Nintendo unveils its new fitness game 'Ring Fit Adventure'

SQ_NSwitch_RingFitAdventure.jpg
Teased last week was what appeared to be the Nintendo Switch's version of the Wii Fit fitness game, and today the Big N finally unveiled details regarding this game titled Ring Fit Adventure.

Rather than being another fitness app, Ring Fit Adventure employs RPG elements to help you get in shape! Players will explore the game's world while battling monsters using real-life fitness exercises! Bundled with the game are the new Ring-Con and Leg Strap accessories which detect and measure the player’s real-world movements and turn them into in-game actions, like jogging in place to move your character through the world using the attached Leg Strap, or squeezing the Ring-Con and turning that strength exercise into a powerful attack. The Leg Strap is attached to the player’s upper left leg, while the Ring-Con is held in both hands. The Ring-Con is a flexible electronic device that provides resistance, and features a sensor that detects exertion and reacts to changes.

By playing the game daily, players regularly work out various parts of their bodies. The title will also feature additional mini-games and workout routines and will allow players to tune the activities to their skill and desired intensity.

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Accompanying this worldwide announcement, Nintendo also released a new video giving us a closer look at what to expect from the game:



If you want a more detailed explanation, in written form, of how the game works, you can check out this excerpt from the official press release:

Ring Fit Adventure turns a typical adventure game on its head as players squat, press and flex their way through challenges designed for a wide range of body types and levels of fitness experience. To play the game, players attach the Joy-Con controllers from their Nintendo Switch system to the included accessories – one to the Ring-Con and one to the Leg Strap. The Leg Strap is attached to the player’s upper left leg, while the Ring-Con is held in both hands. The Ring-Con is a flexible electronic device that provides resistance, and features a sensor that detects exertion and reacts to changes. Ring Fit Adventure can be tailored to the player’s level of skill, so even if players don’t have experience with fitness, they can adjust the exercise intensity to suit their ability. This will let them continue every day at an activity level that’s comfortable for them.
aunches at retail on 18th October, and includes the game plus the Ring-Con and Leg Strap accessories.
The Adventure mode featured in Ring Fit Adventure takes place in a colourful world where adventure meets fitness. To travel through more than 20 different worlds in the game, players jog in place to move forward, using the Ring-Con accessory to perform different in-game actions, like jumping, hovering in mid-air, or steering a raft on a river. Along the way, enemies will appear, ready for battle. Players can attack and defend using more than 40 Fit Skills, which are exercise moves divided into arms, abs, legs and yoga categories. The game provides direction to players about how to perform the exercise correctly, with proper form and posture dealing more damage to enemies. Every action that the player performs in-game will earn experience for their in-game character, with level-ups boosting stats and unlocking new Fit Skills that can be used in battle. Adventure mode is designed as a natural way to motivate players to keep playing and exercising regularly, progressing through the game world while also levelling up their real-world fitness.

Outside of the main adventure, Quick Play mode is a great way to enjoy Ring Fit Adventure in shorter bursts, allowing players to jump in and out of play. This lets everyone enjoy a quick workout in different ways, like taking turns with friends and family in mini-games to compete for high scores. Mini-games cover a wide range of activities, from breaking boxes with gusts of air triggered by the Ring-Con to shaping pottery by performing squats.

Other modes like Simple and Sets offer additional ways to work out. “Simple” lets players choose exercises they want to work on, and perform them individually. High scores are recorded so everyone can challenge their personal bests. “Sets” provide linked sequences of different exercises designed around a theme or a particular body part. This mode is a great way to target a muscle group the player wants to improve, like legs, shoulders, lower body or core. The game even includes a “Silent” mode for people who live in an upstairs apartment or don’t want to make a lot of noise. By activating this mode, jogging-style exercises are swapped out for ones that are a little quieter, allowing players to keep their legs active without a heavy impact on the floor.

Ring Fit Adventure is a new type of adventure game coming to Nintendo Switch, which uses unique accessories that detect and measure the player’s real-world movements and turn them into in-game actions.

Ring Fit Adventure launches this 18th October, and includes the game plus the Ring-Con and Leg Strap accessories.

:arrow: SOURCE: GBAtemp Inbox
 

SS4

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On one side of gaming we have awesome stuff like VR, on the other side Nintendo comes out with fucking shit like this . . .
Yeah . . .
Oh and when i mean VR i mean real VR, oculus Rift + Touch, Oculus Quest, HTC Vive not phone in your face garbage lol
 
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DaveLister

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Naaaa thanx what a load of ballix . I have a fine fit ring as it is thank you very much .

I can see it now ringury department in A & E.
 

HarveyHouston

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I was picturing more of a successor to Wii Fit U, not an adventure game. Then again, Iwata would have liked this. It combines entertainment to physical well-being, which was one of Iwata's goals. If I conceded to buy a Switch, this would be in my top ten to get.

