After public outcry, 505 Games promises to fix performance issues for Bloodstained on Switch

header.jpg

Bloodstained: Ritual of the Night released on June 18th to massive critical reception, becoming one of the highest-scored games of the year on OpenCritic. A few days later, on June 25th, the slightly delayed Nintendo Switch version of the game launched, to far less praise. Rampant framerate problems and crashes happened to plague the Switch release, to which the development team released a version 1.01 patch to fix certain issues. Sadly, the patch didn't seem to resolve the fluctuating framerate or even the random crashes. After concerns began to flood the internet, publisher 505 Games announced that they would be putting all their focus into fixing major issues for Bloodstained on the Switch, in order to allow the game to be enjoyable regardless of platform. Smaller patches will be distributed throughout the coming days, to try to increase game performance as soon as possible, so that players don't have to wait for one large patch that addresses every problem.

:arrow: Source
 

Glyptofane

Well-Known Member
Member
Joined
Feb 12, 2009
Messages
1,752
Trophies
2
XP
2,919
Country
United States
Tough call. The PC version does seem to have the best optimization, but the others will probably fall in line with some patches.
Yea, PC would be the safest bet, it's just Steam is kind of a death sentence for games in my household these days in that they never really get played. Even though we have our best PC connected to the living room TV, we have never invested in a good controller option and just other boring little problems.

Just to bitch about it a bit more, I felt especially tool-like when those who waited and preordered through Best Buy got an awesome steel case, and then my backer version shows up with a shitty, thin cardboard sleeve. Gee, thanks...
 

Ev1l0rd

(⌐◥▶◀◤) girl - noirscape
Member
Joined
Oct 26, 2015
Messages
2,004
Trophies
1
Location
Site 19
Website
catgirlsin.space
XP
3,441
Country
Netherlands
they should fix the vita version. and with that I mean make it as they first promised.
Uh... the Vita is, as sad as it may sound, dead.

Sony isn't making any new ones anymore.

Why would they waste time making a game for a dead system.

--------------------- MERGED ---------------------------

For those bashing 505 games for this poorly port, you should know that the game was outsourced by another development company that seemingly went to make parties instead of make their work. Despite this, that doesn't forgive 505 games because their job was to supervise the quality and avoid the release of such a bad port, even a delay would have been okay, explaining the truth to avoid criticism from the ones who bought this game specifically for the switch and where left with a terrible first impression (luckily I got my PC copy as well).

So it really makes me happy that the main developers behind Bloodstained will take over of this mess.
Their highest priority should be to make this run at 60fps, after all, this is a game that heavily relies in your gameplay abilities.
Secondly, fixing and/or optimizing the post processing effects, some are completely missing or display non existing shadows, even the blood stains (nice detail btw) are missing or end hidden behind the floor/wall textures.

EDIT: According to some google searches, the company in charge of this port is called " Armature Studio ". So there it is, '505 games' are not completely responsible for this bad port, let's hope they address all the issues soon.
Ah, that's a lot more sensible. Bad porting doesn't sound like 505 usually. Their 3DS port of Terraria was pretty good.
 
  • Like
Reactions: cucholix

kevin corms

Well-Known Member
Member
Joined
Feb 21, 2015
Messages
1,014
Trophies
0
Age
40
XP
1,778
Country
Canada
L


It's weird when it's the reverse of the norm. Usually PC players are shafted.
From my experience the console versions are much more likely to have performance issues compared to the average gaming pc. That being said, pc gamers are much more likely to complain or notice minor issues.

--------------------- MERGED ---------------------------

Yea, PC would be the safest bet, it's just Steam is kind of a death sentence for games in my household these days in that they never really get played. Even though we have our best PC connected to the living room TV, we have never invested in a good controller option and just other boring little problems.

Just to bitch about it a bit more, I felt especially tool-like when those who waited and preordered through Best Buy got an awesome steel case, and then my backer version shows up with a shitty, thin cardboard sleeve. Gee, thanks...
Get a Bluetooth adapter and use ps4, Xbox or switch controller no problem.
 

