Bloodstained's Switch performance patch has finally released, is available to download

Discussion in 'GBAtemp & Scene News' started by Chary, Oct 31, 2019.


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    Those who purchased the Castlevania Symphony of the Night spiritual successor, Bloodstained: Ritual of the Night, for the Nintendo Switch, are likely well aware of the game's numerous performance issues. So much so, that there have been fan-made mods to get the game running in a more stable form. 505 Games, the publisher of Bloodstained, had promised they would release an official patch to improve the framerate and overall performance of the game. Unfortunately, the patch was delayed twice, and pushed back to a vague November release. All that waiting is over, now, though, as 505 has come through on their promise, releasing their first major update for Bloodstained on the Nintendo eShop. This update fixes some of the biggest issues fans had with the Switch port, such as lowering the amount of input lag, improving visuals and texture quality to be less muddy and blurry, shortening load times, and fixing the rampant crashing, resulting in a more stable game overall. This won't be the last update, as more are planned, but this should be a good step forward for those who were hoping for a more playable experience.
     
    Discussion (44 replies)
  1. Sonic Angel Knight

    Sonic Angel Knight GBAtemp Legend

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    May 27, 2016
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    Well, hope they remember to use the new patch when they produce more copies of the game. :ninja:
     
  2. fvig2001

    fvig2001 GBAtemp Regular

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    Aug 21, 2006
    I mean does anyone still care about this game at this point?
     
  3. Silent_Gunner

    Silent_Gunner Mad Dog of Rambling and Insanity

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    Feb 16, 2017
    United States
    Well, there's something for yours truly to try out when he gets home. Is the framerates still below 60fps even in docked?
     
  4. Sonic Angel Knight

    Sonic Angel Knight GBAtemp Legend

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    May 27, 2016
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    Probably the switch owners who paid for it. :blink:

    Plus it's Halloween, perfect timing. :P
     
    Pipistrele and Silent_Gunner like this.
  5. godreborn

    godreborn GBAtemp Guru

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    Oct 10, 2009
    United States
    what is the version for this update? 1.03. that's what I have installed, and my switch found nothing when scanning the eshop.
     
    Fugelmir likes this.
  6. Dartz150

    Dartz150 Hat Gurl Official Fan™

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    May 5, 2010
    Mexico
    Under your bed
    I have the PC version as well, and still interested to see the performance boost of the switch version, good timing to give it a second run.
     
    TheDarkGreninja likes this.
  7. Chrisssj2

    Chrisssj2 GBAtemp Advanced Maniac

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    Feb 12, 2008
    Netherlands
    Ofcourse. I haven't played it yet. Ill wait for all patches to be released first.
     
  8. Shadow#1

    Shadow#1 Wii & 3DS Softmod Expert

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    Nov 21, 2005
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    updates dont show up in the eshop unlike 3ds did
     
  9. darksweet

    darksweet 5.. 4.. 3.. 2.. 1.. OMEGA FLARE

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    Mar 15, 2009
    finally its out... now for the serious things to happen...
     
  10. FanNintendo

    FanNintendo GBAtemp Advanced Fan

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    Apr 16, 2018
    United States
    Where the download??
     
  11. Shadow#1

    Shadow#1 Wii & 3DS Softmod Expert

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    Nov 21, 2005
    United States
    Press + on game icon then Software Update
     
    MUDD_BR likes this.
  12. snobbysteven

    snobbysteven Advanced Member

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    Aug 14, 2019
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    Glad to hear their patch actually helped a lot. Have seen it too many times where the "fix" is crap.
     
  13. XDel

    XDel Author of Alien Breed: Projekt Odamex

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    Jul 25, 2012
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    Another Huxleyian Dystopia
    You should have played along with the joke... We only have to wait till 2025; hilarious!!!
     
    Xzi and FanNintendo like this.
  14. FanNintendo

    FanNintendo GBAtemp Advanced Fan

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    Apr 16, 2018
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    — Posts automatically merged - Please don't double post! —

    Prob forgot about it playing with Switch 2 hahaha
     
  15. Naster

    Naster GBAtemp Regular

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    Oct 24, 2015
    Serbia, Republic of
    Nope. Fully completed the game without any issues. Every last piece of content is available.
     
  16. Lilith Valentine

    Lilith Valentine GBATemp's Succubus™ The Adorable Enby

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    Sep 13, 2009
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    Hiding from Area 51 guards
    Finally! Those load times were completely unbearable and I honestly couldn't get into the game because of all the issues. I am hoping this time around I can enjoy the game that I waited so long to play.
     
  17. godreborn

    godreborn GBAtemp Guru

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    Oct 10, 2009
    United States
    something odd happened. I downloaded the update on my main micro sd card, but since it was running out of space, I swapped cards with a much smaller one. on that one, I was actually able to download the update itself and not the rest of the game.
     
  18. nifoc2099

    nifoc2099 Advanced Member

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    Dec 13, 2018
    Singapore
    Nothing wrong.That is how it works since you don't have your game installed on your 2nd microsd card. This must be the 1st time you saw that patches can be installed standalone without the games themselves.
     
  19. Silent_Gunner

    Silent_Gunner Mad Dog of Rambling and Insanity

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    Feb 16, 2017
    United States
    So, I tried the game out on my Switch an hour ago...and it really isn't much better. It's running the 1.03 patch, but loading still takes...about a half a minute? A minute? I'm not Digital Foundry, so I didn't keep track, but considering this is cartridge technology as opposed to CDs, and that SOTN loaded in, like, 10 seconds at the most on PS1...then again, that was a mostly sprite-based game as opposed to a polygon-based one...

    ...all of which still doesn't make up for the 30 fps, stuttering when loading the next room (it even loaded a room while in handheld mode when I first loaded the game. As in, a visible load screen with the icon and everything), and what certainly feels like noticeable input lag. I'm not one of those guys who's crazy about speedrunning or eSports, so I'm not sure if I'm the best judge in this arena. It still doesn't make sense how Mortal Kombat 11, even after receiving several patches on Switch (and trust me, the game slows down anytime it's not in the actual fight. As in, intros, outros, fatalities, etc.. Sure, it slows down a little, but it still somehow manages to look and feel smoother to play than a game that, frankly, doesn't exactly need the highest graphics settings to look smooth. Maybe downscaling some textures and reducing the polycounts would help, not to mention going for simpler effects? I know, I know, time is money, but considering most of your audience that's interested in the game are Switch owners, I'd consider the extra effort to be worth it), feels much better to play than this game that's going for a stylized look on a newer version of an engine that the Switch supposedly supports in some capacity.

    tl;dr - they should have just made this a sprite-based game as opposed to a budgeted one who's dialogue screens are reminiscient of Mighty No. 9's! Then, this game could be more easily ported to the Switch. No, I don't think, by the time a hypothetical "Switch Pro" comes out, this version of the game will keep receiving support like the other versions will.
     
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