Ninja updated with working (for the most part) file browser.. used it for selecting custom profile pic.. i havent implemented a way to backtrack folders because it hasnt been all that easy to do.. also added multi language support.. basically all text is read from romfs now.. i google translated everything but en-US and DE should be fine.. let me know any any translations look weird.
Not sure. Theoretically, it should have always worked on all firms, but i only have a 6.0.1 and 4.1 unit to debug on.is it compatible with 8.1.0 yet or still no?
Neat stuff! Just a heads up tho, the name of the months & button description, like (B) Back / (A) OK for example, don't get translated.Updated repo.. fixed multi lang to actually work lol.. (lemme know any translations that sound awkward) also added the start of save data for delta.. so you can pick your delta theme from the settings menu and it should prompt you to reboot, and on reboot itll read the savedata from /ReiNX folder. (in the future i may be able to change themes without reboot but theres a minor issue for now)..
thanks! and yea, i still have to photoshop those out and draw them programmatically lol..Neat stuff! Just a heads up tho, the name of the months & button description, like (B) Back / (A) OK for example, don't get translated.
The Italian translation was a bit off (still not too shabby for Google Translate tho) so I fixed it. I took the liberty to dig up in the RomFS to get the lang TXT file from there just to make your life easier if you decide to use it.
PS: If you need help translating strings to Italian in the future, I'll be happy to lend a hand!
Dont think anyone has made any lol.. we probably need somewhere to post themes idk..Is there a place where i can see all the themes for this?
That's what was wondering myself.This already looks amazing, but I suppose it only works with ReiNX
#version 330 compatibility
varying vec4 v_color;
varying vec2 v_texCoord;
uniform sampler2D tex0;
void main()
{
vec4 col = texture2D(tex0, v_texCoord) * v_color;
float c = (col.r + col.g + col.b) / 3;
gl_FragColor = vec4(c, c, c, 1.0);
}
Sharers are looking like they could be fun!Heres an example of custom game icon shaders:
Its just a greyscale shader because im still learning x3
for reference heres the fragment shader i wrote
Code:#version 330 compatibility varying vec4 v_color; varying vec2 v_texCoord; uniform sampler2D tex0; void main() { vec4 col = texture2D(tex0, v_texCoord) * v_color; float c = (col.r + col.g + col.b) / 3; gl_FragColor = vec4(c, c, c, 1.0); }
So the idea is people can use custom shaders in their theme to make the game icons flow better with their theme..
Im low key hoping someone can make some kind of vaporwave shader so i can make a theme lol..
EDIT:
I also wrote an interted color shader (which looks cursed lol)
i̶t̶ ̶p̶r̶o̶b̶a̶b̶l̶y̶ ̶w̶o̶r̶k̶s̶ ̶o̶n̶ ̶A̶M̶S̶ ̶i̶f̶ ̶y̶o̶u̶ ̶p̶u̶t̶ ̶s̶h̶i̶t̶ ̶i̶n̶ ̶a̶ ̶r̶e̶i̶n̶x̶ ̶f̶o̶l̶d̶e̶r̶Sharers are looking like they could be fun!
Is this still intended to be ReiNX exclusive? Asking on behalf of up-to-date firmware gang.