HOv

Well-Known Member
Member
Joined
Aug 30, 2018
Messages
132
Trophies
0
XP
820
Country
United States
A friend of mine thought I was crazy and picky when I told him this game ran poorly and looked horrible on switch compared to Xb1 and PS4. To his defense, he never heard of the game and had nothing to compare it to so when he played it he didn't think there was anything wrong with it. This is just a horrible lazy port. There's no excuse for it as this is not even a big demanding game. This should be easy 720p-1080p 60fps. Shame on these people that worked on this switch port. These promises of so called fixes after launch is unacceptable. Games should be ready, looking and running great at launch as it should be for all games.
 

kevin corms

Well-Known Member
Member
Joined
Feb 21, 2015
Messages
1,014
Trophies
0
Age
40
XP
1,778
Country
Canada
A friend of mine thought I was crazy and picky when I told him this game ran poorly and looked horrible on switch compared to Xb1 and PS4. To his defense, he never heard of the game and had nothing to compare it to so when he played it he didn't think there was anything wrong with it. This is just a horrible lazy port. There's no excuse for it as this is not even a big demanding game. This should be easy 720p-1080p 60fps. Shame on these people that worked on this switch port. These promises of so called fixes after launch is unacceptable. Games should be ready, looking and running great at launch as it should be for all games.
That’s because console gamers have put up with horrible performance in games for years.
 

burial

Well-Known Member
Member
Joined
Aug 15, 2018
Messages
321
Trophies
0
Age
45
XP
1,340
Country
United States
That’s because console gamers have put up with horrible performance in games for years.
No....this is far worse than normal.

I just recently got into the water area and the fps probably drops into the teens and even single digits. Its completely unacceptable especially with how low quality the graphics are.


Oh and how in the hell did they plan for this game to run on the Wii U and Vita?
 

Kioku

猫。子猫です!
Member
Joined
Jun 24, 2007
Messages
12,006
Trophies
3
Location
In the Murderbox!
Website
www.twitch.tv
XP
16,140
Country
United States
From my experience the console versions are much more likely to have performance issues compared to the average gaming pc. That being said, pc gamers are much more likely to complain or notice minor issues.

Actually, you may be right.
 

medoli900

Open the Benzenes;Gate
Member
Joined
Jan 7, 2013
Messages
1,116
Trophies
0
Location
Lavender Town
XP
1,316
Country
Antarctica
I really hate it when a software company intentionally* releases a product that is not ready because it would mess with their marketing plans if they didn't. In this age of instant social media, we should be able to kill any such product launch to such an extent that companies really think twice before trying that sh** ever again. Please let "505 Games" have it with both barrels.



* The first 15 years of my career were spent with some of the biggest software companies on the planet. It is impossible to release a major software/game without knowing just how flawed it is. All of us shipped games/apps that had known bugs. You'd never ship otherwise. But there's a difference between shipping a product when it's ready and shipping it when marketing needs it released. With the Switch version, 505's marketing team clearly decided that it would be disastrous to not release the Switch version at the same time. Gamers need to punish them and others like them so that no marketing department ever again says "ship it anyway" to a unplayable mess like Bloodstained. (And yes, I could tell lots of stories, starting with the unforgivable "early" release of Flight Sim 5.)
The issue with the argument of "Gamer needs to punish them" is that if the port sells badly, the company will punish the programmer, which probably didn't have enough time to port to every console in time, instead of marketing to put unrealistic release date.
 
  • Like
Reactions: lexarvn

Silent_Gunner

Crazy Cool Cyclops
Banned
Joined
Feb 16, 2017
Messages
2,696
Trophies
0
Age
29
XP
4,727
Country
United States
Probably just programmers not familiar with unreal engine. I still don't know why is such a popular game engine anyway. Honestly I wish that people developed their own game engines and used it since they know best. But it seem like everyone either wants Unreal engine or Unity for their games, if they don't want to create their own, or develope existing ones further.

Capcom has MT Framework that they used on previous generation of consoles like Marvel vs capcom 3, Devil May Cry, Monster hunter, lost planet, dead rising, etc. But here we are with ps4 and xbox one and now is only been used for Mega Man 11 and almost nothing else. :blink:

Without trying to sound ignorant, I don't quite see the appeal of the unreal engine. Is it a easy and accessible tool kit? Is it the graphics? Does it do something other engines can't do? Is it cheap to obtain license for? :blink:

I think it's the fact that it's got a lot of documentation. I remember reading that Japanese devs had the time of their lives with the UE3 due to there not being much, if any, Japanese documentation on developing using the engine. Then, when UE4 became "mainstream," they said that Epic communicated things better than they had previously. The thing about developing your own engine is that it's a lot of work which takes time which = $$$$$ in the business world. Therefore, if you have a bunch of that stuff to base your work on, you at least have a launching pad to work from as opposed to having to make everything from scratch.

