Valve teases VR headset reveal for later this year

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"Upgrade your experience," says Valve, on their newly created teaser page. We don't know what exactly Valve has up its sleeves, but it appears to be a VR device by the name of the Valve Index. Loads of rumors have been claiming that the industry titan was waiting to jump into the VR headset race, and it seems those claims are true. This May, we'll be treated to a full reveal, as explained by the Steam page, where perhaps we'll also see some Valve-developed VR games to go with it.

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Vieela

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Weird to see Valve still investing in hardware. I really do hope this doesn't cost a kidney. Then, perhaps, this could actually sell well?
 

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Can't help but agree with earlier posters; this has to be affordable for the average user, or it'll be a really tough sell, even with a "Half-Life VR." I'd really like to jump into VR gaming, but the price point always stops me.
 

codezer0

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Yeah, I don't have a 20'x20' sized room to dedicate to VR, let alone another $4,000 for the headset, its stupid optional (required) controllers or all the other dumb crap that they wanted us to buy for the vive, the psvr or whatever the heck it's called. And know well enough to know that the Google cardboard was a joke and a half.

None of these headsets also even attempt to address the basic problem in that they shut out peripheral vision, which is kind of an instinctual cause for alarm for me. Nevermind the risk of tripping over and face planting my own tower running something in the order of twenty miles worth of wires to make the glorified sub-1080p monitors attached to my eyeballs work.
 

The Real Jdbye

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Portal prequel with VR please, Valve. Please? :sad:
hopefully between $700 to $1000 bundled with the knuckle controllers and lighthouses. $1500 or more like the vive pro is a big nope for me.

I was hoping to hear some news about the vive cosmos this weekend but I guess they're not quite ready to come out with their announcement yet.
That's way too much. HP Reverb which was just announced comes with all the bells and whistles (inside out tracking, motion controllers, and the highest FOV and pixel density in VR yet) for $599. If they want to be competitive they have to stay in that price range. Vive is just not competitive in the consumer VR space anymore. I know the Vive Pro isn't aimed at consumers but even that has inferior specs to the Reverb and the pricing doesn't make sense for what you get.
At the moment the Windows Mixed Reality headsets are pushing the envelope when it comes to pricing and specs. The main VR players have just been twiddling their thumbs while new players are entering the market and coming out with much better offerings. Hopefully Valve comes out with something that'll be worth getting.
 

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Yeah, I don't have a 20'x20' sized room to dedicate to VR, let alone another $4,000 for the headset, its stupid optional (required) controllers or all the other dumb crap that they wanted us to buy for the vive

Some people do & some people hire out rooms with VR setups.

I just don't think it's aimed at poor people yet. Unless you are happy with switch VR
 
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Xzi

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Some people do & some people hire out rooms with VR setups.

I just don't think it's aimed at poor people yet. Unless you are happy with switch VR
Precisely. PC VR is the high end of VR, if you're looking for a more mid-range solution that'd be PSVR. PC gamers will often drop $1000+ on a GPU alone, so the enthusiast crowd is undaunted by a $400 - $700 VR HMD. Especially if it also comes with cutting-edge motion controllers that track individual finger motions as well as grip strength, as the Index will (optionally).

We got a bit more info from patents recently on just how advanced this HMD is going to be, and it sounds like it's going to be quite revelatory. They've seemingly worked out a way to completely eliminate the screen-door effect, expand FoV through the use of dual-layered lenses, and curve the screens/lenses without losing clarity.

A Steam store page very temporarily went up today, too. Here's the Valve Index from the front:

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