cam_near=0.1
cam_far=80000.0

avmp01 = 0.5 , 0.5 , 0.5
avmp02 = 0.5 , 0.5 , 0.5
avmp03 = 0.5 , 0.5 , 0.5
avmp04 = 0.5 , 0.5 , 0.5
avmp05 = 0.5 , 0.5 , 0.5
avmp06 = 0.5 , 0.5 , 0.5
avmp07 = 0.5 , 0.5 , 0.5
avmp08 = 0.5 , 0.5 , 0.5
avmp09 = 0.5 , 0.5 , 0.5
avmp10 = 0.5 , 0.5 , 0.5
avmp11 = 0.5 , 0.5 , 0.5
avmp12 = 0.5 , 0.5 , 0.5
avmp13 = 0.5 , 0.5 , 0.5
avmp14 = 0.5 , 0.5 , 0.5
avmp15 = 0.5 , 0.5 , 0.5
avmp16 = 0.5 , 0.5 , 0.5

cloud_h_min=1000.0
cloud_h_max=1100.0

cloud_color = 1.05, 1.00, 1.10

toonDirType = Camera
toonDirBackBright = 1.0
toonDirElevation = 0.1
toonDirPntSptRatio = 0.5
toonDirLightScaleVal = 0.65;
toonDirInOutMin = 0.6
toonIBLScaleVal = 0.28;
toonShadowAlpha = 0.2;
toonCharShadowAlpha = 0.02;
toonCharShadowMin = 0.46;
toonOutlineWidth = 2.3
toonOutlineMaxWidthPixelCoverage = 11.5;
toonOutlineDispOffPixelCoverage = 1.0;
toonRimDirAngleX =  13.40
toonRimDirAngleY = -11.90

rim_color = 1.0, 1.0, 1.0
rim_intensity = 3.00

iblDirectLightIntensity = 1.0
iblSkyIntensity = 1.7
iblBlendBetweenFrame = 30

skyToneDirLightIntensity = 0.25
skyToneAmbientIntensity = 0.40

tssao = on
tssaoRadius = 1.20
tssaoIntensityMul = 1.10
tssaoIntensityPow = 0.16
tssaoOutputAO = 0.35
tssaoPostBlurSharpness = 0.40
tssaoLuminanceCorrection = 0.10
tssaoSelectiveFiltering = on
tssaoWeakenRatio = 1.2

ssr = on
ssrIntensity = 0.95
ssrShinessFade = 0.90
ssrGroundness = 0.70
ssrFadeSec = 4.0

shadowCloud = on
shadowCloudStr = 0.6
shadowCloudSize = 300
shadowCloudScrollDir = 150.0
shadowCloudScrollSpeed = 6.0

shadowRaytraceDistance = 0.20
shadowRaytracePitch = 0.1

tmaa=on
tmaaSharpness_0 = 0.30
tmaaSharpness_1 = 0.32
tmaaSharpness_2 = 0.35
tmaaSharpness_3 = 0.40
tmaaSharpness_4 = 0.42
tmaaSharpness_5 = 0.45
tmaaSharpness_Hnd_0 = 0.46
tmaaSharpness_Hnd_1 = 0.37
tmaaSharpness_Hnd_2 = 0.37
tmaaSharpness_Hnd_3 = 0.39
tmaaSharpness_Hnd_4 = 0.46
tmaaSharpness_Hnd_5 = 0.55
tmaaBlendDefault = 0.05
tmaaBlendPBR = 0.0
tmaaBlendMPF = 0.3
tmaaBlendToon = 0.05
tmaaNewUpScale=on
tmaaSharpnessType=2
tmaaSharpnessAwareIntensity=0.05

shwCharParm = 17.92;
shwHalfLamParm = 1.0;

wetMaxShiness = 0.55
wetDarkness = 0.60
wetShinessScale = 0.7
wetToInsideFrame = 12
wetToOutsideFrame = 24

TransReduction = on
trans_red_sclX = 0.5
trans_red_sclY = 0.5

blur2=on
blur2Str = 10.0
blur2Sub = 0.25
blur2ObjScale = 0.65
blur2CameraScale = 0.8
blur2BlurRange = 0.7
blur2PixelRange = 20.0
blur2HLV = on

gpucount=64

leafSpecColMinShiness = 0.1
leafSpecColMaxShiness = 0.4
leafSpecColRatio = 0.85

furBlur=on
furBlurStr=0.12
furBlurPixelRange=8

lightShaft=on
lightShaftTonemapScale=1.2
lightShaftTonemapLuminance=5.0

reduceDirLightRim = 3.0

monochromeToonId = 128
monochromeFogScale = 0.5

I hope opinions and that you enjoy it :grog:
If you don't mind, could you add comments for your findings on the effects of specific values you have changed? Some of those settings I've noticed no difference in my personal (but very sloppy) testing, would like to know what you've figured out.
Also, if you're trying to enhance shadows, shadowhalf=off increases the resolution of the shadows.
 

iacErPUL

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If you don't mind, could you add comments for your findings on the effects of specific values you have changed? Some of those settings I've noticed no difference in my personal (but very sloppy) testing, would like to know what you've figured out.
Also, if you're trying to enhance shadows, shadowhalf=off increases the resolution of the shadows.
Yeah, in my opinion, most changes that he made aren't big enough to make it noticeable without specifically looking at a certain subject. I was wondering how he made these decisions on the fly so quickly, this would've taken about a week for me. Not trying to be rude here, just being sceptical.
 

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