I, for one, think that Death Stranding, RE2Make,and DMC5 are some of the most impressive games on a graphical level that I've seen this generation. The characters could be live action for all I know in DMC5 in the screenshots of them that I've seen, and Norman Reedus is rendered remarkably on a game that's an exclusive to a system running on hardware meant for a more mobile environment. Assuming that certain economic/political events don't force Sony/Microsoft/Nintendo to sell their systems at a loss going into the next console generation, I can only imagine how much better of a showing the PS5/WindowsBox will be...

...not that a PC couldn't outperform it at the finish line!
 

WD_GASTER2

Hated by life itself.
Developer
Joined
Jun 17, 2018
Messages
779
Trophies
1
XP
1,853
Country
United States
as some one who owns several versions of this (yes i bought across multiple platforms) the switch version does have some issues but i havent experienced things such as input lag or "the game becomes unplayable" after 6 hours in. The game does dip to what seems to be low 20's at certain points.

Still the whole "public outcry" seems more like they reacted after a day of bad feedback. (atleast we backers got an email 24 hours after the switches release if i recall correctly)

I've played a few hours on the Switch so far. It has issues, but it's not anywhere near the mess people are making it out to be. Is it the lesser port? Sure. Is it bad, or unplayable? Nope, it's good.

I agree. I dont know... some people REALLY REALLY want this game to be the next mighty number 9 so they can outrage. The game will get patches and be fixed.


I had a hunch things might turn out this way. Requested a Switch key for Curse of the Moon and a Steam key for Ritual of the Night for that very reason.

same but got the physical curse of the moon and ps4 physical backer version and bought the steelbook. I am popping the switch curse of the moon on the switch slot and popping the ps4 disc on the disc slot on the steelbook.. Then i will put the backer sleeve and call it a day.
 
Last edited by WD_GASTER2,

xdarkx

Well-Known Member
Member
Joined
May 9, 2007
Messages
739
Trophies
1
XP
2,748
Country
Canada
I want to support the devs, but think I will hold off getting the Switch version until they fix at least most of the issues.
 

cucholix

00000780 00000438
Member
Joined
Jan 17, 2017
Messages
3,246
Trophies
1
Age
44
XP
6,274
Country
Chile
I halted my playthrough until they release the patch, I want experience the game the best way possible on Switch
 

Edgarska

Conjurer of cheap tricks
Member
Joined
Oct 24, 2011
Messages
797
Trophies
0
Age
34
XP
2,084
Country
United States
Considering how badly it runs, I seriously doubt they can eventually get it running at the 60fps a game like this requires, at least not without some severe changes.

What seems weird to me is that the game is not demanding at all, at least by UE4 standards, which makes me wonder how badly Dragon Quest XI will run when it comes out.
 

burial

Well-Known Member
Member
Joined
Aug 15, 2018
Messages
321
Trophies
0
Age
45
XP
1,340
Country
United States
Started playing in docked mode today. The performance is a LOT better....still getting random crashes though.

Curious, for those having performance issues are you playing handheld or docked?
 

Kioku

猫。子猫です!
Member
Joined
Jun 24, 2007
Messages
12,006
Trophies
3
Location
In the Murderbox!
Website
www.twitch.tv
XP
16,140
Country
United States
I agree. I dont know... some people REALLY REALLY want this game to be the next mighty number 9 so they can outrage. The game will get patches and be fixed.

That's a bit of a reach. Considering it's just one console port that is reported to have such issues. Yes, it is a huge problem. It was delayed already, and clearly skipped some massive QA. These issues you just don't miss. Why people excuse bad dev work is beyond me.

"It can be patched" is the mindset that spawned massive day 1 patches.
 
  • Like
Reactions: HOv and cucholix

sarkwalvein

There's hope for a Xenosaga port.
Member
Joined
Jun 29, 2007
Messages
8,508
Trophies
2
Age
41
Location
Niedersachsen
XP
11,232
Country
Germany
My PS4 copy just arrived. Time to enjoy it. I think I will buy the Switch version when they get it working right... I really wanted to play it on the go, but oh well.
 
  • Like
Reactions: Kioku

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Psionic Roshambo @ Psionic Roshambo: https://www.youtube.com/watch?v=W6ckbBpSKhw