Nintendo has reportedly gone after the Super Mario 64 PC port, making copyright claims over it

Mario-64-PC-1024x508.jpg

As many expected, Nintendo is likely going after the recently released fanmade Super Mario 64 PC port. After gaining notoriety and popularity throughout the internet, certain YouTube videos and Reddit posts featuring gameplay recordings of the port have been copyright claimed. It appears that Wildwood Law Group LLC, a group that has previously assisted Nintendo in these matters, is responsible for going after the uploads of the game. Not only that, but TorrentFreak is also reporting that they got ahold of a complaint that Nintendo filed with Google, in regards to a Google Drive download link of the game, with the statement, "The copyrighted work is Nintendo's Super Mario 64 video game, including the audio-visual work, software, and fictional character depictions covered by U.S. Copyright Reg No. PA[REDACED]." Links containing a download to an .XCI Nintendo Switch port of the game also appear to have begun making the rounds as well. Seeing that the group behind the Super Mario 64 PC port uploaded the complete game online all at once, many users have probably already backed it up to a variety of sources.

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banjo2

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I'm upset myself since i'm a lite user
So those little shits are attached to my console
Thank god for the fact they're not soldered onto the board- otherwise once those things started drifting i'd be dead.

That's one thing and I get that, one more reason I'll never get a Lite. Sure, it's nice and comfy, but the joycons are utter crap

Nintendo: QA testing? What''s that?

I actually wished i could've gotten a normal switch- but with scalpers driving the prices sky high and nintendo not even bothering to restock i just decided to settle for a lite. My fault for not being patient enough i guess.

Doesn't Lite still have Bluetooth? You should be able to connect a Pro Controller anyways.
 

Joom

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nintendo not even bothering to restock
Are you fucking kidding me? This is that entitlement I was talking about. If you haven't noticed, we're currently dealing with a global depression caused by a pandemic. Production industry of just about any kind has come to a complete stop. Nintendo didn't decide to not restock, they can't make anymore to restock with.
 

stitchxd

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Yes because a project that has the potential to make a super mario 64 remake with new levels, graphics, and all the content from the ds version alongside the buttery smooth n64 movement should totally be removed.
never change nintendo... or should i say nintendmca

Dude, this port was made from code from the Nintendo leak. This project is the DEFINITION of copyright infringement. I don't believe in piracy, but this port is a game changer, not just for the homebrew community, but it opens doors at nintendo too. I'd expect an official port to the Switch for SM64 now (not just emulated) some time in the next 2 years.

As someone pointed out, SM64-PC was compiled via reverse engineering. You can disregard my comment.
 
Last edited by stitchxd,

CMDreamer

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I understand going after uploads of the compiled .exe, that's fair. But they can't do anything about the source-code right?

The first idea is that you are correct, but sadly it doesn't work like that.
As the GitHub source code is derived (decompiled) from a ROM (a copy of original Nintendo work), it still belongs to Nintendo, even if the original function calls are named diferent, the methods are exactly the same.

If, on the other hand, all source code would had been created from scratch, this would be totally diferent, that's how emulators work, and that's why Nintendo can't do anything to delete them from existence, at least until some "smart guy" uses the recent source code leak and starts making improvements to his emulator. Then Nintendo would claim Copyright on that, and as most emulators are Open Source, well, devs must provide access to it.
 

FAST6191

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Dude, this port was made from code from the Nintendo leak. This project is the DEFINITION of copyright infringement. I don't believe in piracy, but this port is a game changer, not just for the homebrew community, but it opens doors at nintendo too. I'd expect an official port to the Switch for SM64 now (not just emulated) some time in the next 2 years.

It was not made from the leak of the SDK, source code for menus/firmware, demos and whatever else. It was made from decompiled code wherein the final code was reverse engineered (a fairly impressive feat really as most of computing is based around the idea that compiling is one way, though there have been many developments to make that less of a thing in recent years) from the original ROM.

This port is not really a game changer either. Plenty of games that got the source released or remade have been ported here, there and everywhere by fans/unofficial means for years now (not sure when the first would have been but it was common on the GBA).
 
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NumberXIIIEdwin

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For what it’s worth the port runs like a dream. Native widescreen looks amazing and personally it felt like there was virtually no input latency. Movement felt very snappy, although since it’s running natively on the PC I guess that’s to be expected. Very impressive nonetheless.
 

MadMakuFuuma

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It's not like it really matters at this point. Once a finished project is out there, it'll always be there.

Just a shame some of the incomplete fan projects announced their work too early and never saw a finished release.
this!

like the chrono trigger 3D, for example. i like how some fan made projects just pop out of nowhere complete (and ip owners dont have time to make the project shut down before launch) XD
 

octopus

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Anyone has a list of fan-made stuff taken down by corporations? That's probably where the good stuff is.
The only other thing that comes to mind is AM2R.
 

Xzi

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ITT: People acting like no developer/publisher other than Nintendo would possibly care about one of their games being widely distributed for free.

The people behind this mod surely saw this coming, which is why they had the foresight to not announce anything until it was essentially finished.
 

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