The group also plans to make a number of enhancements to the original title, like widescreen support and plans for a 60fps release down the line. Harbour Masters' port will also make modding easier for their title, allowing for HD texture packs or other enhancements to be more easily made, because "[their] game has an asset loading pipeline much more similar to modern games."
Like the Super Mario 64 decompilation, it's unlikely this project will be taken offline because the team wrote new code by deconstructing Ocarina of Time, rather than basing it off of leaked proprietary documents. "We packed assets into an external archive," Kenix told VGC. "No assets are linked into the exe. Our belief is that this will prevent a DMCA takedown from Nintendo as SM64 linked all of the assets into the .exe file." Only executables that included those assets were struck by Nintendo; the reverse-engineered code itself was fine. However, Take-Two is currently taking legal action against similar decompilation projects, so only time will tell if things are safe for this project.
You can follow Harbour Masters' progress on their Discord server.