1. lordelan

    lordelan GBAtemp Psycho!
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    That example theme is awesome lol
     
  2. Reisyukaku

    OP Reisyukaku Onii-sama~
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    Ninja updated with working (for the most part) file browser.. used it for selecting custom profile pic.. i havent implemented a way to backtrack folders because it hasnt been all that easy to do.. also added multi language support.. basically all text is read from romfs now.. i google translated everything but en-US and DE should be fine.. let me know any any translations look weird.
     
  3. LapisLazuli

    LapisLazuli Thrills, chills, kills!
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    is it compatible with 8.1.0 yet or still no?
     
  4. eyeliner

    eyeliner Has an itch needing to be scratched.
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    @Reisyukaku
    You know you can take a break, yeah?
    Clear your head. Take a vacation.

    We will wait.
     
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  5. Reisyukaku

    OP Reisyukaku Onii-sama~
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    Updated repo.. fixed multi lang to actually work lol.. (lemme know any translations that sound awkward) also added the start of save data for delta.. so you can pick your delta theme from the settings menu and it should prompt you to reboot, and on reboot itll read the savedata from /ReiNX folder. (in the future i may be able to change themes without reboot but theres a minor issue for now)..

    Not sure. Theoretically, it should have always worked on all firms, but i only have a 6.0.1 and 4.1 unit to debug on.
     
  6. RattletraPM

    RattletraPM GBAtemp Advanced Fan
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    Neat stuff! :yayswitch: Just a heads up tho, the name of the months & button description, like (B) Back / (A) OK for example, don't get translated.
    The Italian translation was a bit off (still not too shabby for Google Translate tho) so I fixed it. I took the liberty to dig up in the RomFS to get the lang TXT file from there just to make your life easier if you decide to use it.

    PS: If you need help translating strings to Italian in the future, I'll be happy to lend a hand!
     

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  7. Hamdan

    Hamdan GBAtemp Regular
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    Is there a place where i can see all the themes for this?
     
  8. Reisyukaku

    OP Reisyukaku Onii-sama~
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    thanks! and yea, i still have to photoshop those out and draw them programmatically lol..

    Dont think anyone has made any lol.. we probably need somewhere to post themes idk..
     
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  9. Reisyukaku

    OP Reisyukaku Onii-sama~
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    Latest should work on all firms (was a matter of updating libnx lol). Most of the latest push is just a metric buttfuck ton of refactor and stability TM .. im actually very happy with the way my UI lib came out.. very flexible, very powerful..a lot of the roadmap from here is just gonna be filling things in now.. adding IPCs etc..
    (its hard to show whats been done when most of it was backend stuff lol..)
    edit: almost forgot.. should also have basic impl of my delta save.. saves to /ReiNX folder.. this will contain data for when you create folders and such.. so folders should save on restart (still need to finish folder mechanics but yea)
     
    Last edited by Reisyukaku, Aug 13, 2019
  10. Reisyukaku

    OP Reisyukaku Onii-sama~
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    Another push. Mostly setting the groundwork for this:
    [​IMG]
    its the menu you get when you hit (+) button on a game.
    They're only half implemented for now though.
     
  11. SethPDA

    SethPDA Member
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    This already looks amazing, but I suppose it only works with ReiNX
     
  12. dracinn

    dracinn Newbie
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    That's what was wondering myself.
     
  13. Reisyukaku

    OP Reisyukaku Onii-sama~
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    Considering this is a module rewrite and im planning on making it opt-out in reinx, thats a fair assumption as im shifting a lot of my features to be in this as apposed to pointless mitm stuff.
     
  14. TheSpearGuy

    TheSpearGuy GBAtemp Regular
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    Aw man this is gonna be awesome
     
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  15. Reisyukaku

    OP Reisyukaku Onii-sama~
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    For those wondering the current status of things:
    IRL has me busy as hell but im still working on this in my free time.
    Im in the middle of rewriting the pipeline in OpenGL, to be completely free of SDL.
    (for users this probably doesnt matter at the moment but it opens up more flexibility for me to implement cool things. There might be subtle performance increase.)
    The plan is to support custom shaders, at least for game icons lol.. would be awesome for themes i think.
     
  16. Reisyukaku

    OP Reisyukaku Onii-sama~
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    Heres an example of custom game icon shaders:
    [​IMG]

    Its just a greyscale shader because im still learning x3
    for reference heres the fragment shader i wrote

    Code:
    #version 330 compatibility
    varying vec4 v_color;
    varying vec2 v_texCoord;
    uniform sampler2D tex0;
    
    void main()
    {
       vec4 col = texture2D(tex0, v_texCoord) * v_color;
       float c = (col.r + col.g + col.b) / 3;
       gl_FragColor = vec4(c, c, c, 1.0);
    }
    
    
    
    So the idea is people can use custom shaders in their theme to make the game icons flow better with their theme..
    Im low key hoping someone can make some kind of vaporwave shader so i can make a theme lol..

    EDIT:
    I also wrote an interted color shader (which looks cursed lol)
    [​IMG]
     
    Last edited by Reisyukaku, Nov 10, 2019
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  17. Reisyukaku

    OP Reisyukaku Onii-sama~
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    I pushed to public repo (i know its been a while).
     
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  18. hippy dave

    hippy dave BBMB
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    Sharers are looking like they could be fun!
    Is this still intended to be ReiNX exclusive? Asking on behalf of up-to-date firmware gang.
     
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  19. Reisyukaku

    OP Reisyukaku Onii-sama~
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    i̶t̶ ̶p̶r̶o̶b̶a̶b̶l̶y̶ ̶w̶o̶r̶k̶s̶ ̶o̶n̶ ̶A̶M̶S̶ ̶i̶f̶ ̶y̶o̶u̶ ̶p̶u̶t̶ ̶s̶h̶i̶t̶ ̶i̶n̶ ̶a̶ ̶r̶e̶i̶n̶x̶ ̶f̶o̶l̶d̶e̶r̶
    blame scires for not fixing ams to work with romfsinit()
    also only reinx has an IPC that sets hbl as the title used for the hb button
     
  20. OkamiTakahashi

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    I might not have any clue about Switch modding, but I thought you'd given up on Deltalaunch. Shows how out of the loop I am lol. It's been a while since I actually checked in on the project.
     
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