Nope, what i don't get is that they had enough space to make an international version, each language is only 300 MB on the Switch, but they made 3+ different versions...
And the Switch version is strange...
the usa version uses the same hash values as the asia version but...
- Hash1 (Sha1) is always zeroes...
- Hash2 uses the Vita values...
after adding these changes to my tool, i was able to convert my test PC save to the Switch USA version
I need to make some small changes to make this more userfriendly and then i can release my Save Editor / Converter.
Current Features:
- Col / PlayTime / Kirito's Name Editor
- Full Item Editor (Slots/Effects are not finished but editable), create impossible items ^^
- Skill Editor (Toggle state or unlock everything)
- Full Skill Statistics Editor
- Incomplete Character Editor (there is so much stuff to research, currently only Level and Affection is editable)
- Incomplete Quest Editor (finish all kill quests / take all available quests with 1 button click)
- and I'm testing if Nebula Onslaught can be added via save modding, technically this should be possible.
//Edit:
Save Editor 1.0.0.0, made with C# .NET 4.7.2 and includes full source code:
https://www.dropbox.com/s/o71s3sohftnj4h6/SAOHR_SaveEditor_1.0.0.0.7z?dl=0
Drag&Drop Game00.bin onto the form to load a save, and click on "Save Changes" to save it into a new file (Game00.bin.new).
It should work on PC, Switch and Vita, please report if something doesn't work.