@Alex S https://3ds.hacks.guide/godmode9-usage
There's a whole section in there about dumping and restoring GBA saves, on top of other usages.
There's a whole section in there about dumping and restoring GBA saves, on top of other usages.
that's specifically with MMBN series, they have some heavy anti cheat methods in the games code, from MMBN3+ they have anti cheat measure, from either delete all your zeni, corrupt your chip library, straight up deleting your sav data, making npcs not talk to you, or the worse offence you endup in a bugged battle with no chips -.-.Yup, I solved it. Turns out I did not update my godmode9 so the option for agsb.bin is missing previously, I was mislead in assuming the format needed is different. Update godmode9 guys, then follow the guide in 3ds.hacks, it's that easy actually.
Also I wanna share my experience in using this, 3 games I've played for at least couple of hours each got their saves corrupted at the end sadly. 2 of them crashed randomly while one of them having serious slowdowns (MMBN3). Cheats had also been tested before in pc (they're okay except MMBN) and accordingly to the rules (no master code, no blank choice codes). Personally I think the best choice is to mod your saves beforehand or just apply cheats in it using your emulator then inject that saves like above. Game on a clean slate with no fear of losing your progress.
Now that's kind of ironic, since the only game I've ended up playing is MMBN3. Clean cia with full library save emu preloaded, and I've given up on other titles for now. Havin' a good time.that's specifically with MMBN series, they have some heavy anti cheat methods in the games code, from MMBN3+ they have anti cheat measure, from either delete all your zeni, corrupt your chip library, straight up deleting your sav data, making npcs not talk to you, or the worse offence you endup in a bugged battle with no chips -.-.
Hey there, I'm glad you got GM9 working! As for the MMBN series, ninjistix is absolutely correct about the heavy anti-cheat in 3 and up, and the series in general doesn't hold up to cheat patching well. There's several games that exhibit issues. For example, Boktai 2 pretty much gets permanent slow motion and a host of other problems, a lot of the Fire Emblem games on the GBA have slowdowns in certain places after cheat patching. Others like Fullmetal Alchemist only get minor visual bugs, like a pixel on a sprite being color inverted. Now, most games do indeed patch just fine, but just be aware that it's not perfect.Now that's kind of ironic, since the only game I've ended up playing is MMBN3. Clean cia with full library save emu preloaded, and I've given up on other titles for now. Havin' a good time.
as long as the cheats are patched to the rom, it doesn't matter how you play it, cheats will be active on every platform regardlessWill this work with VC and GBA games using forwarders such Forwarder3DS and I think I am also using TwiLight Menu++
Wow. I tested on two games and worked great. Default Menu is a bit ugly but no biggie. Is there a way to do something like this for the Original DS games? I have played around with NTR and Luma cheats for 3DS, but not sure about regular DS. Thanks!as long as the cheats are patched to the rom, it doesn't matter how you play it, cheats will be active on every platform regardless
last i checked twlight menu worked with usercheat.datWow. I tested on two games and worked great. Default Menu is a bit ugly but no biggie. Is there a way to do something like this for the Original DS games? I have played around with NTR and Luma cheats for 3DS, but not sure about regular DS. Thanks!
Honestly, I find importing CHT files to be hit and miss (mostly miss). Make sure your codes are CodeBreaker format and cut and paste them into GBAATM manually.
Hi. Thanks. I downloaded the cheat database files but not sure how to install any of the cheats for my setup. I don't have a flashcart.last i checked twlight menu worked with usercheat.dat
take a look at https://gbatemp.net/threads/ds-i-3d...-ds-i-games-and-ds-i-menu-replacement.472200/ and the github page has setup instrcutions on where to place the cheat file. and as for the cheat db you should get the one from @DeadSkullzJrHi. Thanks. I downloaded the cheat database files but not sure how to install any of the cheats for my setup. I don't have a flashcart.
take a look at https://gbatemp.net/threads/ds-i-3d...-ds-i-games-and-ds-i-menu-replacement.472200/ and the github page has setup instrcutions on where to place the cheat file. and as for the cheat db you should get the one from @DeadSkullzJr
as of twlight menu++ https://github.com/RocketRobz/TWiLightMenu/tree/v7.3.0Ok, well I do have Twilight Menu already installed, but I am now bypassing it and my games are using forwarders so they show on Home screen instead of using Twilight. I can't seem to find anything on Github of how to install the cheat.dat. And all the actual cheat files are .scc which I am not sure what to do with that. Do you have a link to setup instruction on Github?
Cheat menu can now be accessed on all themes!
- You will need to move usrcheats.dat from sd:/_nds/TWiLightMenu/cheats to sd:/_nds/TWiLightMenu/extras.
it sounds like the save type for your rom got changed form 128k, https://www.pokemoncoders.com/fix-1m-sub-circuit-board-not-installed-error/Do you know how to fix the problem that says "The 1M sub-circuit board is not installed" It makes it to were I cant save and or use the old save I had for the game. (Pokemon Fire Red In case you were wondering.)
Thanks I'm Trying that right now (I kept the first patch) and when I tried to convert it to a CIA and yeah it did change to 512K instead of 128K so thanks!!!it sounds like the save type for your rom got changed form 128k