Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

DarkMango

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I’m having an issue where I did everything but after I click start dsimenu it goes black then says “error has occurred. Hold down the POWER button to turn of power” also on old 3ds
 

RocketRobz

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I’m having an issue where I did everything but after I click start dsimenu it goes black then says “error has occurred. Hold down the POWER button to turn of power” also on old 3ds
Assuming you have EmuNAND, install the two CIAs in SysNAND as well.
 

AmandaRose

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Any way to sort games' list like official launcher?
Thanks.
Just put numbers in the start of each rom name. For instance

1chronotrigger.nds
2newsupermario
3finalfantasy

Ect ect

That is the only way to sort them in the order you want.
 

alicianami

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Do you have these files in the "_nds" folder?
"nds-bootstrap-release.nds"
"nds-bootstrap-nightly.nds"
Yes, "_nds" folder files:
16/08/2018 23:29 <DIR> dsimenuplusplus
11/07/2018 01:16 128.512 GBARunner2_fc.nds
11/07/2018 01:22 128.512 GBARunner2.nds
17/07/2017 18:37 307.264 nds-bootstrap-hb-nightly.nds
17/07/2017 18:37 307.264 nds-bootstrap-hb-release.nds
16/08/2018 23:03 338.432 nds-bootstrap-nightly.nds
16/08/2018 23:03 338.432 nds-bootstrap-release.nds

20/08/2018 19:28 403 nds-bootstrap.ini
18/09/2017 01:26 307.264 hb-bootstrap.nds
21/02/2017 01:25 69.632 loadcard_dstt.nds
19/08/2018 14:51 409.088 release-bootstrap-sdk5.nds
19/08/2018 14:46 425.472 release-bootstrap.nds
25/02/2018 06:28 309.248 unofficial-bootstrap-sdk5.nds
02/03/2018 00:30 326.656 unofficial-bootstrap.nds

I think there are mixed TWLoader files.
Previously I had the TWLoader 6.6.7 and 6.7

nds-bootstrap.ini content conf:
Code:
[NDS-BOOTSTRAP]
NDS_PATH = sd:/roms/nds/0168 - Mario Kart DS (U)(SCZ).nds
SAV_PATH = sd:/roms/nds/0168 - Mario Kart DS (U)(SCZ).sav
DONOR_SDK_VER = 3
BOOTSTRAP_PATH = sd:/_nds/nds-bootstrap.nds
ROMREAD_LED = 0
BOOST_CPU = 0
DEBUG = 0
LOCK_ARM9_SCFG_EXT = 0
PATCH_MPU_REGION = 0
PATCH_MPU_SIZE = 0
CONSOLE_MODEL = 2
LOADING_SCREEN = 1
LANGUAGE = -1
ASYNC_PREFETCH = 1
GAME_SOFT_RESET = 1


In addition for security, additionally install these CIAs:
dsi--ds-functionality-is-broken-after-completing-the-guide
- Old_3DS TWL_FIRM - v8817.cia
- TWL Version Data - v0.cia
- DS Internet - v2048.cia
- DS Download Play - v1024.cia
- Nintendo DS Cart Whitelist - v11264.cia
 

RocketRobz

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DSiMenu++ v5.5.1: Let's fix touch more!

UPDATE 8/21/2018: Settings screen now shows the version as v5.5.1.
If you already updated to v5.5.1, please re-download this, and overwrite the "_nds" folder on the SD root, with the new one from the .7z file.

UPDATE 8/21/2018 No. 2: v5.5.0's "bootcode.dsi" is now included, as the file from this version was just showing black screens.

Update instructions
  1. Overwrite the "_nds" folder and "boot.nds" file on the SD root, with the new ones from the .7z file.
  2. For DSi CFW users, put "title" folder from "CFW - SDNAND root" folder, onto the SD card root.
    If you're asked to overwrite, click Yes.
  3. On 3DS, install the two CIAs in the "cia" folder.
What's new?
  • Touch support has been added to the DSiMenu++ GUI!
Bug fixes
  • DSi/3DS theme: In order to avoid font corruption, the font is now reloaded whenever scrolling through games in the menu.
  • DSiMenu++ will now tell the launched homebrew to use NTR touch mode, if the homebrew (with DSi header) is recently compiled, and if not using DSiWarehax.
    One example is GameYob (built into DSiMenu++), which has been recompiled with touch mode checking (included in latest libnds), so touch now works both in and out of DSiWarehax.
  • .launcharg files are no longer shown on 3DS/2DS.
Known bug
  • In nesDS TWL Edition (also built into DSiMenu++), touch still only works for DSiWarehax users, as recompiling it with latest libnds does indeed fix NTR touch, but emulator decides to crash after a few seconds.
 
Last edited by RocketRobz,

t0w3l

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Bug fixes
  • DSi/3DS theme: In order to avoid font corruption, the font is now reloaded whenever scrolling through games in the menu.
That's great! I was starting to think I'd have to always see one of the game banners replacing all of the text on the menu and in ndsbootstrap's loading screen after scrolling for only a few seconds!
 
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preshir

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I just started playing Pokemon Black and it will occasionally freeze for about a second randomly. I've patched it and disabled async prefetch but I'm still having issues. It's playable but it does get a little annoying, was wondering if anyone knew how to fix it?
 
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Jvhellraiser

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I am using 3ds theme fonts look ok, the weird thing is the L & R buttons on the top screen the look double,also in settings it says is v.5.5.0 still.
 

RocketRobz

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I am using 3ds theme fonts look ok, the weird thing is the L & R buttons on the top screen the look double,
TWL_FIRM bug. Try restarting DSiMenu++.
also in settings it says is v.5.5.0 still.
Minor bug: even though its 5.5.1, the version number in the settings menu still says 5.5.0.
Somehow forgot to change that, even though it's committed, lol.
I've fixed the v5.5.1 release, and now shows the correct version.
Ok. Thanks. Using the r4 theme would still be hard to implement, too?
Yes.
Some one can Help me to install dsimenu++ on R4i-sdhc dual-core?
Just follow the steps in the first post, but skip the steps involving the flashcard pack.
 
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Natural

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I just started playing Pokemon Black and it will occasionally freeze for about a second randomly. I've patched it and disabled async prefetch but I'm still having issues. It's playable but it does get a little annoying, was wondering if anyone knew how to fix it?

Glad to see I'm not alone. I don't know what the issue is exactly but I imagine it might have something to do with the speed of SD cards. I wonder if people who use .nds dumped from actual cartridges experience any of this.
 

zeroultima6

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Now i surprised no one address this issue yet, in the emulators folder when you copy the files (specifically nesds.nds) to the sd card wirelessly it forces to give permission to do so, even if it did it won't copy/move that particular file like it was read-only.
 

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