...But I still refuse to buy. Haters gonna hate. Deal with it. :glare:
 

DANTENDO

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Those thinking of pirating this here's the solution go to shop pick up box run around for 2 mins in the shop yep you've saved 80 dollars :D
 

godreborn

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I'll most likely buy this game (retail obviously). all of my games are digital, but considering the use of the ring con and leg strap, I'm guessing it won't be digital or maybe it will if you want to buy that stuff separately. I could stand to lose a few more pounds. right now, I'm at the weight I was when I was really buff, exercising nearly every day, but I've lost a lot of muscle and fat after having quit drinking over a year ago.
 

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I honestly can't say how this will turn out. From the trailer, it mostly looks like a bunch of wii(u) fit minigames stringed together. My guess is that the people wanting to play an RPG will find the fitness exercices tedious whereas the fitness enthusiasts will be annoyed if they can't play the exercises they want, won't be able to track things like what they achieved, how much calories and which muscles were tracked, and so on. So in theory, this seems like something that will fall between two audiences (and really pleasing neither). Then again...this is nintendo. They've made weirder stuff work. So...could be interesting.


(but really: why not bring back the wii balance board? Most fitness gamers will already have the thing, so it's just a matter of figuring out on how to connect it to this new console)





...


You do know that 22 million is a pretty high number for potential video game sales, right? :unsure:


If not: 22 million potential sales is a pretty high number. Even if you or me aren't among those customers, that's still a very good reason to make this game.
For the record, they do include calories intake and miles ran for every levels, plus time it took to complete. There's also quick mode for those who don't want to play the games.

Correct me if I'm wrong, it's been a little bit since I saw the video, but the game looks linear as hell. It uses a menu to select levels, so there's no exploring to get from place to place. Most of the "overworld" content looks like a straight path from Point A to Point B, with enemies that ambush you along the way. I'm not demanding Breath of the Wild open-world exploration, but a bit of wandering off the beaten path would be nice. It wouldn't even be too difficult to do, just walk in place like you already are, and turn left/right by moving the hoop in the same direction. (Not like a steering wheel, but by twisting your upper body so you're getting more body movement in.) Level design similar to how something like Paper Mario would be good enough as far as exploration, since you were constantly exploring around for things while on a generally-linear path.

The battles themselves, while not a bad idea, are a bit weird in that you're flat-out doing exercises for your attacks. Not exercises made to look like an actual attack, or Last Airbender style spell invocations, but enemies just mysteriously take damage when you do exercises. I know it's probably a petty complaint, but a bit more window-dressing on the movements and attacks to make it feel more like you're using some sort of mystical weapon to fend off monsters rather than just doing crunches in their general direction would be nice.

You guys remember all of the complaints with Final Fantasy XIII, right? It was as linear as a game could get with no sidepaths or exploration. You were forced into every single encounter because there was no way to sneak around them. There was no NPC interaction of any kind, and you were always too broke to afford anything unless you backtracked and respawned the same encounters along that stretch of hallway for hours. (Never was a fan of the battle reward system. I'd rather it be for optional additional goodies instead of your base battle rewards) I'm going to predict that this game is going to be the same exact thing with all of the same faults, but with a fitness-themed layer on top.

It's still a fitness game. You want to exercise while doing all those RPG busywork?
 
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Xzi

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Encouraging gamers to get off their asses is never a bad thing, but what Nintendo still hasn't learned is that not everything needs to be a completely original concept. I would have much preferred if they had just funded a DDR Zelda/Metroid/Kirby Mix instead, or even DDR Mario Mix 2. Any of those I would buy with a new dance pad on day one. This? Maybe I'll pick it up when it hits the bargain bin for $20 or less.
 
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Kurt91

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It's still a fitness game. You want to exercise while doing all those RPG busywork?

Absolutely! For the kind of people who would buy a game to try and make exercise enjoyable, the trick is to make the best damned game that you can so that people forget that they're actually exercising. Haven't you ever gotten into a really good game, and realize when you finally turn it off that you've been playing for hours and didn't even realize it? Now imagine that, but throw a workout into the mix. Best case scenario, you've got people who usually lead mostly sedentary lifestyles playing multi-hour exercise sessions and loving every second of it, going for these exercise sessions every single day. Personally, I would love a past-time where I can fully fail to notice the exercise I'm getting in, and the eventual absolute ecstasy and sheer shock at suddenly realizing that my clothes are too big for me.

Come to think of it, if you were to make an exercise game that was absolutely enjoyable as a game itself, it might be a good idea to make the usual fitness tracking screen an unlockable after so many hours of play. Imagine a lengthy game session, and suddenly getting a bit of a surprise when you find out that you've put in something like twenty hours of exercise over the span of a week without even noticing it. That would absolutely cement the game as a daily routine, since it's getting a lot of good done without feeling like work.
 
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Spider_Man

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It's basically how you play tabletop mode with a normal Switch.
Put the Switch Lite in front of you, connect the Joycons to the peripheral and the console and play.
Yea because people actually play tabletop mode over docked.

Nintendo fanboys need to admit when nintendo fuck up.

Theirs loads of points that they advertise its games which the poor thought design of the lite model fucks up.

Every nintendo switch advert you see, claims multiplayer, fun, all that shit.

Yup kiss that bye bye now.

Ohh yea sorry its now ok to be forced to buy extra controllers when the joycons nintendo bragged how they could be used as individual controllers.
 

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