Homebrew Discussion Play! PS2 Emulator is running on the Nintendo Switch!

Impossible_Igntiz

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The PS3 is 13 years old hw, kek
Yeah but then again, nobody has bothered to work on making more homebrew for the PlayStation 3 but rather make more pirate managers instead of either improving upon the emulators with constant updates, a Nintendo 64 or Sega Dreamcast emulators, PC game ports, etc... but of course we never got that and the entire scene was a huge complete mess!

And also, barely any Japan Only games with fan translations like Yakuza 0, JoJo's Bizarre Adventure: Eyes of Heaven (yes i know those two are available official in English on PlayStation 4 & PC), Dream C Club series, EX Troopers (yeah i know about the 3DS version but a PS3 version could suffice nowadays with easier tools), Yakuza Kenzan and/or Ishin, Yakuza Kiwami (same as above but would be nice for those who cannot afford either), and many more...
 

TheMrIron2

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View attachment 167343
^Last time we tested (not sure how much the RA vers + cores for PS3/360 are optimized tho).
Benchmark was tyrquake in sw rendered mode, can't remember if that was OC'd tho.
This Vita performance notion is blatantly incorrect - at least, on paper.
The Vita has 3 usable (up to) 500MHz ARM cores that are on a more efficient process than the Wii's single 729MHz PPC CPU. The GPU is a bit slower, from what I'm aware (~200MHz vs 249MHz, though there is an alleged boost available if wireless is disabled) but has 128MB VRAM (more than the Wii had in total memory, 88MB, and much more than the Wii's 24MB VRAM) and is running at a similar resolution, 960x544 as opposed to ~640x480 - so this is just a lot more overhead with no additional pixel pushing necessary.
As I understand this is just a CPU discussion though, so it's worth pointing out that the Vita and Wii are both out-of-order but while the Wii is a superscalar processor, the Vita's Cortex A9 supports

I'm also not entirely sure what they were doing with PS3/360 RetroArch, but I'm not too surprised; as a standard ARM platform, the Switch is inherently well optimised for whereas the PS3 and 360 CPUs are both foreign PPC chips. Would be completely unsurprised if the Switch version used all cores and the PS3/360 used a single PPC core.

Edit: My bad, I just realised the point was about Switch vs. Vita, sorry if this came off as a strawman argument. There's little questioning that the Switch CPU outperforms the Vita CPU by quite some distance.
 
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at most i thought the switch might be able to emulate psp, but maybe it might be able to emulate ps2
i really want to make persona 3 fes, portable lmao
 
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Billy Acuña

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This Vita performance notion is blatantly incorrect - at least, on paper.
The Vita has 3 usable (up to) 500MHz ARM cores that are on a more efficient process than the Wii's single 729MHz PPC CPU. The GPU is a bit slower, from what I'm aware (~200MHz vs 249MHz, though there is an alleged boost available if wireless is disabled) but has 128MB VRAM (more than the Wii had in total memory, 88MB, and much more than the Wii's 24MB VRAM) and is running at a similar resolution, 960x544 as opposed to ~640x480 - so this is just a lot more overhead with no additional pixel pushing necessary.
As I understand this is just a CPU discussion though, so it's worth pointing out that the Vita and Wii are both out-of-order but while the Wii is a superscalar processor, the Vita's Cortex A9 supports

I'm also not entirely sure what they were doing with PS3/360 RetroArch, but I'm not too surprised; as a standard ARM platform, the Switch is inherently well optimised for whereas the PS3 and 360 CPUs are both foreign PPC chips. Would be completely unsurprised if the Switch version used all cores and the PS3/360 used a single PPC core.

Edit: My bad, I just realised the point was about Switch vs. Vita, sorry if this came off as a strawman argument. There's little questioning that the Switch CPU outperforms the Vita CPU by quite some distance.
Autechre is talking about benchmarks over homebrew/retroarch, not the wise hw.
 

arceus

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Let me save you some time posting.
ITT:
>『Overclock will reduce battery life!』
>『I want native Horizon port!』
>『I don't like Linux!』
>『Switch is not designed for overclock!』
>『I don't see any joycons!』
>『It's too slow! It will never run full speed!』
>『This is not PCSX2! PCSX2 is faster!』
>『This is not DamonPS2! DamonPS2 is faster!』
>『Where is the download?』
>『How do I compile?』





To build and run, run this in the terminal:

Code:
sudo apt install git cmake ffmpeg libavcodec-dev libevdev-dev libusb-1.0-0-dev libavformat-dev libswscale-dev libsfml-dev libminiupnpc-dev libmbedtls-dev curl libhidapi-dev libwxbase3.0-dev libwxgtk3.0-dev libpangocairo-1.0-0 libgtk2.0-dev libbluetooth-dev qt5-default qtbase5-private-dev libudev-dev libxi-dev;git clone https://github.com/jpd002/Play-Build.git;cd Play-Build;git submodule update -q --init --recursive;git submodule foreach "git checkout -q master";cd Dependencies;git submodule update --init;cd ..;cd Play;mkdir build;cd build;cmake ..;cmake --build .;Source/ui_qt/Play

This is running Play! PS2 emulator. More details here: http://purei.org/
Related to issue #696

HELP WANTED on various PS2 projects: https://www.psx-place.com/threads/various-ps2-projects.20977/

glad were getting closer to playing san andreas on the switch
 

fst312

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just wondering a bit, if the switch could run emulators better on a different os, shouldn’t it be possible for the switch itself to run these emulators without loading a different os or is the switch restricted in some way when it’s loaded in horizon/ it’s own os that it has to be done differently.
 

masagrator

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just wondering a bit, if the switch could run emulators better on a different os, shouldn’t it be possible for the switch itself to run these emulators without loading a different os or is the switch restricted in some way when it’s loaded in horizon/ it’s own os that it has to be done differently.
Second one. Linux is open source, so you have access to more things than on Horizon.
 
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