Hacking [RELEASE] PFBA: Portable Final Burn Alpha - official thread

dragonz

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Hi, here cps3 run's at full speed with almost all shaders. Are you using an heavy shader (xbr..)?

CPASJUSTE thanks for the update info:

One quick question Which is the latest version from these two

pfba_mod_1.15.vpk or 1.57 PFBA VPK ?


Anyone?
 
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Lineacero

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[Quote = "dragonz, de la publicación: 8735808, miembro de: 359860"] Cpasjuste gracias por la información de actualización:

Una pregunta rápida ¿Cuál es la última versión de estos dos

pfba_mod_1.15.vpk o 1,57 PFBA VPK?


Cualquier persona? [/ Quote]
1.57
 
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dragonz

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Garcimak

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So a lot of people praise this emulator a lot, I guess you've managed to get games to run at 60fps right?
Because in games like Marvel vs. Capcom I'm getting 40fps and I have no idea if I'm doing something wrong or not.

RA Final Burn cores are on the same level as this emulator sadly. Even Captain Commando drops to 50 fps so... yeah.
Was in same boat before reading from rsn8887 that "PSV-VSH-Menu" (kuio.skprx, vsh.suprx) was causing slowing down,
disabled it from my ur0\tai\config.txt and witnesses the terrible impact it had in cannonball too like HB,
now cps1/2, NG and even system 16 plays great.

It would be great if Cpasjuste find a workaround to get better access to dipswitch into non-snk/capcom games,
i find it stuck to harder difficulty level and cannot edit them, combo only trigger test service.
some autofire mode and samples support would be icing on the cake too.
 
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dragonz

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Was in same case before reading from rsn8887 that "PSV-VSH-Menu" (kuio.skprx, vsh.suprx) was causing slowing down,
disabled it from my ur0\tai\config.txt and witnesses the negative impact it had in cannonball like HB, now cps1/2,NG and even system 16 plays great.

Now if Cpasjuste found a workaround to get better access to dipswitch for non-snk/capcom games,
i find it stuck to harder difficulty level and cannot edit them.
some autofire mode and samples support would be icing on the cake too.


I could promise that I saw a plug in ( while using/browsing autoplugin) that had an app
that could make any button autofire. But I get it, that would be yet another app to tinker with instead
of just an option within the PFBA emulator.
 

dragonz

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I think it's in the PFBA DATA/ folder
you will see 2 folders Sce_sys , skin - click on the skin folder and replace the title png file to whatever you like
make sure it's the same size.

the sce_sys folder has the ico0 image (icon for your live area)
and another folder called livearea with a content folder area - there you will spot the BG and starup images that
you can change.

(I'm not sure what else you can change , but I hope this is a good start.)

Please keep a back up, because I ended up regreting how my changes looked.... lol
 

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In the skin folder, there is no bg.png file. I would like to change the skin for one that I copied. Nobody knows how to change the skin of the ps vita pfba?
 

dragonz

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In the skin folder, there is no bg.png file. I would like to change the skin for one that I copied. Nobody knows how to change the skin of the ps vita pfba?

here do me a favor, if you still have the .vpk file for your pfba ... make a copy of it and put it on your pc, than change the .vpk extension to .zip and extract it. Now you will be able to see all the .png or jpg files .
 

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